The Official Quest Screenshot Critique Thread
#4636
Posted 20 August 2013 - 09:38 AM
#4637
Posted 20 August 2013 - 12:40 PM
Yes, he deleted his post.
#4638
Posted 21 August 2013 - 05:50 AM
James Quest: Remastered Shots:
Screen 1: Slimes in the Overworld

2. Swarm of Enemies in 2nd Overworld:

Enjoy!
-James
#4639
Posted 21 August 2013 - 06:05 AM
#4640
Posted 21 August 2013 - 07:36 PM
I have one question, though, and this might sound silly, but I haven't really messed screenshots and editing them: how do you make them bigger when you upload them, like you did Nightmare and also how they did for SoTW? Because when I try to increase the size of the image it just gets all weirdly stretched and not correctly proportional. Just something that I don't know how to do... And sorry if the question sounds very, well, noobish...
Edited by DaviAwesome, 21 August 2013 - 07:37 PM.
#4641
Posted 21 August 2013 - 08:04 PM
I used Paint Shop Pro. Just make it that it keeps the Aspect Ratio if it has it. I just resized them to 640 x 480 (standard res)
-James
- David likes this
#4642
Posted 21 August 2013 - 08:23 PM
#4643
Posted 24 August 2013 - 02:50 PM



Edited by Sheik, 24 August 2013 - 04:23 PM.
- Jared likes this
#4644
Posted 24 August 2013 - 02:53 PM
Ooh, Zelda 1 remakes. I like this. Nice tiles, great palette. Cave is maybe a bit too high to make sense, but eh, minor complaint. Looks good.
#4645
Posted 24 August 2013 - 02:54 PM
#4646
Posted 24 August 2013 - 03:35 PM
#4648
Posted 25 August 2013 - 02:37 AM
I really love it Sheik! It's some of the best Zelda 1 screen remakes I've seen. Funnily enough, I actually get a Twilight Princess feel from those screens. Which gives me an idea that it would be great to see a remake of Zelda 1 that incorporates areas of the Zelda overworld from later games (mainly OoT/TP), such as Hyrule Castle, Hyrule Castle Town, Lake Hylia, Kakariko Village etc.
Is this just a muck around, or are you making a full remake?
#4649
Posted 25 August 2013 - 04:01 AM
Thanks guys
Updated screens:
I would play this, man. Make more of this. The palette and overall execution is excellent.
If you don't mind me asking, where did that water come from?
#4650
Posted 25 August 2013 - 12:41 PM
Thanks again
The water tiles are from SD3 and PrinceMSC's AI.
Edited by Sheik, 25 August 2013 - 05:52 PM.
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