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The Legend of Zelda: Breath of the Wild


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#451 Matthew

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Posted 27 April 2016 - 08:20 PM

Maybe they could just stick to handhelds? Nintendo does seem to be experimenting with their formula quite a bit recently, but I digress.

 

I'm sure that this is for the best, but I can't help but be a bit bummed. Oh well. :P


Edited by FlameCursed, 27 April 2016 - 08:21 PM.


#452 Jared

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Posted 27 April 2016 - 08:40 PM

In ALL other news aside, it seems like Nintendo truly has something amazing ready for Zelda U/NX. I hope it's really worth the wait and the hype. I can't wait until E3!


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#453 Anthus

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Posted 27 April 2016 - 11:12 PM

If we have to wait another entire year, they better show Zelda's tits in 8K 3D HD with a VR headset.

 

I feel like Nintendo is trying to make this game huge, and packed with content. It's development cycle is not unlike TP's in many ways, including the dual console release. That game got delayed twice. I think it only took two years after its announcement though, and not what.. four years now? As a fan, I just hope it is worth that wait. I'm counting the days til E3.

 

I will say though, that I'm buying the Wii U version first. If it is as awesome as it looks, and Nintendo releases other good games too, then I might pick up the NX-- and this may be their marketing strategy. How many of us bought TP three times? I own it on GC, Wii, and Wii U. :P This is another thread, but I still feel like the Wii U would have done better if Nintendo pulled harder at 3rd party support.

 

We shouldn't make vast assumptions about the difficulty and woes of porting a game. We don't know anything that goes on in Nintendo's building (Unless someone wants to risk getting fired, and confess to being on the dev team). We don't know specifics for the hardware they are using, what they are coding it in, how many programmers, engineers, and designers, and artists they have at a time on one project, or how often they actually get together and work on it. I'm annoyed it is taking longer, and I hope for Nintendo's sake, it is all worth it, otherwise, they will have a lot of angry fans.

 

Even if it is this magical quick port that Koh describes, it could still go slow cause the company is still making a new system, and, presumably, other huge AAA list games in their core franchises, which have yet to be seen. That would also explain why they have all but abandoned the Wii U.



#454 The Satellite

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Posted 27 April 2016 - 11:19 PM

I think it only took two years after its announcement though, and not what.. four years now?


Three. Little less than. E3 2014 was the first reveal of the game.


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#455 Anthus

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Posted 27 April 2016 - 11:33 PM

Ultimately, though, I'm glad they are taking the time to hopefully make this game be the best it can be. I want to see it, and the NX, and Nintendo succeed so badly. I'm am hopeful for this, and haven't felt hype for a game like this since TP over a decade ago. Skyward Sword took 4 years, and let a lot of people down, despite having some really good points (dungeon design among them). I am anxious, but hopeful, like probably everyone else watching this game like a hawk.



#456 Nicholas Steel

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Posted 28 April 2016 - 12:51 AM

Like, can we stop living in a fantasy world? I'm not even sure where to begin because practically everything here sounds like wishful thinking. The reason why porting between PC, PS4 and XBone is easy is due to the fact that the PS4 and Xbone is basically running a PC architecture. That does not mean it does not take a lot of time and work to actually get it working and bug free. If you want to have a look at shitty ports you need to look no further than warnerbrothers and their atrocious PC ports, which clearly need several more months of work to get the optimization for the new system right. And even then most PC ports are optimised to be run with a gamepad just like the console version, because it would take even more development time to make proper mouse and keyboard controls that work. Heck, many AAA ports don't even have rebindable keys, which you'd think is one of the easiest and quickest features to implement.

Warnerbros. is having the issue where a completely different team is making the Windows port and their seemingly either straight up incompetent at their job or communication between them and the company that actually made the game, is too minimal, combine these issues with Warnerbros not paying for Quality Assurance/beta testing. I'm going with incompetence and lack of QA as it seems they did a straight port without changing anything, including things that depended on console exclusive hardware behaviour (Hence the many bugs and performance issues)

 

Like has been said: Porting is fairly straight forward if the architecture of the hardware is similar, the biggest issue is that developers on consoles like to tie gameplay mechanics to the Frame Rate which is an incredibly bad idea for PC software, so that stuff should be modified to work consistently in variable frame rate scenarios (FromSoft has yet to learn this).


Edited by Nicholas Steel, 29 April 2016 - 12:44 AM.

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#457 Moonbread

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Posted 28 April 2016 - 07:43 PM

Box-art got leaked.

 

Spoiler


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#458 Matthew

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Posted 28 April 2016 - 07:53 PM

Box-art got leaked.

 

Spoiler

 

This^^^

 

Seriously, this is the third delay now?


Edited by FlameCursed, 28 April 2016 - 07:53 PM.


#459 The Satellite

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Posted 28 April 2016 - 07:57 PM

Second.


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#460 DashSim

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Posted 28 April 2016 - 10:53 PM

Conspiracy theory time, hooray!

What if they announced the release date for NX as March 2017 to keep investors happy (as releasing in March technically squeezes the system into their 2016 fiscal year), and in actuality they intend to delay it closer to the incredibly important holiday season, causing Zelda U to be delayed even further to keep its release coinciding with the NX launch... ...


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#461 The Satellite

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Posted 28 April 2016 - 11:08 PM

no


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#462 DashSim

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Posted 28 April 2016 - 11:20 PM

BUT WHAT IF?? #FreeZeldaU #PuppetMasterAonuma #TerminaWasAnInsideJob
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#463 Anthus

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Posted 02 May 2016 - 02:56 PM

Releasing it on both systems will already bolster sales, so I think DashSim is onto something here!



#464 Koh

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Posted 02 May 2016 - 03:17 PM

If it does release on top of the NX, it'd be the 2nd time Zelda was a launch title.  I doubt it though.  Mario seems to get that honor most of the time.



#465 Moonbread

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Posted 02 May 2016 - 03:42 PM

Nintendo literally confirmed it was a launch title for NX.  Twilight Princess sold ridiculously well- 3 out of every 4 Wii owners had the game during the first year of the console's release- it's the best selling Zelda game.  It's a really smart move considering that this has been probably one of their more mysterious and still incredibly hyped titles coming soon.  People are super antsy for details.

 

And, the NX isn't going to launch with only a couple things- I wouldn't be surprised if it had several first party games, or if they followed suit shortly after its launch.  Part of a huge mistake that the Wii U had was a software drought that made the console not worth buying.  Kimishima has addressed this and has said the reason they pushed it back to March instead of for the holidays is to have extra time to have a worthy line-up.  That extra 3-4 months of dev time is pretty huge.  The NX will probably very easily build a better library in its first year than the Wii U did over its lifetime.  The Wii U had such a pitiful start, and while it's library is really good now, it took way too long.


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