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A Sprite A Day Keeps the Rust Away.


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#451 Demonlink

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Posted 28 April 2015 - 05:53 PM

Thank you Jared! I didn't think they look good enough, but I actually made them to resemble the Master Sword! :) Oh, and I started a new dungeon set for EZGBZ as well, but I'm not sure how to do the outside corners:

 

dungeonset_zps0y93lu26.png

 

Any suggestions on what I can do to improve this?



#452 Koh

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Posted 28 April 2015 - 06:24 PM

I think the pattern should shrink as it gets lower on the walls.  It'll make the pattern look like it's part of the wall and following the perspective, instead of coming from the diamond-board dimension.  


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#453 Koh

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Posted 15 May 2015 - 01:24 PM

Just practicing making some tiles.
wF4sPA7.png

 

More to come over time.


Edited by Koh, 15 May 2015 - 01:24 PM.


#454 Koh

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Posted 17 May 2015 - 07:58 AM

Small trees.

e9eCb8X.png


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#455 Demonlink

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Posted 17 May 2015 - 02:04 PM

Small trees.

e9eCb8X.png

Low resolution looks better IMO, but nonetheless, both look very lovely!


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#456 Koh

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Posted 18 May 2015 - 09:15 PM

bzrFdAP.png

Full Body Pixel Art practice (Lo-Res).  We plan to use FBPA in our games for the menus, for the characters' status and such.


Edited by Koh, 18 May 2015 - 09:15 PM.


#457 Koh

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Posted 23 May 2015 - 09:23 AM

Am pleased with how these turned out~

ZYy2ehQ.gif


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#458 SkyLizardGirl

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Posted 28 May 2015 - 06:56 PM

I Just drew this below in like a few split seconds.*  

~ Zelda Overworld house and plants.

 

Screen_shot_2015_05_28_at_4_59_20_PM.png


Edited by SkyLizardGirl, 28 May 2015 - 07:00 PM.

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#459 Demonlink

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Posted 31 May 2015 - 12:38 PM

So... since most people criticized the Link sprites I was using for Hylian Legacy due to its style clash with the rest of the tiles, i decided to edit some GB sprites for DoR Hybrid. BTW, it's heavily inspired by Firebird's Link:

 

Hylian Legacy Link (Warning! Big image ahead!)

 

I can say this guy looks pretty good considering my bad spriting skills. Here's a screenshot for comparison:

 

Screenshot Yo


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#460 Frocks7Snee

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Posted 06 June 2015 - 03:33 PM

So... since most people criticized the Link sprites I was using for Hylian Legacy due to its style clash with the rest of the tiles, i decided to edit some GB sprites for DoR Hybrid. BTW, it's heavily inspired by Firebird's Link:

 

Hylian Legacy Link (Warning! Big image ahead!)

 

I can say this guy looks pretty good considering my bad spriting skills. Here's a screenshot for comparison:

 

Screenshot Yo

The link graphics are nice overall, but when I see it over the screenshot he looks a little too pale. Maybe it's just me?  :shrug:


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#461 Logos

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Posted 09 June 2015 - 07:16 PM

g5EhO1B.png?1

 

It's something?

 

It's my first ever serious sprite. I know it's not that good but one day, I'll make some neat stuff.
I hope you all can at least tell what this mess is supposed to be :P


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#462 Demonlink

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Posted 09 June 2015 - 07:48 PM

 

g5EhO1B.png?1

 

It's something?

 

It's my first ever serious sprite. I know it's not that good but one day, I'll make some neat stuff.
I hope you all can at least tell what this mess is supposed to be :P

 

Might I guess this is the Majora's Mask Kokiri Sword? Looks pretty good for your first attempt!


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#463 Logos

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Posted 10 June 2015 - 06:05 AM

That's correct! Looking at it now, the black edge around the blade looks a bit thick...



#464 Eddy

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Posted 10 June 2015 - 08:19 AM

D93LoQ1.png

Help I can't sprite.

 

But yeah, I've tried to improve on my 2x2 big mushrooms. I dunno if that's an improvement, but this is what they looked like before:

ONRqOyD.png


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#465 Koh

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Posted 10 June 2015 - 09:22 AM

@Logos

Not bad for a firstie, but here's some things...

1.  The outline looks thick and banded because of the way you shaded it.  Pillow shading in some spots, and that kind of shading is a big no no.

2.  Not enough contrast between the shades.  In other words, the shades are so close to each other that the overall sprite looks flat/shades look superfluous.

3.  The colors are bland.  I don't expect you to have done hue-shifting on your first sprite ever, but it's something to look into for your future endeavors.

 

Here's an edit that takes all of that into consideration.

oIwpi5V.png

 

@Eddy

The shroom cap is incredibly flat looking and needs shading.  Also, some of those white circles would do well to be deformed along with the shape of the shroom cap, to give it more depth.


Edited by Koh, 10 June 2015 - 09:23 AM.

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