I was bored, so I tried to actually get a screen of in-game footage. Too bad my Link sprites aren't done yet, so if I turn any other direction it'd fuck it up.
Edited by Fausch, 28 July 2013 - 07:05 AM.
Posted 30 July 2013 - 12:32 PM

This is from my quest... ![]()
Posted 30 July 2013 - 01:43 PM
Love the palette, Hoff. I would suggest making the bottom mountain less straight and adding a few bushes or ground details.
Posted 30 July 2013 - 02:56 PM
Edited by Hoff123, 30 July 2013 - 02:56 PM.
Posted 31 July 2013 - 02:08 PM

After a long journey, the crew arrived at their destination.

The ruins should be at this beach somewhere. Perhaps in this cave?


It's a bit dark to tell, but I think I see something over there (north), time to investigate.

Tread carefully, you never know what you may encounter in these ancient temples.
Posted 31 July 2013 - 02:15 PM
Posted 31 July 2013 - 02:28 PM
Strato, that is awesome. Has the feel of not being an actual enclosed cavern, but rather a larger, open-air cavity in the side of the rock face. It looks a lot more natural and real than if you had used the cave dungeon tiles.
Posted 31 July 2013 - 02:34 PM
Can I just say, I freaking love the way you used those cliffs. All the tricks you used to pull off elevation changes and gradual slops and all that, it's just fantastic. Absolutely incredible. And I can't think of a single complaint.
Posted 04 August 2013 - 09:52 AM
This one still confuses me, just like the last one you posted.
First off the screen layout is ok, there is enough space to move around even with enemies on screen, assuming you can walk on the dirt with the white dots.
Next off, I take it that the blue is water and the dirt with white dots is also water or shallows? It's difficult to tell. Also the white squares in this screen are not nearly as sharp, probably because they're covered by more grass, your last screen they were very contrast-y.
Keep up the good work!
Posted 04 August 2013 - 12:24 PM
This one still confuses me, just like the last one you posted.
First off the screen layout is ok, there is enough space to move around even with enemies on screen, assuming you can walk on the dirt with the white dots.
Next off, I take it that the blue is water and the dirt with white dots is also water or shallows? It's difficult to tell. Also the white squares in this screen are not nearly as sharp, probably because they're covered by more grass, your last screen they were very contrast-y.
Keep up the good work!
The 'dirt with the white dots' is shallow water. Trust me, it looks a lot better when animated. Maybe I need to change my path tiles to something else, cuz that's what those 'white squares' are.
Posted 04 August 2013 - 01:23 PM
those "path squares" are brutally bad. they ruin the otherwise decent realism of your screens.
Posted 04 August 2013 - 03:00 PM
path tile are improved, for sure. everything else is... uh... not improved.
Posted 04 August 2013 - 03:07 PM
I think the new path tiles would look a lot better if the grass came up around them a bit instead of them being laid straight on top of the grass.
The shallow water looks like it could look really good while animated.
I don't think the mountain side color works with all the other ones.
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