[CLAIM]
1 screen massacre
#436
Posted 24 May 2018 - 07:37 AM
- Deedee likes this
#437
Posted 24 May 2018 - 08:20 AM
My screens keep getting more and more boring ![]()
But, I've completed the route to the Blue Ring shop, and now we have another cave accessible only from Misery Ruins after getting the flippers:

Quest: https://drive.google...X13hL8ZSpKcvjUv
- Anthus likes this
#438
Posted 24 May 2018 - 08:29 AM
[claim]
EDIT:

You'll need to get the maze path from Old Dudman in screen 16.
http://www.mediafire...p422-m1-s35.qst
Edited by klop422, 24 May 2018 - 09:31 AM.
- Anthus likes this
#439
Posted 24 May 2018 - 12:15 PM
[CLAIM]
Gee, I wonder what time it is again...

Did I add another overworld screen with a key? Yes.
Did I connect another previously inaccessible shop? Yes.
Did I invite another secret cave location? Yes.
No matter, at least that Candle gets some use now.
Edited by HeroOfFire, 24 May 2018 - 01:18 PM.
- Anthus and Lüt like this
#440
Posted 24 May 2018 - 02:13 PM
Should be about four hours. I'm gonna make a TRIFORCE room :o
And set return warps on all screens without them.
- Matthew and Lüt like this
#441
Posted 24 May 2018 - 07:16 PM

- Shane, ywkls and Lüt like this
#442
Posted 24 May 2018 - 07:17 PM
[CLAIM]
- Anthus likes this
#443
Posted 24 May 2018 - 09:29 PM
And now, a screen that brings me both great pleasure and great pain.
Misery Ruins reaches its end:

Quest: https://drive.google...KEFWmmEW_Zp-pqy
Another (possible) entrance to the Misery Ruins dungeon, though this time only accessible with Flippers. To that extent, I'd imagine it's more like an exit than an entrance though, in case somebody wanted to leave the dungeon for some reason. But who knows.
(Warps and returns are placed, just disabled for the screenshot.)
- Anthus likes this
#445
Posted 24 May 2018 - 11:12 PM
[CLAIM]
- Lüt likes this
#446
Posted 24 May 2018 - 11:31 PM
For reference: current maps for Overworld and Level 1:
- Shane likes this
#447
Posted 25 May 2018 - 05:39 AM

Map 1, Screen 74
Additions:
-> Added in the Circus Dungeon set. Located on Tile Page 141 and Combo Pages 14-16, this is a fresh new dungeon set built for the Big Top in Monstro Carnival. Use this with the Circus Tent Palette for optimal results.
-> The Circus Tent palette (02C) has been added in to accompany the Circus Dungeon set. Use this with the Circus Dungeon set for optimal results.
Note: The script files were not repackaged because I don't know if Dimentio or someone has edited the script header files since the last time I posted.
EDIT: By the way, we need to address script usage. The current file slows ZC down on my laptop to about 30 FPS and others are reporting FPS drops as well, and I can only presume it comes from the excessive usage of unoptimized global routines. People really need to start optimizing the scripts used in this quest.
Edited by Orithan, 25 May 2018 - 05:46 AM.
#448
Posted 25 May 2018 - 06:35 AM
[Claim]
Might be a little before I can start, but once I do, it won't take too long
EDIT:

Thought I'd force some motion in the dungeon.
Also, made a couple combos (2454 and 2455) for layering over things to make them fade. I based them off the pillar fades we've got, so they're not all-purpose, but they should work for some things.
http://www.mediafire...p422-m2-s5B.qst
Edited by klop422, 25 May 2018 - 08:21 AM.
- Anthus and Deedee like this
#449
Posted 25 May 2018 - 11:59 AM
[CLAIM]
Looks like I've found the quiet part of the weekdays.

Nothing fancy, just adding on to a nice side area. (which we have the keys to access)
Edited by HeroOfFire, 25 May 2018 - 12:32 PM.
- Anthus likes this
#450
Posted 25 May 2018 - 03:24 PM
Might as well sneak one in here.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




