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#436 Lüt

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Posted 24 May 2018 - 07:37 AM

[CLAIM]


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#437 Lüt

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Posted 24 May 2018 - 08:20 AM

My screens keep getting more and more boring :(

 

But, I've completed the route to the Blue Ring shop, and now we have another cave accessible only from Misery Ruins after getting the flippers:

 

1sm-lut-m1-s7a.png

 

Quest: https://drive.google...X13hL8ZSpKcvjUv


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#438 klop422

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Posted 24 May 2018 - 08:29 AM

[claim]

 

EDIT:

z14bzitf9rrtfhe4g.jpg

You'll need to get the maze path from Old Dudman in screen 16.

 

http://www.mediafire...p422-m1-s35.qst


Edited by klop422, 24 May 2018 - 09:31 AM.

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#439 HeroOfFire

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Posted 24 May 2018 - 12:15 PM

[CLAIM]

 

Gee, I wonder what time it is again...

 

jpIlWgx.png

 

Get it Here!

 

Did I add another overworld screen with a key? Yes.

Did I connect another previously inaccessible shop? Yes.

Did I invite another secret cave location? Yes.

 

No matter, at least that Candle gets some use now.


Edited by HeroOfFire, 24 May 2018 - 01:18 PM.

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#440 Anthus

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Posted 24 May 2018 - 02:13 PM

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Should be about four hours. I'm gonna make a TRIFORCE room :o

And set return warps on all screens without them.
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#441 Anthus

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Posted 24 May 2018 - 07:16 PM

[Download Zelda]

 

Af11Uy2.png

 

I made the TRIFORCE room for Level 1. 
 
Added a few new tiles to Page 155 for use with the Triforce Room(s?). A few new combos added to Combo page 13. These are alts of the columns with the black made solid so they could be layered. Also, Zelda statue, cause why not? She bae.
 
D-Map/ Map, and Screen lists updated.
 
Made the desert d-map use (New+B) subscreen types.
 
Added warp return tiles to all screens without one. :yourface:
 
Also added the Twilight Princess "Boss Clear" MIDI for Triforce rooms.
 
 
hmm, something weird seems to be going on with the Triforce. I guess it's the QUADFORCE now.

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#442 Lüt

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Posted 24 May 2018 - 07:17 PM

[CLAIM]


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#443 Lüt

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Posted 24 May 2018 - 09:29 PM

And now, a screen that brings me both great pleasure and great pain.

 

Misery Ruins reaches its end:

 

1sm-lut-m1-s7b.png

 

Quest: https://drive.google...KEFWmmEW_Zp-pqy

 

Another (possible) entrance to the Misery Ruins dungeon, though this time only accessible with Flippers. To that extent, I'd imagine it's more like an exit than an entrance though, in case somebody wanted to leave the dungeon for some reason. But who knows.

 

(Warps and returns are placed, just disabled for the screenshot.)


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#444 peteandwally

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Posted 24 May 2018 - 09:29 PM

claim!

 

tumblr_p99n0b4L8P1ron6tyo1_540.png

 

Download

 

Also added a sprite to the dev screen


Edited by peteandwally, 24 May 2018 - 11:00 PM.

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#445 Orithan

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Posted 24 May 2018 - 11:12 PM

[CLAIM]


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#446 Lüt

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Posted 24 May 2018 - 11:31 PM

For reference: current maps for Overworld and Level 1:

Overworld

Level 1


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#447 Orithan

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Posted 25 May 2018 - 05:39 AM

zelda100.png

 

Map 1, Screen 74

 

Quest File

 

Additions:

-> Added in the Circus Dungeon set. Located on Tile Page 141 and Combo Pages 14-16, this is a fresh new dungeon set built for the Big Top in Monstro Carnival. Use this with the Circus Tent Palette for optimal results.

-> The Circus Tent palette (02C) has been added in to accompany the Circus Dungeon set. Use this with the Circus Dungeon set for optimal results.

 

Note: The script files were not repackaged because I don't know if Dimentio or someone has edited the script header files since the last time I posted.

EDIT: By the way, we need to address script usage. The current file slows ZC down on my laptop to about 30 FPS and others are reporting FPS drops as well, and I can only presume it comes from the excessive usage of unoptimized global routines. People really need to start optimizing the scripts used in this quest.


Edited by Orithan, 25 May 2018 - 05:46 AM.


#448 klop422

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Posted 25 May 2018 - 06:35 AM

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Might be a little before I can start, but once I do, it won't take too long

 

EDIT:

ckqb7558e1gvkej4g.jpg

Thought I'd force some motion in the dungeon.

 

Also, made a couple combos (2454 and 2455) for layering over things to make them fade. I based them off the pillar fades we've got, so they're not all-purpose, but they should work for some things.

 

http://www.mediafire...p422-m2-s5B.qst


Edited by klop422, 25 May 2018 - 08:21 AM.

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#449 HeroOfFire

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Posted 25 May 2018 - 11:59 AM

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Looks like I've found the quiet part of the weekdays.

 

0HfUV57.png

 

Get it Here!

 

Nothing fancy, just adding on to a nice side area. (which we have the keys to access)


Edited by HeroOfFire, 25 May 2018 - 12:32 PM.

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#450 Anthus

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Posted 25 May 2018 - 03:24 PM

[Claim]

Might as well sneak one in here.


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