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A Sprite A Day Keeps the Rust Away.


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#436 Cjc

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Posted 13 December 2014 - 10:34 PM

Z (GBC's B) - Field Ability button, unless you're standing in front of something you can pick up.  If you are carrying something, you will throw it (or put it down for some objects)

What about holding the B button?

They'd use the field ability, and then if the player holds the button it would begin to cycle between characters until released.
Either that, or maybe a double-tap like you described for running.



#437 Koh

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Posted 14 December 2014 - 08:23 AM

What about holding the B button?

They'd use the field ability, and then if the player holds the button it would begin to cycle between characters until released.
Either that, or maybe a double-tap like you described for running.

The problem with both of those is that it'd force the player to use the ability first, or jump first (or throw/pick something up first) in order to take effect.  I did double-tapping for running, since you're already intending to move in some direction anyway, but I don't want the player to accidentally jump in a hole or something trying to switch fast.  I think pausing and pressing Space is relatively faster than cycling through the menu to Order, and manually re-positioning everyone every time, and they wouldn't have to do either of the aforementioned in order for it to take effect...


Edited by Koh, 14 December 2014 - 08:25 AM.


#438 Koh

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Posted 19 January 2015 - 11:43 AM

So we're trying to organize something over on Spriter's Resource...another Sprite Revamp lil activity.  The rules of it are simple...you take an existing sprite, scale it up x4, and give it a face lift within the original pixels.  You must use the colors on the original sprite.

 

For practice, I took an updated version of the Green Slime from my old own game, World of Chaos DX.

OldSlimeHDTrans_zps13dc8b5e.png


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#439 Koh

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Posted 20 January 2015 - 09:26 AM

More practice.  This time, I used Koh's new sprite as the base.

 

KohHDRemaster_zpsc9ca376f.png



#440 Koh

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Posted 29 January 2015 - 12:20 PM

A little portrait practice, so I can work on fulfilling a request here soon.

 

Hyde%20Lo_zpsi4rc6cy0.png


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#441 Koh

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Posted 31 January 2015 - 10:34 AM

You know, that scaling technique, and working within the old pixels rules for that old revamp thing is actually extremely useful for making hi-res/HD versions of sprites.  It ensures you keep the same general proportions as the original, while also adding more detail.
 
I took that updated version of Koh's old sprite and did a lil test.
 
Koh%20Old%20HiRessed_zpsul9oeea3.png
 
You pick the dimension that matters, which in this case was Height, and try to match up to the scaled vertical dimension while you work on fixing it up.  The dimension that doesn't matter, in this case width, is free to either stay where it is, or be shrunken.  In this case, it was shrunken by a pixel on both sides to make him less fat and more tall.
 
With this setup, not only are the sprites hi-ressed, but they also stay within the collision boxes of the original.  Man!  If I had known this years ago when I was actually working on the 2012 version of World of Chaos, it'd have saved me a lot of time and made this whole thing so much easier xD.


#442 Koh

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Posted 07 February 2015 - 07:13 PM

Lemme just say I really love this bite-sized sprite thing.  Simplistic and retro at the same time.  And then the res-lift modernizes them, but still keeps it pixel-ish.
 
Mini%20Koh%20Ressed_zpsl6ap7je0.png
Mini%20Skale%20Ressed_zpsnp4krvxl.png
 
It's impossible to put any shading on sprites that small with outlines, lol.  And I hate outline-less sprites, because they blend in with the background XD.  I'm sure tiles at this size would be no problem to shade though. 

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#443 Koh

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Posted 13 February 2015 - 03:48 PM

WiP

Minitile%20Test_zpsk5anrtws.png

Will be refining tiles related to torchlight soonish, was just doing a lil proof of concept test.



#444 DragonDePlatino

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Posted 13 February 2015 - 06:31 PM

Hey! I just recently finished a spriting project over at the VG Resource, and I thought this might be a cool place to share since a lot of your guys are into retro gaming! So I present you...Super Smash Bros. Duel! Can you name all of these classic Nintendo characters? :D
 
super_smash_bros__duel_by_dragondeplatin
 
(Corny 90s Commercial Announcer Voice)
From the makers of Super Mario Bros.™ and Legend of Zelda™ comes a crazy new fighting game! Duel it out with your friends with over 30 different popular Nintendo™ characters and prove once and for all who’s got the Nintendo Power! Choose from classic characters like Link, Samus, Kirby and even some underdogs like Pit, Little Mac and Duck Hunt!
Super Smash Bros. Duel! Coming to a video store near you!

Edited by DragonDePlatino, 14 February 2015 - 11:53 PM.

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#445 Cjc

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Posted 14 February 2015 - 02:27 PM

Spoiler

Totally amazing!  I particularly like Bowser and Kirby's interpretation.

I do have a little nit to pick, though, even if it's a minor one.  The DK you've supplied is actually the ape who would be Cranky Kong.  The one who fights in Smash Brothers is Junior (or Tripp, depending on the source you read), which would have a date of 1982 (or 1994).  I'm curious how you would portray Junior, either with his classic monogram tie or his weird teeshirt.

Still, these are all really cool and I'd love to see more of them.  Maybe you should expand each into a sprite sheet?


Edited by Cjc, 14 February 2015 - 02:29 PM.


#446 DragonDePlatino

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Posted 14 February 2015 - 02:38 PM

Well...when I started on the project, the idea I had in mind was "What if Nintendo made a fighting game for the NES back in the day?" And for that reason, I tried to avoid using the modern designs of characters. Kirby's arms are a lot thinner, Meta Knight's sword is different, Little Mac doesn't have his spikey hair, Pit's weapon is just a plain bow, etc.The same goes for Donkey Kong...back then, Cranky Kong didn't exist, so Donkey Kong looked like this and Donkey Kong Jr. looked like this.

 

Eh, but I think I'll call this project finished for now. I submitted the sheet to my deviantART page, fixed a date or two, added Urban Champion and brought the cast to a nice even 32 characters. I'm happy with it for now.


Edited by DragonDePlatino, 14 February 2015 - 02:39 PM.


#447 Koh

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Posted 23 March 2015 - 02:43 PM

Been  a long while since I've posted anything.  Random stuff.

 

MiniWoC1_zps0oc8b2z3.gif

 

Koh%20Old%20Updated_zps5mpiefru.png

Koh%20Topdown_zps5kustdyl.png



#448 Koh

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Posted 24 April 2015 - 04:51 PM

Best dust off the cobwebs one more time before final exams begin.
 
So, we're going to let players choose between a boxy or rounded style with hi-res HUD frames and text.
HWsVqFM.pngmCPMkMR.png
 
5qG7dXz.png
 
d6glFBO.png
 
Some mugshots.
vZpLhrW.png
MOaGFAU.png

 

 


Edited by Koh, 24 April 2015 - 04:54 PM.


#449 Demonlink

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Posted 27 April 2015 - 08:34 PM

Some sword sprites I made in about 10 minutes. I made them for EZGBZ in CSet 8. I'd like to call it "Burning Diamond" :)

 

Sword_zpsrsx12zyp.png


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#450 Jared

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Posted 28 April 2015 - 01:39 PM

I love them, DemonLink! The shape of the hilt is wonderful too. The colors could even be changed if wanted. Seems like it could fit the Master Sword as well!


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