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DoY DreamsOfYesterday Dreams of Yesterday C-Dawg C Dawg CDawg ShadowTiger

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#436 dfalvim

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Posted 03 October 2014 - 10:22 PM

This google translator is not very accurate, sometimes I write one thing and ends up another. The Portuguese language is very complicated. Well I showed these places are old errors of C-Dawg, even I have the old version of the game. These images are well lowercase, imageshack leaves the very small picture, sorry about that. These images is where is the link and the direction of the limit of the screen.



#437 vravelo

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Posted 04 October 2014 - 12:02 AM

at capitol port - I forgot how to walk those rooms after passing sea-dog test --- any help on this??

after walking errand I end up out side, then need to start the test again -- don't fall dow, avoid the spikes then those colored rooms --!!!



#438 ShadowTiger

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Posted 04 October 2014 - 05:16 AM

This google translator is not very accurate, sometimes I write one thing and ends up another. The Portuguese language is very complicated. Well I showed these places are old errors of C-Dawg, even I have the old version of the game. These images are well lowercase, imageshack leaves the very small picture, sorry about that. These images is where is the link and the direction of the limit of the screen.

Ah, Imageshack. I use Photobucket myself, though Dropbox is even better. If you can get a free Dropbox account, you can drop images right into the folder, then right-click "Share file" and share the image right here, right out of the folder. It's great. It's how I share the DoY link. :)

vravelo - North, North, East, North, West, West.

Also, for a Magic Container, get the L2 Arrows from Capitol Port first, then when you arrive in the maze, go West, West, West, and bomb the north wall.

#439 judasrising

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Posted 04 October 2014 - 04:46 PM

Hi

 

I noticed this that all doors at north side has a wrong upper left tile at this place

 

door_zps6cd46bc7.png

 

 

My play is going fine i think but when can i get the lvl3 sword?  i got the ladder now.


Edited by judasrising, 04 October 2014 - 05:32 PM.


#440 ShadowTiger

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Posted 04 October 2014 - 05:13 PM

Ah I fixed that this morning. Thank you. I wonder how that happened.

Kudos on the ladder. To get on track for the level 3 sword, you need to go back to Kanavas. There's a guy living in a cave to the west of Kanavas town in the desert that will tell you directions on how to get to the next step. You'll know you're there when you see the cow bones in the sand. Bomb the entrance, and check it out. I'll tell you the solution here though if you want, so don't spend your rupees.

You'll head west from there. Then go North, West, North North, then North, East, East, and North. Enter the cave, descend a floor, and you'll arrive in a large 2x2 cavern with a huge clockwise-rotating conveyor floor. Kill all the enemies in the northeast screen.

The person who gives you the hint there will unlock the next step. Head back to Crystalia and jump in their fountain. Go a screen east, when you're underwater, and start diving in the middle of the screen under the traps.

Again, the sword will only appear if you actually go through all those steps.
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#441 judasrising

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Posted 04 October 2014 - 05:31 PM

Ah I fixed that this morning. Thank you. I wonder how that happened.

Kudos on the ladder. To get on track for the level 3 sword, you need to go back to Kanavas. There's a guy living in a cave to the west of Kanavas town in the desert that will tell you directions on how to get to the next step. You'll know you're there when you see the cow bones in the sand. Bomb the entrance, and check it out. I'll tell you the solution here though if you want, so don't spend your rupees.

You'll head west from there. Then go North, West, North North, then North, East, East, and North. Enter the cave, descend a floor, and you'll arrive in a large 2x2 cavern with a huge clockwise-rotating conveyor floor. Kill all the enemies in the northeast screen.

The person who gives you the hint there will unlock the next step. Head back to Crystalia and jump in their fountain. Go a screen east, when you're underwater, and start diving in the middle of the screen under the traps.

Again, the sword will only appear if you actually go through all those steps.

Great , Thanks for the hint ShadowTiger  , i just found a great shop in Goron city :bounce:

I am exploring a lot with my new items and it pays off very well.



#442 vravelo

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Posted 04 October 2014 - 06:55 PM

judasrising.. I was at that shop before, forgot what they selling,,, RED TUNIC..?? NOPE that's at that volcano place ... mmm  can't recall what's for sale in there,, better go visit ..(after getting rid of these sea-dog tests),... you know... the wand...!!



#443 ShadowTiger

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Posted 05 October 2014 - 05:55 AM

Heh, the shop. I want to look at that shop and redo it, if people like it that much. :P I mean make it look nicer and such. Goron pride, yo.


Also, looking for opinions. What does everyone think about replacing the music from the Capitol Port Hotel with the Super Mario RPG Booster Tower Lobby theme?

#444 bigboylink

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Posted 06 October 2014 - 06:13 AM

Also, looking for opinions. What does everyone think about replacing the music from the Capitol Port Hotel with the Super Mario RPG Booster Tower Lobby theme?

 

I like this idea.  If I remember correctly, I think Hero of Dreams uses it for its final dungeon, and it seemed to work pretty well there (imo).



#445 sctmorgan

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Posted 06 October 2014 - 10:52 AM

I've made it to the desert but I need a better sword.  I'm still using the lvl 1 sword.  I found were you can buy the lv 2 sword for 600 rupess but I don't have the upgraded wallet.  Does anyone recall where the upgraded wallet is located it?



#446 vravelo

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Posted 06 October 2014 - 11:37 AM

I've made it to the desert but I need a better sword.  I'm still using the lvl 1 sword.  I found were you can buy the lv 2 sword for 600 rupess but I don't have the upgraded wallet.  Does anyone recall where the upgraded wallet is located it?

hello sctmorgan ,! you can get the next wallet (need arrows) at "pulcheira" inside a house,, there is an archer game!

(well I think is kokiry place after all) , the next bigger one is at the excavations (need hammer)  luck!



#447 sctmorgan

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Posted 06 October 2014 - 11:49 AM

hello sctmorgan ,! you can get the next wallet (need arrows) at "pulcheira" inside a house,, there is an archer game!

(well I think is kokiry place after all) , the next bigger one is at the excavations (need hammer)  luck!

 

Hi Vravelo, thank u.  so much easier now.   :bounce:



#448 judasrising

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Posted 06 October 2014 - 03:10 PM

Heh, the shop. I want to look at that shop and redo it, if people like it that much. :P I mean make it look nicer and such. Goron pride, yo.


Also, looking for opinions. What does everyone think about replacing the music from the Capitol Port Hotel with the Super Mario RPG Booster Tower Lobby theme?

Hi

 

yes i like the new music for the Capitol Port hotel :bounce:

 

and here is 2 things i want to show

 

First how to get that MC on this location?

mc_zps5abed2a5.png

 

and for the second this bombed wall seems not to work right

bombwall_zpsc4fc293d.png

 

Btw  any gemeral hints to the Enigma place ,i feel kind of lost in there :confused:


Edited by judasrising, 06 October 2014 - 05:46 PM.


#449 ShadowTiger

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Posted 06 October 2014 - 06:01 PM

Ah, thanks for that. Made a few changes that should make stuff a little easier. The bush in the first screenshot is more easily recognized as a "You really need to burn this with a red candle and not the blue one" as well as putting a new house nearby that says something to that effect. The Red Candle is in the Excavation, green-level, by the way.

The Hotel's bombable walls do that due to the rooms not being "Interior" Style Dmaps, which don't handle bombable walls that well. Or at all. Mostly the latter. >.> I did a few things and hopefully it'll solve that problem. It was (and still is, to a degree) using side-warps to switch between two Dmaps, which have Interior (so hallways won't be weird) or NES Dungeon style Dmaps so doorways will work.

Also made the L2 Bow fire slightly slower and the L3 Bow (which totally exists, and is totally awesome.) fire much faster. It's a point-and-kill device now. Assuming you can get the Light Arrows from the same floor of the Excavation.
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#450 judasrising

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Posted 06 October 2014 - 06:17 PM

Ah, thanks for that. Made a few changes that should make stuff a little easier. The bush in the first screenshot is more easily recognized as a "You really need to burn this with a red candle and not the blue one" as well as putting a new house nearby that says something to that effect. The Red Candle is in the Excavation, green-level, by the way.

The Hotel's bombable walls do that due to the rooms not being "Interior" Style Dmaps, which don't handle bombable walls that well. Or at all. Mostly the latter. >.> I did a few things and hopefully it'll solve that problem. It was (and still is, to a degree) using side-warps to switch between two Dmaps, which have Interior (so hallways won't be weird) or NES Dungeon style Dmaps so doorways will work.

Also made the L2 Bow fire slightly slower and the L3 Bow (which totally exists, and is totally awesome.) fire much faster. It's a point-and-kill device now. Assuming you can get the Light Arrows from the same floor of the Excavation.

Ah thanks for the updated file and i go back to the Excavation place and do some more exploring work there.




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