Ballad of a Bloodline
#436
Posted 24 November 2008 - 11:39 PM
As far as my progress, I am looking for the last hidden magic potion before continuing on to the IW. I can carry 40 bombs, did anyone else find more than 8 bomb upgrades in the LW?
#437
Posted 25 November 2008 - 12:31 AM
Jerome: Level 7 is actually in skull woods, which can only be accessed by triggering a cutscene after beating the sixth level, plant pond.
Castchaos: I'm lost in this final level and I don't know where to go? I think the whole first floor is complete, but then I get stuck on b1 and f2 by accessing them from the square well and rusty playground locations. On floor two I made it to tick tock tower and then got stuck going both ways and on B1 I entered the underground graveyard and found a trigger that made me go into the aquaduct of L. After that I get lost because I'm also boxed in there also. Any Ideas?
#438
Posted 25 November 2008 - 08:26 AM
Do just about as Elmensajero told, the portal is at the middle north. You also need to superbomb a white fence. Don't forget that you can latch onto white crystals.
Elmensajero:
40 bombs! Man, even I never get that much when playing... Also, I have a slight guess that I placed more magic containers than how many you need to max up your stats. Mt.Death is the best source, as far as I remember...
Accr89:
How do you know that is the maximum amount of bombs? Even I don't know how many is the maximum...
Now, you reached the clock tower area... Easier to pass it than you could ever imagine. Go right from its entrance and wait for the timed warp to take you away.
#439
Posted 25 November 2008 - 09:16 AM
As far as my progress, I am looking for the last hidden magic potion before continuing on to the IW. I can carry 40 bombs, did anyone else find more than 8 bomb upgrades in the LW?
Did you find the 1/2 magic there too?
Jerome: Level 7 is actually in skull woods, which can only be accessed by triggering a cutscene after beating the sixth level, plant pond.
Oh, oops. Then I am ready for level 8. Skull woods was the same as the Chapel level right? I already beat that.
Here's a picture of what lightforces I have, so maybe someone can tell me, besides level 8, which one I am missing.

I think it may be level 6. If that was plant pond, I think I already have it.
#440
Posted 25 November 2008 - 09:45 AM
To get to IW L8, go where the cathedral was in LW, and shoot the glowing button on its front, near the gate. (The L3 arrow is good for machine operating, Ladies and Gentlemen.)
To get to Plant Pond's subdungeon, go to the first screen of the water floor, go south 2 screens (so that you are in the fully watered room). There's a water tile that animates at different speed. Dive!
And yes, L6: Plant Pond, L7: Contrast Chapel, L8: Clockwork Cathderal. We just need to swallow this fact.
#441
Posted 25 November 2008 - 12:24 PM
Castchaos: Now I'm stuck in the chapel in f2. I tried going all of the ways and even in and out of doors and I can't find another way. I also hit a guy in the far bottom left corner of the chapel with the fire boomerang and toasted him!
Edited by Accr89, 25 November 2008 - 12:35 PM.
#442
Posted 25 November 2008 - 01:10 PM
#443
Posted 25 November 2008 - 01:18 PM
Edited by Accr89, 25 November 2008 - 01:20 PM.
#444
Posted 25 November 2008 - 01:24 PM
Beckyj4:
Hm, I forgot to write a map explanation. In fact, not all maps use the same kind of palette (some use normal and some use palette CSets).
What sure is that the yellow dots mean keys. Yellow huge key mean boss key. Light brown/orange is lockblock and dark brown/orange is boss lock block. If a wall is lighter, it can be a shutter or a bombable wall. Green dots are secret items, the darker they are, the more secretful it is. Technicolor rooms are one timed events or dungeon items. Small skulls are minibosses and the big skull is the warp to the boss.
Are you at F2 yet? Or are you just unlocking the way there? There's a key near the entrance, the raft key you just got, in the northeast you need to light the candle to open the shutter and get another key. At the south go all the way west and walk directly into the key. At the north, go through the skeletons and slash the non-golden chest. This should get you up to F2.
Thank you. This will help a lot.
#445
Posted 25 November 2008 - 01:28 PM
In the first screen of Spellcaster's Choice, there's some rubbles near the right wall. There you can walk through. Go, go and enjoy the final bosses.
Also, you got back to LW twice? Funny... Reminds me of Ultima VII-2 where you can teleport anywhere with a cheat that isn't hidden at all...
FredFlintstone:
Where magic shield and magic containers are, there's also a key. You can take that key, nothing else. You can burn the northeast candle to open the shutter. Remember to slash those candles that are in your way (2). You get to F2 and get boss key before you get Hookshot at the northeast of F2.
#446
Posted 25 November 2008 - 01:33 PM
Nevermind, I had to blow up a chest for some reason to get there.
k I beat the final boss, but I didn't really get a great ending. Does sigma ever die!!! Was I supposed to get all the light force pieces because I didn't get all of them. Wait I'm stuck in the cutscene even when I save the game. Oh come on, I want get all the pieces, but I can't!
Edited by Accr89, 25 November 2008 - 02:08 PM.
#447
Posted 25 November 2008 - 01:39 PM
I don't think I ever made it to spell caster's choice yet I'm still stuck in the chapel of d. Is the that right of the chapel by any chance.
Ah, the chapel... My mistake. So, at the entrance of Chapel of Dissonance, there's a chest. Bomb it instead of slashing it.
#448
Posted 25 November 2008 - 02:38 PM
#449
Posted 25 November 2008 - 02:44 PM
Edited by Accr89, 25 November 2008 - 02:44 PM.
#450
Posted 25 November 2008 - 02:56 PM
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