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Ballad of a Bloodline


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#436 Elmensajero

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Posted 24 November 2008 - 11:39 PM

Supergulo: After entering the cave from Hyrule Field to get to Death Mountain, go north twice to come out on the overworld. Next go east and go into the little valley area, then head east, north, and enter the cave. Go north and step on the warp stone to exit the cave. Now the quickest way to go from this point is east twice, south, and west. Push the gray stone on the right up, and use the warp. (Can't remember how the warp is revealed, could be by boomerang.) Now on this screen, you see the valley below you? You need to find a way down there. Just think about what items you have, and look around the adjacent screens for a way down. The rest is very linear, you won't have any problem finding the warp after that point, except for perhaps the miniboss in your way.

As far as my progress, I am looking for the last hidden magic potion before continuing on to the IW. I can carry 40 bombs, did anyone else find more than 8 bomb upgrades in the LW?

#437 Accr0827

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Posted 25 November 2008 - 12:31 AM

Elmensajero: Nope that's max amount in the LW, you found all of them.

Jerome: Level 7 is actually in skull woods, which can only be accessed by triggering a cutscene after beating the sixth level, plant pond.

Castchaos: I'm lost in this final level and I don't know where to go? I think the whole first floor is complete, but then I get stuck on b1 and f2 by accessing them from the square well and rusty playground locations. On floor two I made it to tick tock tower and then got stuck going both ways and on B1 I entered the underground graveyard and found a trigger that made me go into the aquaduct of L. After that I get lost because I'm also boxed in there also. Any Ideas? icon_shrug.gif

#438 CastChaos

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Posted 25 November 2008 - 08:26 AM

Supergulo:
Do just about as Elmensajero told, the portal is at the middle north. You also need to superbomb a white fence. Don't forget that you can latch onto white crystals.

Elmensajero:
40 bombs! Man, even I never get that much when playing... Also, I have a slight guess that I placed more magic containers than how many you need to max up your stats. Mt.Death is the best source, as far as I remember...

Accr89:
How do you know that is the maximum amount of bombs? Even I don't know how many is the maximum...
Now, you reached the clock tower area... Easier to pass it than you could ever imagine. Go right from its entrance and wait for the timed warp to take you away. icon_smile.gif

#439 jerome

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Posted 25 November 2008 - 09:16 AM

QUOTE(Elmensajero @ Nov 24 2008, 10:39 PM) View Post

As far as my progress, I am looking for the last hidden magic potion before continuing on to the IW. I can carry 40 bombs, did anyone else find more than 8 bomb upgrades in the LW?

Did you find the 1/2 magic there too?

QUOTE(Accr89 @ Nov 24 2008, 11:31 PM) View Post

Jerome: Level 7 is actually in skull woods, which can only be accessed by triggering a cutscene after beating the sixth level, plant pond.

Oh, oops. Then I am ready for level 8. Skull woods was the same as the Chapel level right? I already beat that.

Here's a picture of what lightforces I have, so maybe someone can tell me, besides level 8, which one I am missing.
IPB Image

I think it may be level 6. If that was plant pond, I think I already have it.

#440 CastChaos

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Posted 25 November 2008 - 09:45 AM

Sir, you miss the Lightforce pieces of Construction and Nature. Clockwork Cathedral is for Construction and Plant Pond is Nature. So...
To get to IW L8, go where the cathedral was in LW, and shoot the glowing button on its front, near the gate. (The L3 arrow is good for machine operating, Ladies and Gentlemen.)
To get to Plant Pond's subdungeon, go to the first screen of the water floor, go south 2 screens (so that you are in the fully watered room). There's a water tile that animates at different speed. Dive!
And yes, L6: Plant Pond, L7: Contrast Chapel, L8: Clockwork Cathderal. We just need to swallow this fact.

#441 Accr0827

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Posted 25 November 2008 - 12:24 PM

Jerome: The 1/2 magic upgrade is actually in normal Hyrule. It's located in the graveyard. Trigger a castlevania cutscene in order to turn the day into night and then push one of the northwest graves. The problem is now you are in the inverted world and you can't go back in time, but there is another way to break through time and return to the Light World. Go to the Beamos Barracks and go to f2 I believe by going through the portrait south of the start. Next go north until you reach a room with spiraling treadmills and go near Mrya to trigger the screen black. Go left and then up and it should work. I had to do this two times to get certain things I missed in the Light World.

Castchaos: Now I'm stuck in the chapel in f2. I tried going all of the ways and even in and out of doors and I can't find another way. I also hit a guy in the far bottom left corner of the chapel with the fire boomerang and toasted him! icon_toast.gif Anyways I'm stuck again in this towering castle once again.

Edited by Accr89, 25 November 2008 - 12:35 PM.


#442 FredFlinstone

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Posted 25 November 2008 - 01:10 PM

got to the source dungeon, found 3 keys, have used 2 of them. Where is the hookshot? saw a place with a shild, and magic up, but they do not do anything, as well as 3 ruby's of different color, stabbed candle, found no place to bomb, totally stuck? Please help?

#443 Accr0827

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Posted 25 November 2008 - 01:18 PM

FredFlinstone: One key you most likely missed was the key in the east where the raft path is. Instead of going up, hold in right and you will be taken to a stairs that warp you to a different room. Did you get the key south of where the creatures swim in the waters? Other than that I'm not sure of what other keys you are missing. Can you tell me what keys you have gotten by any chance.

Edited by Accr89, 25 November 2008 - 01:20 PM.


#444 Beckyj4

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Posted 25 November 2008 - 01:24 PM

[quote name='CastChaos' date='Nov 24 2008, 11:02 AM' post='550383']
Beckyj4:
Hm, I forgot to write a map explanation. In fact, not all maps use the same kind of palette (some use normal and some use palette CSets).
What sure is that the yellow dots mean keys. Yellow huge key mean boss key. Light brown/orange is lockblock and dark brown/orange is boss lock block. If a wall is lighter, it can be a shutter or a bombable wall. Green dots are secret items, the darker they are, the more secretful it is. Technicolor rooms are one timed events or dungeon items. Small skulls are minibosses and the big skull is the warp to the boss.
Are you at F2 yet? Or are you just unlocking the way there? There's a key near the entrance, the raft key you just got, in the northeast you need to light the candle to open the shutter and get another key. At the south go all the way west and walk directly into the key. At the north, go through the skeletons and slash the non-golden chest. This should get you up to F2.

Thank you. This will help a lot.

#445 CastChaos

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Posted 25 November 2008 - 01:28 PM

Accr89:
In the first screen of Spellcaster's Choice, there's some rubbles near the right wall. There you can walk through. Go, go and enjoy the final bosses.
Also, you got back to LW twice? Funny... Reminds me of Ultima VII-2 where you can teleport anywhere with a cheat that isn't hidden at all...

FredFlintstone:
Where magic shield and magic containers are, there's also a key. You can take that key, nothing else. You can burn the northeast candle to open the shutter. Remember to slash those candles that are in your way (2). You get to F2 and get boss key before you get Hookshot at the northeast of F2.

#446 Accr0827

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Posted 25 November 2008 - 01:33 PM

I don't think I ever made it to spell caster's choice yet I'm still stuck in the chapel of d. Is the that right of the chapel by any chance.

Nevermind, I had to blow up a chest for some reason to get there.

k I beat the final boss, but I didn't really get a great ending. Does sigma ever die!!! Was I supposed to get all the light force pieces because I didn't get all of them. Wait I'm stuck in the cutscene even when I save the game. Oh come on, I want get all the pieces, but I can't!

Edited by Accr89, 25 November 2008 - 02:08 PM.


#447 CastChaos

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Posted 25 November 2008 - 01:39 PM

QUOTE(Accr89 @ Nov 25 2008, 07:33 PM) View Post

I don't think I ever made it to spell caster's choice yet I'm still stuck in the chapel of d. Is the that right of the chapel by any chance.

Ah, the chapel... My mistake. So, at the entrance of Chapel of Dissonance, there's a chest. Bomb it instead of slashing it. icon_wink.gif

#448 FredFlinstone

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Posted 25 November 2008 - 02:38 PM

Thank you, that was the key I was missing, now am in floor 2, just killed the bunny to remove big block, but another key required.... Any more super secret keys? also do I need the power bracelet to move the block with an arrow, Am I supposed to have that now?

#449 Accr0827

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Posted 25 November 2008 - 02:44 PM

FredFlinstone: Lets see did you get the boss key to the far left of F2. With it you can open the door east with it to obtain the hookshot. The key you are missing by the way is one left to the four way intersection with the boss key door north. Go up and slash for the key on the upper ledge of the skull head room. No you don't need the arrow or power bracelet yet. That block can only be pushed later to receive a heart piece.

Edited by Accr89, 25 November 2008 - 02:44 PM.


#450 FredFlinstone

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Posted 25 November 2008 - 02:56 PM

Got it, killed the beast, got the artifact, on to MT Death, what about the block with the arrow on it?


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