Trinity Worlds
#436
Posted 28 January 2007 - 09:52 PM
#437
Posted 28 January 2007 - 10:03 PM
#438
Posted 29 January 2007 - 05:05 PM
#439
Posted 29 January 2007 - 05:16 PM
#440
Posted 30 January 2007 - 03:29 AM
I've just finished Level 5 but now I'm trapped in the Holy Chamber. I tried to return to the room with the Great Fairy but the doorway is blocked. The only other available path is right of the entrance but Link loses two hearts every time he makes a move across the tiles. I don't have any magic left so I can't use the Lens of Truth or the blue ring (from the fire level) to get across. Does this mean I can't get any further? Or am I missing something? Please don't tell me I've stumbled across some kind of glitch...
#441
Posted 30 January 2007 - 08:10 AM
------------------XXXXOOOOXX-
------------------OOOOOOOXXX-
------------------OXXXXXXXX-
------------------OXXXXXXXX-
------------------OXOOOOOXX-
------------------OOOXXXOXX-
------------------XXXOOOOX--
------------------XXXOXXXX-
------------------XXXOXXXX-
------------------XXXOXXXX-
------------------XXXOXXXX-
--XXXXXXXXXXXXXXXXXXXOXXXX-
--XXXXXXXXOOOOXXXXOOOOXXX--
--XXXXXXOOOXXOOOOOOXXXXXX-
||OOOOXXOXXXXXXXXXX-------
--XXX@OOOXXXX-------
--XXXXXXXX----
-----------
Heh, my biggest ASCII Map EVER!
Anyway, the vertical lines are the doors. The X's are the damaging floors, the O's are the safe path, and the dashes are the walls. The @ symbol marks a lantern that blocks your way. Considering you have no magic, you'll have to work your way around this as best as you can. I'm hoping 2.5 will have a Magic-restoring flag similar to the Fairy flag, so restoring your magic would be easier.
#442
Posted 30 January 2007 - 11:52 AM
#443
Posted 30 January 2007 - 05:32 PM
#444
Posted 30 January 2007 - 06:09 PM
#445
Posted 31 January 2007 - 07:07 AM
#446
Posted 31 January 2007 - 04:56 PM
UPDATE: Now that I've learned where the Continue Bugs most likely pop up, this will greatly help me avoid Continue Bugs in the future. I've placed spawn markers in front of the boss doors that don't already have spawn markers placed. That should get rid of most of the Continue Bugs.
Edited by Animus01, 31 January 2007 - 05:07 PM.
#447
Posted 01 February 2007 - 09:30 AM
This quest just keeps on getting better and better. The story keeps the game moving, it's not too difficult to play through and the dungeons are very well planned - Level 6 especially, it was like a 2D Twilight Palace. I just beat Level 8 (i liked the AoL references) and now I'm weighing up which of the three extra dungeons to take on first.
One more thing though - the game kind of glitched up on me during the cutscene (the one with the Goriya) that came after getting the Triforce. It wouldn't move on to the next screen so i had to save and continue. when i started up again i had the triforce piece but i had to go back through the temple to the exit. was there another section in the sacred chamber taht i skipped?
#448
Posted 01 February 2007 - 02:26 PM
I keep saying that at the end of a text scene, move around a bit, because I have beta-tested that part and I have gotten through it. Oh well.
#449
Posted 02 February 2007 - 11:49 PM
It took me forever but I finally managed to beat the the first form of Tremna - great fight by the way, and got to the bottom of the collapsing tower. I couldn't figure out how to beat the second form and died but by this stage I had no bombs left and I used all my magic up as well. Is this bit possible to beat if you don't have the spell book or any of the upgraded arrows? I'll probably give it another go a bit later but will stock up on bombs beforehand.
#450
Posted 03 February 2007 - 12:09 AM
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