▲ ▲ Dungeon Design Monthly #3 ▲ ▲
#31
Posted 10 June 2016 - 01:53 AM
Of course I will accept the critics I recieved so I can make better ones next time
- Anthus and Eddy like this
#32
Posted 10 June 2016 - 06:21 AM
I got 4 votes for that dungeon?!, I feel like the big winner now ![]()
Thank you for playing and congratulations to the real winners.
#33
Posted 10 June 2016 - 08:53 AM
The results here is exactly the reason why I now feel there should be less categories. I could create half a dozen specific categories, and tally them up and you wouldn't be able to get a reasonable satisfactory winner. You could have a well designed dungeon lose to a potentially poorly designed dungeon because it got unanimous favored votes for "best tileset". Not only should votes be counted, there should be some understanding which categories are considered more important with the community.
For example:
Say if we went with an earlier suggestion I made and have three options:
Best overall design
Most enjoyable
Most Aesthetic
Out of those three options, we can decide which options the community finds overall most important. In my opinion, the best overall design should be the most important here. So perhaps giving it a bigger score in the final total wouldn't be unreasonable. Lets say for example:
x 2 pts for Best Overall Design
x 1.5 pts for Most Enjoyable
x 1 pts for Most Aesthetic
Here, a poorly designed dungeon will have a much more difficult time winning because it's "pretty".
Say if the votes turned out this way for example:
4 votes for Best Overall Design
5 Votes for Most Enjoyable
6 Votes for most Aesthetic
This example would bring the actual total to:
8 pts for Best Overall Designed
7.5 pts for Most Enjoyable
6 pts for Most Aesthetic
Overall, I think it would be much more fair to otherwise amazing dungeons that probably lack in the "prettiness" category. I'd also like to agree that as far as dungeons are considered. It's playability and enjoyment factor should be most important. What's a pretty dungeon when it's essentially not even playable?
- Anthus likes this
#34
Posted 10 June 2016 - 10:34 PM
- Eddy likes this
#35
Posted 11 June 2016 - 04:39 AM
Thanks for the votes guys. I'm going to enjoy this one pizza slice. ![]()
- Anthus likes this
#36
Posted 12 June 2016 - 07:37 PM
NJF, I reread your post, and I missed the part about weighing certain categories as more. That's not a bad idea. I see what you mean about how a pretty tileset with presumably mediocre gameplay could beat a very well designed Classic dungeon. I might have a way of skewing that. I think I might do away with the tileset category altogether and use, "Best designed (which would encompass puzzles, enemy/item use, layout, and design)", "Most fun to Play" (which is more subjective and should generate a few different outlooks, and points of critique), and, "Most Atmospheric" (which is kinda like design, but can cover other stuff like music, SFX, visuals, and over all feel in conveying a gimmick, theme, or idea.)
I feel that weighted votes wouldn't be so necessary with those three, broader categories.
- TheLegend_njf likes this
#37
Posted 13 June 2016 - 05:04 AM
With best design and most atmospheric we once more have two categories that are not clear and there are many things that fit for both. It feels a bit like deviding best overall into two categories and I don't see why. It kind of adds to the confusion.
#38
Posted 13 June 2016 - 10:22 AM
I might not be around much today or tomorrow, I'm going on a small trip with my friend today.
#39
Posted 13 June 2016 - 01:44 PM
Most aethestic and most atmospheric is essentially the same thing for most people. Aesthetic still sounds like a more fitting word covering a much broader range.
Also, after second thoughts, it's okay to tally the votes equal based off these three categories:
Best Designed
Most Enjoyable
Most Armospheric (Or Aesthetic)
Edited by NewJourneysFire, 13 June 2016 - 01:47 PM.
#40
Posted 13 June 2016 - 05:41 PM
Two really important categories are which one you like the best (most enjoyable) and which one "is" the best (best designed). Most enjoyable is obviously and important since fun is the most important thing for a game and can make even simple quests outstanding. Best design is not so obvious for me, I know what you mean but design includes pretty much everything to me, including fun. Important here is the fact that a complex and challenging quest can be worth your time even if you more struggle with it than enjoy it. I kind of would prefer a category name that excludes the fun-factor from the design-category.
The aesthetic category kind of is making an extra-category for an underpoint of best designed, but I think how a quest looks is one of the more important things. Also, if the best designed would not include the looks it would be perfect. Like: most enjoyable, best looking, best designed "excluding fun and looks". Though this could also be done by giving the categories a definition through the rules.
#41
Posted 13 June 2016 - 06:29 PM
I will write up guidelines on what the categories are intended to entail, but a lot of it will be up to the player, how they play, what they like/ dislike, and what they take away from it with their expectations.
#42
Posted 14 June 2016 - 11:22 AM
- Anthus likes this
#43
Posted 18 June 2016 - 01:37 AM
Something else I was thinking was Most Appropriate Difficulty. This may fit under Most Well Designed, but basically, it's somethung where maybe the dungeon was fun or designed well, but perhaps it doesn't feel appropriate as a level 1 or 8 dungeon.
- Anthus likes this
#44
Posted 18 June 2016 - 08:11 PM
That's an interesting idea. A lot of these level ones have been pretty hard. ![]()
I'd say it fails into most enjoyable in a way, because difficulty, like a lot of things, is relative to the player.
So here's the deal. I'm really thinking about doing away with categories. Thought?
Also, as a reminder, since this thread is more active than the main DotM thread, we are in desperate need of accepting entries for Dungeon of the Month 4!
#45
Posted 18 June 2016 - 10:28 PM
That's an interesting idea. A lot of these level ones have been pretty hard. ![]()
I'd say it fails into most enjoyable in a way, because difficulty, like a lot of things, is relative to the player.
So here's the deal. I'm really thinking about doing away with categories. Thought?
Also, as a reminder, since this thread is more active than the main DotM thread, we are in desperate need of accepting entries for Dungeon of the Month 4!
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