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Golden Memories Demo #2 - RELEASED!

DEMO NEED CRITIQUE

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Poll: GOLDEN MEMORIES DEMO #2

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#31 Plutia

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Posted 29 December 2014 - 04:11 PM

That would be a great idea if each individual screen had palette swapping. I have to make one dmap correspond to a particular palette.

That's why I said you'd have to make a lot of dmaps on that map. There's probably a way more efficient way to do this sort of stuff, maybe try checking around the script database?



#32 Avaro

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Posted 29 December 2014 - 05:01 PM

Perhaps I can make a separate DMAP made specifically for screens I don't want appearing on the Spacebar map. Spacebar map only picks up screens visited through a particular dmap right?

 

Hm, sorry but it doesn't matter what DMap you visit a screen in, it will always be shown on the spacebar if you've visited it at least once. I think the feature you are thinking of is the "..But only show screens marked in minimap" flag, right under the "View overworld map by pressing map" flag. This flag will make it so only the screens that are "marked" in the minimap will show up in the spacebar map. Overworld type maps can not have marked screens. This will only work for nes-dungeon-, interior-, or BS overworld type maps.


Edited by Avataro, 29 December 2014 - 05:01 PM.


#33 justin

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Posted 29 December 2014 - 05:55 PM

A quick script to disable spacebar input on screens you don't want the map available should do it.

ffc script No_Map{
   void run(){
      while(true){
         Link->InputSpace = false;
      }
   }
}
Maybe?

Also, I've started playing again. Even knowing the Aether Woods hints, I could barely see them, they are super obscure. In the dungeon, feel like I'm just wandering around back and forth. Just found the lantern, so hopefully it all opens up now. Interesting how this dungeon is 1B, now I'm wondering how I missed 1A.

Edited by justin, 29 December 2014 - 06:17 PM.


#34 Dawnlight

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Posted 29 December 2014 - 06:50 PM

I think the feature you are thinking of is the "..But only show screens marked in minimap" flag, right under the "View overworld map by pressing map" flag. This flag will make it so only the screens that are "marked" in the minimap will show up in the spacebar map. Overworld type maps can not have marked screens. This will only work for nes-dungeon-, interior-, or BS overworld type maps.

That resolved the issue. GM will have spacebar map! :) Thanks for the heads up!

 

 

A quick script to disable spacebar input on screens you don't want the map available should do it.
 

ffc script No_Map{
void run(){
while(true){
Link->InputSpace = false;
}
}
}
Maybe?

Also, I've started playing again. Even knowing the Aether Woods hints, I could barely see them, they are super obscure. In the dungeon, feel like I'm just wandering around back and forth. Just found the lantern, so hopefully it all opens up now. Interesting how this dungeon is 1B, now I'm wondering how I missed 1A.

 

 

I'll be sure to implement that script, but I don't know if the MessageWarp script that's in my code disables any spacebar input.


Edited by Dawnlight, 29 December 2014 - 06:52 PM.


#35 Plutia

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Posted 29 December 2014 - 07:18 PM

A quick script to disable spacebar input on screens you don't want the map available should do it.
 

ffc script No_Map{
   void run(){
      while(true){
         Link->InputSpace = false;
      }
   }
}
Maybe?

Also, I've started playing again. Even knowing the Aether Woods hints, I could barely see them, they are super obscure. In the dungeon, feel like I'm just wandering around back and forth. Just found the lantern, so hopefully it all opens up now. Interesting how this dungeon is 1B, now I'm wondering how I missed 1A.

 

 

1A and 1B are two different dungeons that can be completed in the order of your choosing



#36 TheLegend_njf

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Posted 07 January 2015 - 12:25 AM

I'm going to stream your demo early.

 

Because.

 

You know. :P


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#37 Dawnlight

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Posted 07 January 2015 - 12:44 AM

I'm going to stream your demo early.

 

Because.

 

You know. :P

Please let me know when. If you played Demo #1, then you can play the dungeon that was not included in that demo if you have time constraints.



#38 TheLegend_njf

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Posted 07 January 2015 - 01:03 AM

I'll record your video in parts. I'll probably record the full thing. But I'll break it down to half an hour segments. I'll also only be sharing the first half hour for the contest (that's if the contest is still alive by than). 

 

Once I am done with the contest, I'll share the whole playthrough of your demo. I wouldn't want to give your demo special privileges that could otherwise effect the contest. 

 

I'll pretty much dedicate tomorrows stream to your quest alone. 

 

since.

 

you know.





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