Ay! No need to kill off a good debate so quickly as long as we can keep it civil, right TM?

To /M/, I think it's not right to say he had the "wrong" terminology, 'cause what I was asking was his
opinion. And opinions, by definition, can't be either wrong OR right; they're just how a person sees the world.
What I think, though, is that based on what TM and /M/ said, there's a distinction between Tileset Style and Quest-Designing Style. I think the two need to go hand-in-hand... yet, there are many ways each Set can be utilized "most" effectively; some optimal Design Styles are shared by the same Tileset, while some are split to work with many Tilesets and not just one... while some matchups are just not compatable. Like, how TM said you can't design a DoR Quest with the Classic Tileset Style, but you CAN design it in the PTUX Style if you wanted-- it just would come out differently.
I imagine it like a pasta recipe. You have the Noodles and the Sauce; one represents Tileset, one represents the way you make your Quest. There will be compatabilities with certain noodles and sauce, and there will be incompatabilities.
Either that, or I'm just making this really really confusing for everyone.

Anyway, I'm a fan of TM's Design Style... It's pleasing on the eye; not too busy to look at, just pure PTUX gravy on top of some delish 2.5b Mashed Potatoes.
Ebola's this week is more like a complex Spinach Tuna Casserole. Still good, but too many flavors to digest at once. That and his screenshot is too dark for me to see that well.