QUOTE(.TakaM @ Feb 19 2007, 01:05 AM)

Radien
Problems:
- the tiles on the table are pretty repetitive and busy
- near pillow shading on the floor tiles
Solutions:[list]
[*]I'd recommend losing the highlight shade (and maybe the darkest shade) on the tiles, then flipping them 90 degrees, having most of the details go verticle makes the perspective a bit awkward
I've tried reducing the colors on the texture in several ways, and it always looks like crap. It's really not the type of graphic that it can work on, because all the colors are extremely close to each other, unlike my Minish Cap walls (which are color-reduced, even though nobody seems to notice). I suppose I could try to reduce the contrast of the table, but that requires palette editing, which has its limitations because it interferes with other tiles. Thankfully I have at least two CSets to play with, though.
I have indeed taken your advice and rotated the wood to horizontal rather than vertical... well, for this screen at least. I didn't throw out the old tiles, as they'll be useful for tables that stretch longest from N to S. Anyway, thanks for the advice and the vote.
I'm continuing to mess around with the floor tiles; thanks for your suggestion. I could cop out and say that they were that way when I ripped them from the game's chipset, but that doesn't prevent me from editing them, so I might as well try to do so.

Actually, Linkus has made a nice tile offer to me -- a replacement floor tile which I've been editing... I bet you'll all say it's too repetitive again, but despite that I think it's turning out nicely. Also has reduced pillow shading.
QUOTE(NoeL @ Feb 20 2007, 04:03 PM)

I have to disagree with you there. Radien's shot is a dining room. Dining rooms are generally rectangular with a table in the middle.
Thanks for saying this so I didn't have to.
QUOTE(andrewmcd1 @ Feb 22 2007, 06:02 AM)

=2.Radien - again, a good example of a dungeon, yet I think that the table is too imposing to have on the screen.
Well, it IS the central object of the room.

Furniture in monasteries and mansions is often imposing, and that's no accident. The table here also contains the entirety of the riddle/puzzle intended for this screen. The reason it lacks enemies isn't because I forgot to add them.
QUOTE(NoeL @ Feb 19 2007, 05:16 AM)

I'm getting sick of hearing this week after week. Maybe a handicap system should be introduced. The more wins/votes you receive the more votes you need to win.
Actually, I'm thinking that the best thing for this crowd
might be to simply have a blind poll. Show the results only after the poll is over. Not sure whether that is supported on this version of Invision Board, though.