Got about 2/5ths of level 6's base design completed.
What did you accomplish in ZC today?
#4396
Posted 01 April 2018 - 10:45 AM
- Shane likes this
#4397
Posted 01 April 2018 - 04:26 PM
Got about 2/5ths of level 6's base design completed.
sure you did
#4398
Posted 01 April 2018 - 04:31 PM
- Nightmeres likes this
#4399
Posted 02 April 2018 - 10:57 AM
Added a mist and dirty swamp water to the area.
- Jared likes this
#4400
Posted 03 April 2018 - 10:03 AM
Created the path to get through these area.
Have to finish up the base of the top floor then work on the lower floor. Then I can wrap it all up with enemies, items, secrets and decor.
#4401
Posted 06 April 2018 - 11:08 AM
I just have some hidden rooms to make, then I can design the bottom floor.
#4402
Posted 07 April 2018 - 10:56 AM
- Jared likes this
#4403
Posted 08 April 2018 - 08:31 AM
New Feature
The user may now enable the following effects on DMap-Basis, in addition to a per-screen basis (as DMap flags, instead of as Screen Flags):
- Sideview Gravity on All Screens
- Layer 3 is Background on All Screens
- Layer 2 is Background on All Screens
This works in ZC, but does not yet display properly in ZQuest.
I am not sure how to best do this, as the ZQ screen has no way to tell to what DMap it is bound.
It may need to be a view option, as `View Layer 3 as Background` and `View Layer 2 as Background` via the menus.
The old screen flags are unaffected.
- Jared likes this
#4404
Posted 08 April 2018 - 11:05 AM
Built the outline for the lower part of level 6.
Still in the relatively early stage.
Colors may change. The floor color will definitely change.
- Jared likes this
#4406
Posted 09 April 2018 - 11:23 AM

Purdy Platforms.
- Shane and Eddy like this
#4407
Posted 10 April 2018 - 11:39 AM
Designed the bottom of level 6 mostly. All that's left down there is some designy touches.
Then I can really get into setting up the fun stuff in level 6.
#4408
Posted 11 April 2018 - 07:47 PM
We'll just say, all I have to do is set up my optional boss, mini boss and dungeon boss with sprites, make drop sets for enemies, and place them.
...and make an artifact (triforce piece).
Also, made these Flare Dancers today. Currently uploading to the database.
- Anthus, Jared, Cukeman and 1 other like this
#4409
Posted 12 April 2018 - 04:08 PM
I accomplished a fail, in getting my caves to work as a locked door using triggers and secret combos.
I accomplished either finding a bug in un walkable/swimable tiles. But only when you have the flippers on. Or just a design flaw in water combos..
What I did accomplish today is finish up my above below water link. For my transparent layer less water. Using link sprite X modifier.
I believe it is, right now. The only real use for it.
You be the judge. Mind the function works perfect when set up right. But My graphics may not be as perfect... But I believe good.
https://www.youtube....eature=youtu.be
#4410
Posted 12 April 2018 - 11:51 PM
Created 3 light world z3 palettes (as in z3 there are too many colours to fit it all into 1), one for the Hyrule Castle/ Sanctuary, one for the eastern palace/ desert areas, and one for Kakariko village / other house areas. Next up, Zora's domain and Death Mountain, and then dark world.
- Jared likes this
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