Sorry, I saw this late last night, but was too tired to reply. It looks fantastic! Did you use the method we talked about in skype? It looks official, I'd love to see it in action!
You will soon! Just finishing up the Tutorial System that walks the player through how to use the Sword's special moves (there are light-up diagrams and icons involved... the hardest part, by far, is setting the X,Y coordinates of everything properly
My hope is to meet this goal by the end of this month of March, but it's even better if I do so sooner than this, 'cause at the end of March I will be a panelist speaker at three different Autism conferences, and my attentions will have to shift to that for a few weeks.
The methods I told you about in Skype, yes, those are what spawn the enemies each Wave (still buggy, but at least functional)... The methods that spawn this screen are mostly a single Frame Counter and a crap ton of "if(Frame > n)" branches to plot each stage of the Victory screen's text appearances, movements, colors, etcetera. Scripting it was kinda like... writing a skit with nothing but math, if that makes sense.










