Intro corridor: Saw a couple enemies with CSet errors again, have you figured out what's causing that? It was one of the enemies that dives towards you, and one of the enemies that circles around the screen.
The following is (I believe) purely cosmetic, but plays weird. Didn't really notice it before, but seems unchanged between 434 and 437/440. If (without the double-jump boots, obviously) you press L after walking off the edge of a platform, and hold it, you either do a normal jump (2.5 tiles high) or a little hop (0.5 high) when you land. I can't really work out why it does one or the other. High Jump doesn't affect the height of the higher jump.
Is the hopping behavior in there so you can make jumps when scrolling up? Or to ensure you can reach platforms 2.5 tiles above you? But because however it's coded, it applies to everything, and produces this other behavior?
It's sort of like Super Metroid's jump, except available as soon as you fall, rather that just prior to landing, and produces unpredictable jump heights, heh.
Anyways, just figured I'd point it out, in case it's something worth trying to fix, to you. I don't see any way it could be exploited, and doesn't present any real sort of control issue/nuisance.
ETA: Also, BTW, I never bothered to remap my L/R buttons when I began playing this. After half an hour or so of playing, I got used to L=Jump. (R=Dash is no biggie, since that's how I've always set up my dashing control when able to do so, ever since SM on the physical SNES.) I tried playing Momodora III last week. I ended up mapping the jump button to L. I couldn't friggin' manage to play it with Jump mapped to 'A'. Thanks, heh!
If you think that is easy, try guiding it into one of the sides as it rises, so it gets trapped in place and throws a tantrum against the platform below it, while you stand still and shoot it to death.4. Aquarius 54. Not a bug in the slightest, but the boss's second phase is far, far too easy. I didn't take a single point of damage. I just held up the whole time while pressing left and right occasionally. Maybe make rocks fall or something. The first phase is dozens of times harder than the second phase.
Edited by newstarshipsmell, 26 February 2015 - 09:06 PM.

