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DoY DreamsOfYesterday Dreams of Yesterday C-Dawg C Dawg CDawg ShadowTiger

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#421 dfalvim

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Posted 01 October 2014 - 09:18 AM

Hi

 

I will show areas that are yellow on the maps that are inaccessible.

 

na78KG.png tunwgX.png vb9mal.png b7yb34.png



#422 ShadowTiger

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Posted 01 October 2014 - 04:29 PM

Good points. I really need to add something to those rooms.

To be honest, the maps in DoY have always been a little weird. They don't sit well with me, neither in the past, nor fixing them in the future. :P

Let me see if I can do a little bug-fix here and there, and then maybe get a working version up and running so that HCP from the past post can be gotten without getting stuck.

Give me a while. Don't keep refreshing the page though. :P It's not that monumental.
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#423 dfalvim

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Posted 01 October 2014 - 05:00 PM

Good points. I really need to add something to those rooms.

To be honest, the maps in DoY have always been a little weird. They don't sit well with me, neither in the past, nor fixing them in the future. :P

Let me see if I can do a little bug-fix here and there, and then maybe get a working version up and running so that HCP from the past post can be gotten without getting stuck.

Give me a while. Don't keep refreshing the page though. :P It's not that monumental.

 Ok

 I'll keep playing and looking for some details, thanks for listening.


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#424 ShadowTiger

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Posted 01 October 2014 - 05:04 PM

Oh certainly; it's easier for me to listen than for you to post screenshots! :P So I do absolutely thank you for your time and diligence. It's not for me - it's for everyone who will enjoy the quest that much more. So yes, I thank you.

Also, you and judasrising have been added to the credits, if that's okay. It's not like it's difficult to do.


I also really want to rework the intro a bit. The curtains should actually raise. C-Dawg should actually walk through the darkness to the middle of the stage before saying "Lights, please." This is 2014, not 2004. I'm pretty sure we can do this stuff now.

#425 vravelo

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Posted 01 October 2014 - 05:52 PM

mmm..! was thinking a bit about that twigs on the desert , and may be a good idea to get the ladder..! why no?

the ladder help to cross small path or  holes..! need to go the predator ,, got hammer already.!!



#426 judasrising

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Posted 01 October 2014 - 06:34 PM

Hi

 

Where should i go after the Crypt ? i mean i just beaten the Crypt and looking for the next dungeon. :confused:



#427 ShadowTiger

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Posted 01 October 2014 - 06:41 PM

mmm..! was thinking a bit about that twigs on the desert , and may be a good idea to get the ladder..! why no?
the ladder help to cross small path or  holes..! need to go the predator ,, got hammer already.!!

Yeah... the ladder won't help you with the twigs. :P Nice thought though! You just need to not step in any adjacent spaces to the twigs, and you'll be fine. Honest.
 
 

Hi
 
Where should I go after the Crypt? I mean I just beaten the Crypt and am looking for the next dungeon. :confused:

Remember Error's Mansion where you got the arrows? There is a farmer plowing his field nearby. Enter his nightmare.
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#428 judasrising

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Posted 01 October 2014 - 06:54 PM

Yeah... the ladder won't help you with the twigs. :P Nice thought though! You just need to not step in any adjacent spaces to the twigs, and you'll be fine. Honest.
 
 
Remember Error's Mansion where you got the arrows? There is a farmer plowing his field nearby. Enter his nightmare.

Ah thank you  . i just entered Storm Tower :bounce:



#429 vravelo

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Posted 01 October 2014 - 10:07 PM

oh mine mine!! I forgot to report,,, the boss key at storm tower, is no in there, just dropped and opened the chest and is empty...... one thing though,,  got the magic key,, don't know how -- wel the trunk for the boss key .. is empty!!!



#430 ShadowTiger

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Posted 01 October 2014 - 10:40 PM

Ooh you're right. I positioned flag #37 a tile to the left. It works now.


New Version.

Finally managed to fix that bug where the Level-Specific keys were giving us two keys. Apparently having it set to increase the key counter by 1 increases it by 2. It's currently set to 0, and that works. Interesting.

Made a whole bunch of new rooms in the Crypt and Excavation.

Fixed the boss key in Storm Tower. May want to hop on that one, Judasrising.
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#431 judasrising

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Posted 02 October 2014 - 03:57 PM

Ooh you're right. I positioned flag #37 a tile to the left. It works now.


New Version.

Finally managed to fix that bug where the Level-Specific keys were giving us two keys. Apparently having it set to increase the key counter by 1 increases it by 2. It's currently set to 0, and that works. Interesting.

Made a whole bunch of new rooms in the Crypt and Excavation.

Fixed the boss key in Storm Tower. May want to hop on that one, Judasrising.

Thank you for the updated file ShadowTiger

 

i was allmost ripping my hair off since i could not find the boss key in Storm Tower.

So this update saved me so great thanks


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#432 vravelo

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Posted 02 October 2014 - 06:55 PM

judasrising....Hi!! ... let me know if you go to the desert and can cross over the path on the twigs....... nedd to know what in there...!  thanks ............................................................hey",, nice talking to you,,,!



#433 ShadowTiger

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Posted 02 October 2014 - 07:05 PM

Oh it's just a work in progress. There's only one (blank) screen. Cool music and weird flashing effect for now though. :P

The guy who gives the hint about how to get there is in the north-east corner of Kanavas, in a stairs in the ground outside of a tent. Don't bother paying it money though. Just avoid twigs in the desert as best as you can, and head east when they clump together.

#434 dfalvim

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Posted 03 October 2014 - 02:42 PM

Hi

 

I found a few more things, these places should block.

 

42xf4Y.png MWuY1t.png  Blester right below

 

gumhHg.png B1KCGc.png Lake Hylia left below

 

1pNEak.png jpRa0s.png Devouring Forest left below

 

Hotel in the design of the doors at the top are deformed.

 

CDOYbD.png JFipQG.png qlp88C.png



#435 ShadowTiger

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Posted 03 October 2014 - 06:05 PM

Thanks for those... er... I can't really see them that well. How are you taking your screenshots? And what do you mean by "should Block?" Block off, so the player can't go there?

Deixe-me tentar isso ... Desculpe se este tradutor não é muito bom. Eu não falo Português em tudo.

Obrigado pelo seu comentário. Você quis dizer por "should block" que o usuário não deve ir para essa área particular? ... Que parte da tela?

Ah, e mais uma vez, eu definitivamente não falam Português. :P

google translator - Because I only speak Hebrew and a dot of Japanese. Oh and some English. Yeah a little bit of english.


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