ghost.zh
#421
Posted 12 April 2015 - 11:05 AM
#422
Posted 12 April 2015 - 02:21 PM
As far as I know, I'm the only one who has really used them, and I haven't released any quest. I added these lines to the CreateDummyEWeapon function.
wpn->X=30;
wpn->Y=30;
Seems to have fixed it. Setting position to 5,5 didn't work, though. Just how close to the screen edge can weapons get before they're destroyed?
#423
Posted 12 April 2015 - 05:45 PM
#424
Posted 17 April 2015 - 09:16 AM
any ideas Saffith when you might be able to update this again?
#425
Posted 17 April 2015 - 01:35 PM
#426
Posted 30 April 2015 - 05:57 AM
#427
Posted 30 April 2015 - 06:02 AM
Look for the file labeled "Scripts" in the Ghost ZH folder
#428
Posted 30 April 2015 - 06:03 AM
#429
Posted 07 May 2015 - 11:14 AM
I've been trying to do some things with ghost.zh but I came across a problem I can't solve efficiently. I would be really glad if someone can help me out ![]()
How do you detect if a ghosted enemy did contact damage to Link? This would be useful if I wanted to give a touching effect, or if I wanted to recreate what a Like Like does. How to go about doing that?
#430
Posted 07 May 2015 - 05:51 PM
The ffc follows a ghosted enemy so a collision would only occur if link ran into it. Eweapons have their own hitbox so you wouldn't have to worry about these getting in the way.
#431
Posted 10 May 2015 - 12:23 PM
New Issue Saffith the visibility flags, amulet, lens, etc. flag doesn't effect combo enemies. :O
#432
Posted 10 May 2015 - 12:50 PM
Ghost uses draw commands to draw the enemies, doesn't it? I don't think it's possible to apply the amulet invisibility effect to draw commands. I don't think you can even give an FFC a draw style.
#433
Posted 10 May 2015 - 01:28 PM
just don't draw them at all lol.
#434
Posted 11 May 2015 - 04:40 PM
How would one duplicate shot type single slanted with Ghost.zh?
#435
Posted 14 May 2015 - 01:01 PM
Can we add to a monster so that it is not projected backwards when hit by Link, please ?
Edited by Gégé, 14 May 2015 - 01:55 PM.
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