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The Official Quest Screenshot Critique Thread


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#4291 Shane

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Posted 26 February 2013 - 02:27 AM

Toning the sand down is a much more easy fix. icon_smile.gif And it's okay man, no hard feelings.

#4292 Moonbread

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Posted 26 February 2013 - 02:59 AM

Experimenting a bit more with palettes and c-sets and all that fun jazz.

IPB Image IPB Image

I guess a sort of summer look and of course, winter. Still working on adjusting winter's colors, guess I really only need to worry about the reds, though.

#4293 Evan20000

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Posted 26 February 2013 - 11:17 AM

Really nice palette. Getting blues to obey you like that is certainly a challenging task in Zquest icon_razz.gif

#4294 Tree

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Posted 26 February 2013 - 11:41 AM

QUOTE(Scootaloo @ Feb 26 2013, 02:59 AM) View Post

Experimenting a bit more with palettes and c-sets and all that fun jazz.

IPB Image IPB Image

I guess a sort of summer look and of course, winter. Still working on adjusting winter's colors, guess I really only need to worry about the reds, though.

Hnnnnnggg...

A simple, yet amazingly detailed shot with beautiful palettes. The vast colors really give depth to the original 8-bit scheme of the GB Zelda games. Love it love it love it!

#4295 Theryan

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Posted 26 February 2013 - 02:06 PM

QUOTE(Scootaloo @ Feb 26 2013, 02:59 AM) View Post
Experimenting a bit more with palettes and c-sets and all that fun jazz.

IPB Image IPB Image

I guess a sort of summer look and of course, winter. Still working on adjusting winter's colors, guess I really only need to worry about the reds, though.

Yummy. Really diggin' the palettes. The design of the screen is nice too.


#4296 nicklegends

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Posted 26 February 2013 - 02:28 PM

Yup. The shots have plenty of open space and functional palettes. The random details in the light grass don't add a whole lot for me--it's more like they were sprinkled in just for the sake of adding detail as opposed to integrating them fully into the environment. Besides that? Not much to say. Keep it up.

#4297 Moonbread

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Posted 26 February 2013 - 03:22 PM

Sorry for showing off the same screen over and over- this'll be the last time, I swear. Been working on the other two seasons since I got home today. Just comments on how the colors are is all I need.

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(Also trying to figure out why Link's tunic turned yellow, when it should be red; in the autumn palette O_o)

#4298 Supindahood

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Posted 26 February 2013 - 03:36 PM

The sand is too white, add some more yellow to it. (Winter is fine)

The colors from my recent work might help:
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#4299 NoeL

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Posted 27 February 2013 - 12:13 AM

Don't know if you were after critique Sup, but the tall grass seems a little flat/dark. Have you tried highlighting the tips?

#4300 Supindahood

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Posted 27 February 2013 - 06:40 AM

It's technically not tallgrass, it's not cuttable atleast. It's more of a grass texture used as detail.

#4301 Linkus

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Posted 27 February 2013 - 11:19 AM

I think the problem is more towards the inconsistency of the look when compared to the individual blades you find here in there in the shot... Maybe if they were designed in the same way it would look better.

#4302 Anthus

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Posted 27 February 2013 - 03:28 PM

QUOTE(Avataro @ Feb 25 2013, 04:11 PM) View Post

Anthus, your screens are wonderful! I already said this, but you make classic look so great! When is your quest finished?


Thanks icon_smile.gif Well, I really want to have it done in this year. So far, I have about 85% of the overworld done (16x16 screens) plus two full dungeons, three partial dungeons, and a load of notes and plans so I don't forget what I was doing if I take a break icon_razz.gif In the long run, the quest is prolly not even 25% though, cause the overworld actually accounts for a pretty small percentage of screens to draw when you factor in interiors, caves, and dungeons, plus extra screens for scenes, and stuff like that.

QUOTE(Schwa @ Feb 25 2013, 05:05 PM) View Post

Those are totally sick. icon_smile.gif I like the Mines better than the Depths, but they're both great.

One critique about the orange sandy path in the couple overworld screenshots: it'd look better if you made the edges of the path blend with the (normal-colored) white sand, instead of the sudden cut-off from white to orange, it'd blur a little on the border and look like an actual road instead of just a zigzaggy stripe. You know what I'm talking about? It's sorta like what the GameBoy graphics do when they're transitioning from green (grassy) ground to white ground.


I agree with what you are saying here, but I think adding another shade between the yellow and orange would break the NES effect. I actually kinda threw those down as the oh-so-famous "placeholder". In my other Classic releated project, I kinda sorta blended it with the grass (or in this case, other dirt) by placing some green pixels on the edges. I am considering editing the palettes just slightly to change the yellow ground to a shade of green, but still have the yellow in the mountain tiles, and then maybe make regular dirt tiles.

QUOTE(Franky @ Feb 25 2013, 05:27 PM) View Post

@Anthus: Nice screens, some of those look hilariously cool. Like the purple screens, the ice mountains and those lava mountains! icon_smile.gif I like your style, kinda reminds me of myself a bit. If you've seen some unreleased work it would be even more apparent!


Thanks icon_smile.gif. I've seen some of your stuff and it's pretty awesome too. I try my best to make the most of the least amount of graphics. It's not like I'm using it cause I'm lazy or anything icon_heh.gif

QUOTE(Scootaloo @ Feb 26 2013, 03:22 PM) View Post

Sorry for showing off the same screen over and over- this'll be the last time, I swear. Been working on the other two seasons since I got home today. Just comments on how the colors are is all I need.

IPB Image IPB Image

(Also trying to figure out why Link's tunic turned yellow, when it should be red; in the autumn palette O_o)

I love the fall, and winter palettes. The summer and spring ones are nice on their own, but I think they look too close. In OoS they were similar, but I think it is harder to effectively change seasons in ZC cause in OoS objects and terrain change with seasons which does a lot for detail and style, but in ZC you are left with palette swapping, or drawing alternate maps. The spring one is actually pretty solid, and the colors work well. I'd recommend adding in some some kinda yellow-green drier tones for summer icon_smile.gif Nice stuff either way though.

Edited by Anthus, 27 February 2013 - 03:31 PM.


#4303 Supindahood

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Posted 27 February 2013 - 04:05 PM

QUOTE(Linkus @ Feb 27 2013, 10:19 AM) View Post

I think the problem is more towards the inconsistency of the look when compared to the individual blades you find here in there in the shot... Maybe if they were designed in the same way it would look better.


It's okay, they are fine.

#4304 Moonbread

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Posted 27 February 2013 - 04:30 PM

QUOTE(Anthus @ Feb 27 2013, 03:28 PM) View Post

I love the fall, and winter palettes. The summer and spring ones are nice on their own, but I think they look too close. In OoS they were similar, but I think it is harder to effectively change seasons in ZC cause in OoS objects and terrain change with seasons which does a lot for detail and style, but in ZC you are left with palette swapping, or drawing alternate maps. The spring one is actually pretty solid, and the colors work well. I'd recommend adding in some some kinda yellow-green drier tones for summer icon_smile.gif Nice stuff either way though.

Well, I'm not going for an OoS styled quest (or remake), but just trying to get the different palettes established. Although if I did something OoS-esque, it'd be limited to a small part of the quest. I'm building this as a tileset before a quest, even though Ordon Road is an actual location in it. I spoiled another name somewhere, where an earlier version of this shot was posted.

In other news, making forest and graveyard palettes is tricky stuff.

#4305 MoscowModder

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Posted 27 February 2013 - 06:34 PM

IPB Image
And so it begins.






OMG I POSTED A SCREENSHOT!
I think the scripted animation makes this scene look more lively, but the floor seems somewhat under-detailed. Any ideas?


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