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Official "What video games are you playing right now?" topic


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#4276 Anthus

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Posted 01 June 2017 - 11:06 PM

I think the biggest thing about MQ's 'difficulty' comes from finding the switches they hide in really weird spots, like the cow head in Jabu Jabu's belly. There is one room in the fire temple, iirc, where you have to shoot a wall decoration texture with no clue at all, and doing so lowers a flame around a climbable chain-ladder thing. In the original, shooting ornamental wall textures would sometimes give you rupees/ ammo, but that's the extent of the hint. This is not unlike pulling on paintings in houses in AlttP for rupees. Once you realize this, a lot of the dungeons become pretty straightforward since you should already have a basic understanding of the layout of the level. MQ also throws more enemies at you, which I like. I wish OoT had more 'enemy gauntlet' areas, tbh. A lot of the enemies go underused, and there really is kind of a lot of variety for a 3D Zelda. The flipping on the 3DS version can be confusing at first, but I enjoyed it. Hmm. maybe I'll play MQ again lol. I only beat the 3DS version of MQ once, and that was around when it came out.

 

This is unrelated, but I'd love to see another BotW style Zelda where they have a lot of dungeons, but instead of over 100 mini-dungeons, give us like 30-40 OoT sized dungeons. Ahh, that'd be cool. Oh what the hell, sprinkle some shrines in there too,


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#4277 Cukeman

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Posted 01 June 2017 - 11:44 PM

forest temple


Edited by Cukeman, 01 June 2017 - 11:45 PM.

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#4278 Anthus

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Posted 07 June 2017 - 10:30 PM

I just beat Shovel Knight again, and I am finally doing the Plague of Shadows campaign. I tried it once a while ago, but I was too quick to quit. I'm so glad I picked it up again, cause once you get the hang of Plague Knight's unique move-set, the game is a blast to play. It's a lot harder in some ways, but easier in others. What I really appreciate is the way the stages are redesigned to accommodate the other character's move-set, and I hope they eventually let you play as all the other knights (I haven't tried Spectre of Torment yet). I really love this game. It's taken a year or two to grow on me, but holy shit, this is a solid game.


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#4279 The Satellite

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Posted 07 June 2017 - 10:36 PM

Unfortunately, campaigns were only planned for Plague, Specter, and King Knight, based on a popularity poll during Kickstarter. I really hate that King Knight won because he's the most generic and uninteresting of the bunch, but I'm sure they can still come up with something cool.



#4280 Nicholas Steel

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Posted 07 June 2017 - 10:48 PM

I can't get used to playing as Plague Knight. I have yet to try the 3rd knight you can play as. Isn't there meant to be a campaign for Specter Knight?

 

Yeah: Shovel Knight, Plague Knight, Specter Knight and King Knight all get campaigns (in that order, too).


Edited by Nicholas Steel, 07 June 2017 - 10:50 PM.


#4281 The Satellite

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Posted 07 June 2017 - 10:50 PM

I do enjoy Plague once you get used to him, but... his campaign feels almost lazy next to Specter Knight's. I get it, Plague and Shovel are having their adventures concurrently, so a little copy/pasted level design isn't entirely senseless... but they redid so much in Specter Knight's campaign I wonder how Plague's could have been even better.

 

Side note, I think I might like Specter's the best. Shovel's feels the most "complete," if that makes sense, but Specter's just too fun to play. Even with the occasional hiccup.



#4282 Anthus

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Posted 07 June 2017 - 10:51 PM

I didn't know about the poll, but.. King Knight? Really? I mean, I like his character within the game in the sense that he fills the generic first boss role and all, but playing as him? Am I going to hop the enemies to death? I'm surprised they aren't making a Protoman Shield Knight campaign. They might eventually, and that's the kind of thing they'd do if they are smart, and I think these guys are. I do like the way that they add some new flavor text and backstory to the already established world. It's refreshing to see a new character campaign that isn't a complete re-tread of the main story. I'm gonna play Momodora 4 after this, probably.



#4283 Nicholas Steel

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Posted 07 June 2017 - 11:07 PM

I do enjoy Plague once you get used to him, but... his campaign feels almost lazy next to Specter Knight's. I get it, Plague and Shovel are having their adventures concurrently, so a little copy/pasted level design isn't entirely senseless... but they redid so much in Specter Knight's campaign I wonder how Plague's could have been even better.

 

Side note, I think I might like Specter's the best. Shovel's feels the most "complete," if that makes sense, but Specter's just too fun to play. Even with the occasional hiccup.

I believe the devs have stated that the reason Specter Knight (and likely King Knight's) campaign is so much more unique than Plague Knight's is because of what they learned/experienced during the development of Plague Knights campaign. It sucks, but that's what it came down to for Plague Knight, inexperience.


Edited by Nicholas Steel, 07 June 2017 - 11:07 PM.


#4284 Cukeman

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Posted 10 June 2017 - 04:43 PM

Playing through Super Mario Advance (Super Mario Bros. 2 remake). I really do NOT like the voices they added, especially Birdo  :odd2: Also, the screen scrolling definitely causes issues, I don't think they had this problem on NES. Some enemy sprites are randomly huge for no apparent reason (except to show off sprite scaling and rotation), and the added music track when you're inside a jar doesn't fit with the rest of the sound track at all. They also threw in a lot of health pickups everywhere (even in boss rooms). This game always had slippery controls, but I feel they were more manageable on the large screen where it's easier to judge the center of narrow ledges visually. I do appreciate the red coin and Yoshi challenges though.

 

Also in OoT3DS, why does the Lost Woods music-volume-guidance only seem to work when you need to learn Saria's song and not after? Frustrating, especially in mirror mode. 


Edited by Cukeman, 10 June 2017 - 04:44 PM.


#4285 The Satellite

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Posted 10 June 2017 - 04:53 PM

I feel like that was the case in the original game too, re OoT. And then it came back for when you had to find the Grove again to do Forest Temple... I think.



#4286 Cukeman

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Posted 10 June 2017 - 07:48 PM

I feel like that was the case in the original game too, re OoT. And then it came back for when you had to find the Grove again to do Forest Temple... I think.

 

Hmm I could be wrong, but I don't think so? I do remember there was a visual cue you could go by, I think it was that the non-warping logs didn't start to change when you stepped in but the others did, or something along those lines (I think you could see the black start to lighten a bit)


Edited by Cukeman, 10 June 2017 - 08:14 PM.


#4287 Anthus

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Posted 10 June 2017 - 11:24 PM

Unfortunately, campaigns were only planned for Plague, Specter, and King Knight, based on a popularity poll during Kickstarter. I really hate that King Knight won because he's the most generic and uninteresting of the bunch, but I'm sure they can still come up with something cool.

 

(EDIT: Ok, my bad, Shovel Knight: Treasure Trove is not a new campaign, but instead, a collection of the three extra campaigns)

 

I took a break from Plague of Shadows to play Momodora: Reverie Under the Moonlight, which I beat on normal in a day. If you have not played this yet, I highly, highly, recommend it to anyone who likes Cave Story/ Shovel Knight/ Castlevania/ insert great action/ platformer here. It's a pretty tough game though. Probably harder than Shovel Knight, but it's rock solid. The combat is awesome, and very reminiscent of the Souls series, even though I've only seen those games, and not played them myself. I'm going to go back and play 3 next, and probably play the first 2 (which are free). 3 is 2 dollars, and 4 (Riverie) is 10.



#4288 The Satellite

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Posted 10 June 2017 - 11:25 PM

Treasure Trove isn't a campaign... it's the "collection." Shovel Knight's campaign (now called "Shovel of Hope"), Plague of Shadows, and Specter of Torment. It will also include King Knight's campaign and whatever other things are released in the future. You can also buy the campaigns separate if you so desire.

 

I own Momodora because it looked interesting. Haven't played it yet, though.



#4289 Nicholas Steel

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Posted 11 June 2017 - 12:25 AM

I took a break from Plague of Shadows to play Momodora: Reverie Under the Moonlight, which I beat on normal in a day. If you have not played this yet, I highly, highly, recommend it to anyone who likes Cave Story/ Shovel Knight/ Castlevania/ insert great action/ platformer here. It's a pretty tough game though. Probably harder than Shovel Knight, but it's rock solid. The combat is awesome, and very reminiscent of the Souls series, even though I've only seen those games, and not played them myself. I'm going to go back and play 3 next, and probably play the first 2 (which are free). 3 is 2 dollars, and 4 (Riverie) is 10.

Why'd they have to ruin the game with a boss fight against a giant lady and you specifically attack her boobs/cleavage? The trailer was looking nice until that showed up.


Edited by Nicholas Steel, 11 June 2017 - 12:27 AM.

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#4290 Anthus

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Posted 11 June 2017 - 11:46 AM

Why'd they have to ruin the game with a boss fight against a giant lady and you specifically attack her boobs/cleavage? The trailer was looking nice until that showed up.

 

Yeah.. that boss seems to get a lot of attention for some odd, inconceivable reason. I think it's clearly her antlers. That boss is the only one like that, and I actually had assumed it was the final boss, but you will fight her/ it/ them pretty early on. It really is a good game though, I promise, even with the weird-mouthed-large-busted-giantess-with-antlers.




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