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The Official Quest Screenshot Critique Thread


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#4261 Shane

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Posted 25 February 2013 - 02:48 AM

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#4262 kurt91

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Posted 25 February 2013 - 03:16 AM

I like the screen fairly well. The thing is, there's something bugging me with those two docks you're using to bridge that gap in the middle. At first glance, it looked to me as though you had given Link a car to drive around in. (The circles on the bottom look like wheels, the tops of the docks look like they could be the hood and trunk of the vehicle, the little gap between the left dock and Link's ladder is the windshield... Don't tell me that I'm the only one who sees it!)

#4263 Shane

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Posted 25 February 2013 - 03:18 AM

I can't see it, and besides, that's Link using the step ladder to get across. icon_razz.gif

Edit: But I'll admit, I lol'd. I thought Agahnim's sprite looked odd as I thought his hat was his head and the pink dot was his eye. I thought his actual face was just apart of his robe lol.

Edited by Shane, 25 February 2013 - 03:25 AM.


#4264 kurt91

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Posted 25 February 2013 - 03:28 AM

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Does this 3-minute coloring job in Paint help show it any? I know I'm not crazy. (says the guy who just took the time to color in Link driving a car in the desert, upload it to Photobucket, and posted it online all just to show an imaginary car...)

#4265 Shane

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Posted 25 February 2013 - 03:30 AM

KURT

WHAT ARE YOU DOING?

KURT

STAHP

NOW I CANNOT UNSEE. icon_dead.gif

Edited by Shane, 25 February 2013 - 03:31 AM.


#4266 Russ

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Posted 25 February 2013 - 03:34 AM

Ya know, giving Link a small car-type item like that could actually be cool. It'd make traveling in generally more-open areas like a desert fun. I kinda wanna see how it could be implemented now...

#4267 kurt91

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Posted 25 February 2013 - 03:35 AM

Come on, it's not that bad. If I were to take a bit more time, smooth out the edges, add an outline, and a touch of shading, I think it would look rather nice.

Don't tell me you're not at the slightest bit intrigued at the thought of Link driving the Mach 5.

#4268 Shane

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Posted 25 February 2013 - 03:37 AM

It's not that bad, but it's meant to be two docks and one ladder, not a car! icon_razz.gif

#4269 Russ

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Posted 25 February 2013 - 03:41 AM

But Shane, it could become a car. And let's be honest, a car's slightly more interesting than 2 docks and a ladder.

... so I'm kinda interested in trying to script this now actually. Somebody stop me. >_<

#4270 Shane

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Posted 25 February 2013 - 03:44 AM

Sure, cars are more fun, but Link stashing it in his inventory? It's more silly then stashing a lit candle. icon_blah.gif

#4271 kurt91

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Posted 25 February 2013 - 03:48 AM

May I ask what you're explanation for TP's Spinner or WW's Sail, Cannon, and Skull Hammer is? Just do what No More Heroes did, and have Malon come drive up to you whenever you hit the button.

EDIT: You know, I'm still stuck singing the Speed Racer theme song in my head. GO SPEED RACER GOOOOOOOOOOOOOOOOO!!!!!!

Edited by kurt91, 25 February 2013 - 03:50 AM.


#4272 Theryan

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Posted 25 February 2013 - 03:52 AM

QUOTE(Russ @ Feb 25 2013, 03:34 AM) View Post
Ya know, giving Link a small car-type item like that could actually be cool. It'd make traveling in generally more-open areas like a desert fun. I kinda wanna see how it could be implemented now...

Play my quest I Am Bored and use the whistle; a taxi cab will come pick you up and drive you somewhere else.


#4273 Anthus

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Posted 25 February 2013 - 03:54 AM

Here's a bunch of screens from Legend of ZQuest*, which has seen some relevant progress as of late. The map had been done forever, but not playable till recently.

Spoiler


These show off the swamp area, snowy area, desert, and a few other miscellaneous locales on the overworld.

I realize 18 screens is a lot to expect someone to critique, but I wanted to show these off, and the quest's thread is old and buried*. The 9th screen may or may not keep the black background. For a "dark world" final area, I was going to keep it black with occasional red flashes (See 2nd Agahnim battle in ALttP). I figure this is also more consistent wth NES style.

This is not the same quest I posted with the NES LttP tiles in it. That was something else, which is not dead either, but I'm not working on it actively right now.

* I may or may not bump the development thread. Frankly, I don't like making those types of threads cause I usually take long breaks from time to time, and they get buried. Either way, I am working on something. icon_smile.gif

Edited by Anthus, 25 February 2013 - 03:55 AM.


#4274 kurt91

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Posted 25 February 2013 - 03:58 AM

Picture #4 has the catfish clash with everything else. Is it required for the theme, or can you edit/replace it with something that matches Classic?

Numbers 10 and 11 both have that same mountain range in the background, but they don't seem to tile very well. I'd try to fix that as well.

14 has that giant tree, but it looks too smooth. I actually think it would look best if it was a bit more pixel-y.

Still, all minor nit-picks. Other than those, the pictures look rather nice.

#4275 Anthus

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Posted 25 February 2013 - 04:14 AM

QUOTE(kurt91 @ Feb 25 2013, 03:58 AM) View Post

Picture #4 has the catfish clash with everything else. Is it required for the theme, or can you edit/replace it with something that matches Classic?

Nah, I probably won't be changing it, unless something exponentially better just falls into my lap. I don't mind the "clash" that everyone talks about, and I have bigger fish to fry. icon_deformed.gif

Numbers 10 and 11 both have that same mountain range in the background, but they don't seem to tile very well. I'd try to fix that as well.

Actually, it'd make more sense if the screens position's were switched, cause 11 goes right to 10. They use different backgrounds as well, you can tell cause the water starts one tile higher in 11. I actually just noticed that myself >.> These backgrounds were all drawn on layer 0, and those screens (especially the waterfall area, jeez, I felt like I was drawing a DoR screen) use more layers than most classic endeavors, so changing small things like that at this point is prolly not gonna happen, cause again, it is minor, and only really noticeable during scrolling.

14 has that giant tree, but it looks too smooth. I actually think it would look best if it was a bit more pixel-y.

I like the smoothness. I tried having it look pixely at first, but I dunno, it looks bad in fullscreen.

Still, all minor nit-picks. Other than those, the pictures look rather nice.

Thanks icon_smile.gif



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