Ya know, there is a review section on the quest page. ^_^;
I am glad you liked it, though. =)
Tower of Courage
#406
Posted 03 November 2014 - 08:46 AM
#407
Posted 03 November 2014 - 09:21 AM
Joki am glad you enjoyed the quest for it was our first attempt at ZC quest.
I only used scripts that I figured out how they worked and what was available on PureZC.net database. I am still learning ZC scripting and I avoided using ghost scripting to make some really crazy enemies, since I was not really familiar with compatibility of it if a player did not have it installed.
I just trying to see if I could recreate some of the classic Zelda puzzles that were found in the original games and also see if I could come up with new ones. I do have a lot to learn about ZC but I do plan on making more quests in the future.
- Joki likes this
#408
Posted 03 November 2014 - 09:27 AM
Good news about the script compatibility: the players don't need any extra files at all. All of that information is contained within the quest file itself. As opposed to enhanced music, which is still separate.
Oh, and that sword bug I mentioned earlier was fixed by saving, then closing and reopening ZC. Maybe a bug relating to swords being purchased in shops?
Edited by Lejes, 03 November 2014 - 09:32 AM.
#409
Posted 03 November 2014 - 09:32 AM
That is good to know so that means I can go wild on my next quest project.
#410
Posted 03 November 2014 - 10:07 AM
That is good to know so that means I can go wild on my next quest project.
Oh boy. Now you've done it. Believe it or not, I focused a lot of time on holding him back on the crazier stuff. The next quest is going to get nuts. ^_^;
Oh, and that sword bug I mentioned earlier was fixed by saving, then closing and reopening ZC. Maybe a bug relating to swords being purchased in shops?
Certainly an interesting bug. Did you report it to the guys making ZC? If that's the case, it would be a good idea to look into it, on their end. =\
#411
Posted 03 November 2014 - 12:38 PM
Patgerrat ok then you are really close to the hammer.
Key location for level 5 off the top of my head.
you have the dive key in the water by the entrance on the lowest water level setting?
key in a chest by where you lower the water to the second level.
key you need to hookshot to near the boss door on the lowest water setting.
key in the stairwell in the northeastern stairwell you have to swim to it only on highest water level.
key in the room in the top middle area with the water level on the second/lowest setting on your way to the tunnel.
key on the second water level you have to swim to in the middle area (The area is kind of hidden by blocks).
and a key that needs the hammer.
You have the spacebar map in the main area use it to your advantage.
Still stuck at level 5, gone everywhere, I think I used a key in another dungeon, perhaps in the tower, where I arrived at level 5, where I need the hammer to go.
#412
Posted 03 November 2014 - 12:47 PM
Still stuck at level 5, gone everywhere, I think I used a key in another dungeon, perhaps in the tower, where I arrived at level 5, where I need the hammer to go.
There should not be any extra keys from any dungeons. If you used a key from lvl 5 anywhere else, you need to go back there and make sure you have all of the keys. If it was in the tower, it shouldn't be that hard to find. Otherwise, list all of the keys among that list that you already have, and maybe we can help you reach the one(s) you missed.
#413
Posted 04 November 2014 - 02:35 PM
There is a bug in level 9 on first floor.... the room where you fight several boss monsters keeps re-appearing after you defeat them all when you come back into that room.... quite annoying.
#414
Posted 04 November 2014 - 03:55 PM
Can you take a screen shot of the room in question? If it's the one I'm thinking of, it was intended like that, as there is a shortcut in the dungeon. You enable this shortcut to avoid redoing certain sections of the dungeon every time a mistake is made.
#415
Posted 05 November 2014 - 02:15 PM
That is good to know so that means I can go wild on my next quest project.
We ar happy to hear there wi be a next one and I am sure it will be even more fun.
I am now in level 8 and stuck in the room on the first floor upper left and 1 room in. Just can't fugure it out.
#416
Posted 05 November 2014 - 02:49 PM
The mirror shield/wand puzzle?
#417
Posted 05 November 2014 - 02:52 PM
The mirror shield/wand puzzle?
The lens shows 2 black blocks which should be moved with the gauntlet and a crystal to be hit with a sword
#418
Posted 05 November 2014 - 02:57 PM
You will have to take a screen shot of room you are having problems with.
#420
Posted 05 November 2014 - 03:13 PM
You have to use your mirror shield to reflect your wand shot to the end
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