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DoY DreamsOfYesterday Dreams of Yesterday C-Dawg C Dawg CDawg ShadowTiger

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#406 ShadowTiger

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Posted 27 September 2014 - 06:52 PM

Kudos on making it there. Absolutely. I can't say it's very easy. Would you say it was difficult, or easy to get there? I had to use some pretty interesting insta-warp tricks to simulate the effect. The entire map is blanked out, and Link doesn't appear on the minimap on any screen in the desert. It's a heck of a change.

I just added a few new doodads 'n stuff to the new golden mines. I should really add sand, because it's in a desert, but eh. Mystery bonus dungeon is a mystery to us all.

You should really make a map for me one day. It'd be fun.

#407 vravelo

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Posted 28 September 2014 - 12:45 AM

Kudos on making it there. Absolutely. I can't say it's very easy. Would you say it was difficult, or easy to get there? I had to use some pretty interesting insta-warp tricks to simulate the effect. The entire map is blanked out, and Link doesn't appear on the minimap on any screen in the desert. It's a heck of a change.

I just added a few new doodads 'n stuff to the new golden mines. I should really add sand, because it's in a desert, but eh. Mystery bonus dungeon is a mystery to us all.

You should really make a map for me one day. It'd be fun.

Failed this time, but the place is there,, from the toad cave , go down and then make a right , go down again and make another right , here  I start to see those twigs on the floor , going up one time will show more twigs at the floor ,, about eight , tricky If I make a right here..tought I need the hammer and entered the pit for getting it,,,!! How C'om ! hammer location changet an I can't find it,, killed that guy three times already,, hammer is missing.....???



#408 ShadowTiger

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Posted 28 September 2014 - 06:36 AM

Show me a screenshot of where you are, and I'll guide you from there. :shrug: I assure you, the location of the Hammer has not, and will not, change.

But yes, the twig thing was entirely my doing. I know where it is and what it does. :blah: I worked on the graphics of the Mine a little bit last night. One day I hope to replace all of the Crystal Mine's graphics with it.

#409 vravelo

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Posted 28 September 2014 - 11:10 AM

'll be back this night, with more..... :-/



#410 judasrising

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Posted 28 September 2014 - 03:41 PM

Hi

 

I feel kind of lost so i ask is the Crypt right place to be at after Mirage? . in some way i feel that i missed some items!



#411 ShadowTiger

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Posted 28 September 2014 - 03:45 PM

Yessir. Mirage is the first Nightmare Dungeon that must be attempted. Then you have your choice of either the Crypt, in southeast Crystalia, (Old Woman's dream is the closest portal, in Pulcheria Village.) or the Princess's Nightmare, the Train Station, (West Pulcheria Village, out on a promontory.) but you have to go to the Crystal Mines first to rescue her to get her to unlock the Train Station.

So yes, you can do either the Crypts or the Train Station in either order, but both places have optional obstacles that the main treasure from the other dungeon would be useful with. Admittedly, the hookshot is more useful in the Crypts than the Hammer is in the Train Station, so I guess I'd suggest going to the Mines first.

Getting the Lamp from Mirage is mandatory though for either location.

#412 judasrising

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Posted 28 September 2014 - 03:53 PM

Yessir. Mirage is the first Nightmare Dungeon that must be attempted. Then you have your choice of either the Crypt, in southeast Crystalia, (Old Woman's dream is the closest portal, in Pulcheria Village.) or the Princess's Nightmare, the Train Station, (West Pulcheria Village, out on a promontory.) but you have to go to the Crystal Mines first to rescue her to get her to unlock the Train Station.

So yes, you can do either the Crypts or the Train Station in either order, but both places have optional obstacles that the main treasure from the other dungeon would be useful with. Admittedly, the hookshot is more useful in the Crypts than the Hammer is in the Train Station, so I guess I'd suggest going to the Mines first.

Getting the Lamp from Mirage is mandatory though for either location.

Thank you

 

Well i go to the mines before the Crypt i like to have the Hookshot it is very useful. So thanks for the tip.


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#413 vravelo

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Posted 28 September 2014 - 06:12 PM

got hammer already, used to get that relic at hdding wall --- need more relic to make to upper part of excavations

where those relics..! 1 at ecavation  1 at crypt, one at train station , can't recall any more,,, there is a list showing all relics locations..?? may need this before going to the desert ...??? :confused:



#414 ShadowTiger

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Posted 28 September 2014 - 06:34 PM

Yep, it's in the bottom of the first post in this thread.

#415 vravelo

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Posted 29 September 2014 - 06:14 PM

thought the lens of true would help me with those desert twigs thing, but  didn't , don't work on this location!!

is this twigs task like a maze with walk trough?? -no able to find that wall anymore :toast:



#416 ShadowTiger

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Posted 29 September 2014 - 06:25 PM

'ere ya go.

DoYDesertWalkthing_zps30e19d7e.png

Don't walk in the blue, and you're good to go. Same concept for the other screen. Don't walk adjacent to the twigs. Just for those few screens in the corner. Any other twigs are fine.


When you do walk near the twigs, it warps you to an identical screen instantly, so it doesn't look like you warped at all, but the side warp is different, leading you to somewhere else. Took a few hours to get that looking right. >.> Bah. Side warps in maze-like areas are bloody murder, they are. The planning is ridiculous. I'll bet this whole region took C-Dawg a month to do.

#417 vravelo

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Posted 30 September 2014 - 12:52 AM

'ere ya go.

DoYDesertWalkthing_zps30e19d7e.png

Don't walk in the blue, and you're good to go. Same concept for the other screen. Don't walk adjacent to the twigs. Just for those few screens in the corner. Any other twigs are fine.


When you do walk near the twigs, it warps you to an identical screen instantly, so it doesn't look like you warped at all, but the side warp is different, leading you to somewhere else. Took a few hours to get that looking right. >.> Bah. Side warps in maze-like areas are bloody murder, they are. The planning is ridiculous. I'll bet this whole region took C-Dawg a month to do.

mmm...! it's nearly imposible to walk the middle pic without stepping on the blue,,  don't see a way! - you can consider myself a toast" :toast: :toast:



#418 dfalvim

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Posted 30 September 2014 - 07:36 PM

Hi

 

The L2 sword changed seats? It is the home of the old graveyard next to dreamland. Now I had to buy the sword.

 

In the gallery, the map is off position.

 

d1gyBx.pnghrhCcd.pngE55dN1.png5JHyFr.pngcAAzcr.png

 

I found a bug in the Crypt where B-1 has a heart piece, the previous location on the wall is destroyed with a bomb, when it enters another room wall and destroyed not appear when you will blow the wall to grab the piece of heart ends up getting arrested.

 

CXt16G.pngE3Mtqk.png



#419 vravelo

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Posted 30 September 2014 - 07:50 PM

Hi

 

The L2 sword changed seats? It is the home of the old graveyard next to dreamland. Now I had to buy the sword.

 

In the gallery, the map is off position.

 

d1gyBx.pnghrhCcd.pngE55dN1.png5JHyFr.pngcAAzcr.png

 

I found a bug in the Crypt where B-1 has a heart piece, the previous location on the wall is destroyed with a bomb, when it enters another room wall and destroyed not appear when you will blow the wall to grab the piece of heart ends up getting arrested.

 

CXt16G.pngE3Mtqk.png

it happen to me too, I used another bomb to back off, the room you see next to the heart location.. is the way to the hammer. but this time I used another  door,, :confused:



#420 ShadowTiger

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Posted 30 September 2014 - 08:25 PM

g'haa, I apologize for that bug. It's a really weird fix, and is something very technical. You can only have one "secret" per screen without invoking scripts, and to make those gem-doors work, I had to make it an "Interior" screen, which makes NES Dungeon style bombable walls not work properly with the overhead layer and walkable stuff etc. That means that the Gem Door is one secret, and the bombable wall near the Heart Container Piece is its own secret, but each room only gets a single secret-triggering. Bombable walls in "Interior" style Dmaps don't have the luxury of bombable walls without secrets.

Bit of technical details. Sorry if it's irrelevant. I'm just sharing tips for anyone else in the same problem.

Thankfully they do have the "Step->Next" type combos that make it work nicely. Made a bunch of those to mimic secrets. Great stuff.

-----------------

I also apologize about the sword in granny's house. Due to the way "Guy" & "Special Item" rooms work, the item couldn't have been in the pot and not held out by Granny at the same time. At least not as far as I know. Besides, gotta have something to do with the money you've been getting.

Hell, to put it in perspective, we used to have an initial cap of 255 rupees. Now we have 500 starting. The Level 1 wallet can be gotten in the minigame in Pulcheria Village. The L2 is in the Excavation, which you need the hammer for.

-----------------

I'm not as concerned about the Portrait Gallery map bug. The Portrait Gallery is supposed to be a really weird place, and the biggest mindphuck in the game, to be sure. If the player is confused in there, I am okay with it. I'm happy to provide hints, but it does present its own ambiance.


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