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The Official Quest Screenshot Critique Thread


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#406 ZebraStallion

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Posted 26 May 2011 - 07:05 PM

@Anthus: Holy sh*t! That's amazing dude, great work! I love how you blended the dungeon with a cave of some sort. Very cool, I don't think that's ever been done before. One minor complaint that I have is that the outside of the dungeon looks fantastic, but then the inside is just a standard/classic square room setup.


Some screens from me:
IPB Image


IPB Image

I shouldn't have cropped the subscreen off, now they look kinda incomplete. Oh well. icon_unsettled.gif

#407 Jared

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Posted 26 May 2011 - 07:13 PM

Very nice and original! I've never seen a dungeon like that!
I wonder if the eyes do anything :O
Amazing job!!

What do you think of this?

IPB Image

Edit - Oh, Zeeb posted!

Very good! The forest screen seems veeeery eerie, very good!
And the town screen is nice and basic. Can't complain icon_smile.gif

Edited by Lynker, 26 May 2011 - 07:15 PM.


#408 Anthus

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Posted 26 May 2011 - 09:09 PM

@ Moo2wo:
Thanks. I really wasn't sure how people would like it, but it seems that it is well recieved.

@ ZebraStallion:
I actually agree about the square rooms looking kinda boring, but unfortunately, they almost have to be that way. I want to use the standard classic walls for the 'real' dungeon, and it makes it much easier to build. I've already done more to make the interior rooms look a little more detailed, and there are still some graphics which need to be drawn. Plus, in the actual game, you'll have enemies to deal with too, and the sandy floors will come into play icon_wink.gif

I'd also like to point out that the actual interior is only about half the dungeon, since there will be a side scrolling area too.

Also, I think your screens are nice. I really like that water (if it is the AI water, which if it is, animates awesomely) and the whole shot really makes it feel like a dark forest. I'm not a huge fan of the Pokemon trees in ZC, but I think they still go well with everything else.

@ Lynker:
Thanks again. Some of the eyes shoot fire, but not all of them icon_wink.gif

I like your screen. It is a solid Pure shot, which is always nice. I like the palette, but I think for a mountain trail area, the colors should be more.. yellowish? I dunno. The screen is also cool because it shows a certain level of interconnectedness which is not seen as much anymore.


#409 HollowKnight

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Posted 27 May 2011 - 10:19 PM

QUOTE(ZebraStallion @ May 26 2011, 08:05 PM) View Post

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Honestly I'm in love with this screen. The feel is just amazing, and the use of the pallete is beautiful. The water, however, although fitting to the mood, looks kind of strange. Maybe have a lighter color as well, or at least less contrast between the two shades. Overall, really nice feel here. I might have to use this for inspiration for palletes in my classic quest or quests later on.

The first screen is nice and simplistic, but it may be a little too simplistic. It all depends on what style you were going for, but personally I think it looks very nice.

#410 Jared

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Posted 28 May 2011 - 12:24 AM

What do you think of this floating dungeon entrance?

IPB Image

#411 Tree

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Posted 28 May 2011 - 12:28 AM

That looks very interesting.

It's a great shot the just has a mystic ancient feel to it and I just LOOOVE IIIT!
Nothing really to complain about it except the the sand floor when it's supposed to be a temple, (or something) in the sky.
How does sand get all the way up there? Also, maybe adding some detail to the walls would make it a little more exciting.

But still, just a wonderful shot. Great job bud icon_wink.gif

Edited by Keiichi123, 28 May 2011 - 12:29 AM.


#412 Jared

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Posted 28 May 2011 - 12:36 AM

Thank you very much!
The temple was thrown into the sky, and it was on a mountain, so there is sand and dirt.
And i'll see if I can find detail tiles for it icon_smile.gif

#413 Feenicks

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Posted 28 May 2011 - 12:53 AM

Lynker:
I'm finding it just a bit odd that the temple just ends right at the cloud line; maybe whip up a few tiles that have the temple tiles fade or dither away into the sky colors?
But yeah, that looks really nice actually.
Your overworld screen looks great, actually. That bush right in front of where Link is in the picture could stand to be removed though - it's going to break up momentum a bit too much in that screen on most trips through the area.

Zeeb: There's a bit of me that's saying for you to get a bit more coherent with the graphics on that second screen, but MAN it looks nice even when taking that into consideration.

#414 Xenix

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Posted 28 May 2011 - 10:49 AM

QUOTE(ZebraStallion @ May 26 2011, 07:05 PM) View Post

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Yo ZebraStallion, those water tiles include some layer over tiles for mountains, but it didn't include diagonal tiles. I made them, just PM me and i'll send them to you.

#415 Jared

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Posted 28 May 2011 - 11:57 PM

IPB Image

What do you guys think of this screen?

#416 Moosh

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Posted 29 May 2011 - 12:04 AM

Lynker, I'm gonna be honest and say I don't like those cloud tiles. As far as the screen goes, it's a bit tight, but since it only has bat enemies, it should be fine. Very nice screen!

#417 Jared

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Posted 29 May 2011 - 12:08 AM

Why don't you like them? xD
And thanks! On the second floor, it's going to be a bit crowded because it's higher up from the ground.

Edited by Lynker, 29 May 2011 - 12:08 AM.


#418 Moosh

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Posted 29 May 2011 - 12:12 AM

QUOTE(Lynker @ May 28 2011, 11:08 PM) View Post

Why don't you like them? xD

They look too simple next to DoR tiles.

#419 Moon

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Posted 29 May 2011 - 12:14 AM

QUOTE(Pokemonmaster64 @ May 29 2011, 01:12 AM) View Post

They look too simple next to DoR tiles.
He is not using DoR, he is using PR


#420 Jared

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Posted 29 May 2011 - 12:14 AM

Really? I think they fit in nicely. But we all have out opinions icon_biggrin.gif
Plus, there are no other ones xD

Edited by Lynker, 29 May 2011 - 12:14 AM.



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