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Official "What video games are you playing right now?" topic


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#4141 Cukeman

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Posted 18 January 2017 - 06:11 AM

Just got the Kokiri's Emerald in OoT 3D and I must admit this game is much prettier than screenshots led me to believe. Some of the changes are a little odd and other things should have been updated that weren't. Facial expressions in particular don't look right. Animations like the Kokiri running in place to block Hyrule Field look downright bizarre, and other animations like Ganondorf's horse trotting in the backstory and Saria running to Link's house are too slow, which wasn't a problem when the game looked more primitive. Seeing the Kokiri again just reinforces my belief that seeing the Koroks in BotW means zilch as far as timeline clues. The Kokiri/Koroks/Kikwi are forest spirits created by the Deku Tree that can take on various forms. I am certain they only took the form of human children to make Link feel more like he belonged.


Edited by Cukeman, 18 January 2017 - 06:11 AM.


#4142 Titanium Justice

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Posted 22 January 2017 - 01:33 AM

Since starting Final Fantasy XV not too long ago, I was reminded of the fact that I made it to the World of Ruin in Final Fantasy VI and stopped playing the game for two years or so (I had a similar experience with FFVIII, although it wasn't nearly as long of a hiatus). So in addition to playing XV, I'm also playing VI. Turns out I wasn't all too far from recovering all my characters. Now I just got to prepare them for Kefka.

Spoiler
 



#4143 Cukeman

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Posted 23 January 2017 - 10:49 PM

OoT3D is turning out to be such a mixed bag. Some characters, like Link and Mido, look much better than ever, others like Impa and Ganondorf (judging from the first window peek) don't seem noticeably improved. Also, the Ocarina buttons are hard to get used to- the button position no longer relates to their position on the music staff. The gyro controls are impressive, but it feels like looking around with the joystick is sluggish in comparison. I do like the added decor in shops, and while it looks nice in other places, it also creates a very different feel sometimes. I keep feeling like if they're going to improve the graphics this much, there are certain other things that should also be upgraded that aren't- I dunno.


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#4144 Matthew

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Posted 23 January 2017 - 11:40 PM

So I'm still playing league of legends a lot. A while back in August I posted how I purchased a character called Riven. Well, despite people warning me to not become a toxic player from using her, I can confirm that I am now a 100% more toxic player now and a mastery 7 Riven main. :)



#4145 Joey2216

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Posted 24 January 2017 - 01:12 AM

been on an osu! grind lately.



#4146 Titanium Justice

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Posted 24 January 2017 - 01:36 AM

Beat Final Fantasy VI on Sunday and just finished beating the first Kingdom Hearts a couple of hours ago (Monday). Awesome way to spend my days off. I'll probably move on to Kingdom Hearts II next. I also just got Final Fantasy Type-0, so I'll probably get into that as well, though I'd like to save it until I beat Final Fantasy XV first.


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#4147 Adem

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Posted 24 January 2017 - 04:12 PM

As per a friend's recommendation, I recently began playing Fire Emblem Awakening. I've always had an interest in the Fire Emblem series, but never had time to pick it up. Currently I'm only on Chapter 3 but so far I'm really enjoying it! 


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#4148 kurt91

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Posted 24 January 2017 - 06:13 PM

Beat Final Fantasy VI on Sunday and just finished beating the first Kingdom Hearts a couple of hours ago (Monday). Awesome way to spend my days off. I'll probably move on to Kingdom Hearts II next. I also just got Final Fantasy Type-0, so I'll probably get into that as well, though I'd like to save it until I beat Final Fantasy XV first.

If you're playing the Kingdom Hearts games blind, the next game in the series is actually Chain of Memories. There's a version for the GBA, and a remade 3D version for the PlayStation 2. It's not absolutely necessary to play it, but it does clear some things up that come up in Kingdom Hearts II.



#4149 LikeLike on fire

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Posted 26 January 2017 - 08:27 AM

skyward sword. finnaly,

both annoying and cathartic to swing around to kill things.

more than button mashing

 

to get out frustrations. to make it feel more real.



#4150 Magi_Hero

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Posted 26 January 2017 - 12:56 PM

I booted up my R4 card and found a save for Golden Sun - Dark Dawn.

I'm freakin' lost and just overkilling stuff while I play with Djinn combos.

Edited by tim, 26 January 2017 - 12:56 PM.


#4151 kurt91

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Posted 27 January 2017 - 04:04 AM

I've been swapping back and forth between Fallout 4, Minecraft with a number of mods, and finishing up Final Fantasy XIII.

 

I'm finally at the point where I just stopped caring about XIII. I mean, I've put up with all of the game's issues up until Chapter 10. I keep hearing that the game gets better at Pulse, where the environment opens up and gives you a bit more freedom, but by that point, I'm going to be near the end of the damned game. You never get any resources to work with, even though the game keeps unlocking more shops and utilities for you to use, so you constantly feel like you aren't given what you need to succeed. The game holds item drops behind a ranking system, and punishes you for not playing the fights perfectly because of that. The enemies have actually started giving less experience points than they did before, while being more difficult to beat, which makes no sense because now the experience requirements for each stat boost has skyrocketed to about five or six times what it took before.

 

What's killing me is, it wouldn't take very much to make this a more enjoyable game. You want to keep the difficulty up by making each individual battle a more strategic affair? Fine, then remove the ranking system. It's so damned strict that you're encouraged to throw everything you've got at the enemy with no regard for self-preservation, but many people (including myself) are more defensive players. I'm going to keep a team of "Physical Attacker, Magical Attacker, and Medic" as a general-purpose team while I observe and see what adjustments need to be made for each battle. Because I didn't "solve the puzzle" the exact way that they wanted it solved, I get a low rank and no item drops. Speaking of which, increase the drop rate as well. If you're holding the items behind a ranking system, it's horrible to make it so that even a perfect score results in no items.

 

The battle system itself bugs me as well. It was designed to give the feeling of squad commands in a real-time battle, so the most efficient way to play is to mash "Auto-Battle" and adjust the team's job classes as needed. The AI is generally good, but I've died too many times because my Medic decides not to heal what's needed and everybody dies. Because it's all real-time, you don't have time to take direct control when needed to make more precise decisions. You only get direct control over the team leader as well, so any time you want to experiment or just try new abilities you've gotten like Summons, you have to rearrange your team, which you get punished for because of my first complaint.

 

Remove the "Team Leader Dies = Loss" and make it so all three members have to die. Once one character dies, your entire strategy falls apart usually before you can recover, so it wouldn't be too much of a change. Next, give the player a button to freeze the action and take a moment to see what's going on, as well as a button to cycle who you have direct control over. Keep everything else the same. The most efficient way to play is still Auto-Battle and squad commands, like they wanted, but you can still make more precise adjustments as needed, and you have the freedom to experiment with everybody's skills to see what could improve what you're already doing.

 

Finally, while I'm not going to complain directly about the linear level design, since that's more of a matter of opinion rather than something being directly broken, I will complain that the linearity damages the game mechanics directly. Enemies are all on-map, pre-placed encounters. If you kill them all, you need to get far enough away for them to respawn, and then come back. The levels being as linear as they are, you have no reasonable way to do that, so trying to get resources from them, or even a sane number of experience points, is a painful experience. If the levels were designed more like they were in XII, just a single game previous, you'd have more open exploration, and you could fight enemies more naturally.

 

This is the last Final Fantasy game I have to play before I've finished all of the main-series single-player Final Fantasy games other than XV, since I don't have a PS4. I'm still going to finish it, if only for that reason. And yes, I'll probably play the sequels. Like I said, this game is bad, but I can see how it could be easily fixed with some minor tweaks, and if they make any adjustments or changes to the battle system in the two later games, it could be rather enjoyable. I haven't had an issue following the story, and while there are a couple plot-holes so far, I'm kind of interested to see what happens with it. It's just that the gameplay is a long, linear, punishing gauntlet that is no fun to play.



#4152 Castelia

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Posted 02 February 2017 - 03:44 AM

Ever since I found a Wii Classic Controller the day after Christmas, I've been downloading SNES and N64 games and jumping between them. I'm playing through Super Mario 64, Paper Mario, Super Mario RPG (I know it's a bad idea to juggle RPGs, but I couldn't resist), and Ocarina of Time. I'm planning on getting Majora's Mask soon, even though I have both it and OoT on my 3DS. I just want to play these games on my TV screen!

I know people really don't like the Virtual Console because the quality is shit or they can just emulate games or whatever, but I like playing games legitimately, even if I do use an emulator sometimes.


Edited by Bombos, 02 February 2017 - 04:00 AM.


#4153 Moonbread

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Posted 02 February 2017 - 04:05 AM

At least you're juggling Mario RPGs, which are generally shorter and more relaxed than most other RPGs.  I've been juggling a challenge run in FF1 Origins (No Fighter or White Mage, both of which are must-haves to me and this run has been realllllly tough at times due to their lack of presence!), and Mega Man Battle Network 5, and am wanting to jump into FF2 immediately after finishing 1 (which I may have to devote a day or two to pure grinding in order to finish Chaos' Shrine because the elemental fiend refights are BRUTAL in this version), and jump into MMBN6 after 5.



#4154 kurt91

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Posted 02 February 2017 - 04:25 PM

Ever since I found a Wii Classic Controller the day after Christmas, I've been downloading SNES and N64 games and jumping between them. I'm playing through Super Mario 64, Paper Mario, Super Mario RPG (I know it's a bad idea to juggle RPGs, but I couldn't resist), and Ocarina of Time. I'm planning on getting Majora's Mask soon, even though I have both it and OoT on my 3DS. I just want to play these games on my TV screen!

I know people really don't like the Virtual Console because the quality is shit or they can just emulate games or whatever, but I like playing games legitimately, even if I do use an emulator sometimes.

So, are these all games that you've played before, or are you binging "new" classic games?



#4155 Item

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Posted 03 February 2017 - 12:41 PM

Grand Theft Auto 5. I play online all the time with a few online friends of mine. They are young and I love messing with them all the time.




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