The Official Quest Screenshot Critique Thread
#4111
Posted 15 January 2013 - 10:00 PM
#4112
Posted 15 January 2013 - 10:19 PM
#4113
Posted 15 January 2013 - 10:57 PM
Mc paths didn't work in the slightes for many reasons, but I tried the WW zero ones edited to fit my set, thoughts?

That looks much better than the first one, but I think I know what the problem is. It's the colors of the path. It looks so yellow, that it really overpowers the grass and stands out too much. If you can brown it up a bit more (reduce the R and G values), that might greatly help it.
#4114
Posted 16 January 2013 - 01:49 AM
That looks much better than the first one, but I think I know what the problem is. It's the colors of the path. It looks so yellow, that it really overpowers the grass and stands out too much. If you can brown it up a bit more (reduce the R and G values), that might greatly help it.
I'll be sure to work on that ! Fully aware I have not yet edited the path color or contrast, I did do some palette editing so the WW zero mountains could have their proper color, having the ones I did to begin with right up above, how do they look compared to these with the proper color ?
#4115
Posted 16 January 2013 - 03:08 PM
#4116
Posted 19 January 2013 - 04:21 PM
I personally liked the old colors on the cliffs better, but that works too. This one is just a preference.
I kept the old colors you'll be pleased to know ! Turns out I agree.
Finally inserted all the MC dungeonsets into the tileset, working on adding more dungeon misc. that fits. Here's a shot form the earth temple.

Edit: Also a neet new deku tree.
Edited by Jay, 19 January 2013 - 09:47 PM.
#4117
Posted 19 January 2013 - 10:24 PM
#4118
Posted 22 January 2013 - 06:39 PM
Nice! Where's the deku tree come from? I think his moustache should be thicker and the upper trunk should be more in shadow (looks a bit flat), and his leaves are a bit lazy.
I will fix the grass and see what I can do but I did not create that tree so I'm afraid to mess with it too much and make it worse !
An official Lost Woods shot to share.
#4119
Posted 22 January 2013 - 06:44 PM
-Strike
#4120
Posted 22 January 2013 - 06:59 PM
Nice!
-Strike
Fantastic thanks! That's the kind of design I was hoping to stick with so that's great it turned out good.
#4121
Posted 22 January 2013 - 07:51 PM
Wow great job on the design. I love the look of it, it really does look like a forest.
#4124
Posted 22 January 2013 - 09:41 PM
That's why you make a copy and work on that.
Truth be told, I'm not the best at creating or editing already created tiles, especially ones so large ! Add to that me being color blind, unless I have someone to help me, usually my brother, 8/10 times things don't turn out right.
#4125
Posted 23 January 2013 - 12:22 PM
Truth be told, I'm not the best at creating or editing already created tiles, especially ones so large ! Add to that me being color blind, unless I have someone to help me, usually my brother, 8/10 times things don't turn out right.
Don't worry too much about being color blind.
The tree is already the correct color, so you know that it is brown, just use the same colors that are on the sprite and you will be fine. The colors in your palette structure won't change (unless you edit them, of course) so when you where the colors are you will be fine using them and you don't have to blame your colorblindness. I hope that made sense.
The tree overall is fine. I would change parts here and there If i wanted to refine it/perfect it, but it's nothing to worry about.
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