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The Official Quest Screenshot Critique Thread


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#4096 Shane

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Posted 11 January 2013 - 12:31 AM

Those peahats are invading your passive. icon_deformed.gif

Tall grass looks better then ever. icon_biggrin.gif

#4097 Tree

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Posted 11 January 2013 - 12:45 AM

QUOTE(Shane @ Jan 11 2013, 12:31 AM) View Post

Those peahats are invading your passive. icon_deformed.gif

Tall grass looks better then ever. icon_biggrin.gif

I wish they'd make it so flying enemies would be able to access the subscreen, although, it does make good for da lulz xD

And thanks! Mission success!

Edited by Keiichi123, 11 January 2013 - 12:45 AM.


#4098 Jared

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Posted 11 January 2013 - 02:07 PM

IPB Image

Here is the treetop! Good luck ripping it. icon_smile.gif
Use the other rocks, hay bale etc if you like. They gotta fit somewhere in your quest!

#4099 Tree

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Posted 11 January 2013 - 02:35 PM

QUOTE(Jared @ Jan 11 2013, 02:07 PM) View Post

IPB Image

Here is the treetop! Good luck ripping it. icon_smile.gif
Use the other rocks, hay bale etc if you like. They gotta fit somewhere in your quest!

Thanks! I couldn't find the topic you were talking about. (Possibly because I didn't look for very long icon_razz.gif) I do believe I'm already using those tiles, but I'll import them anyway icon_smile.gif

Edit: I checked, and yes, the tiles I'm using for the tree tops, are the exact same tiles you gave me... strange icon_confused.gif

Edited by Keiichi123, 11 January 2013 - 02:40 PM.


#4100 Jay

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Posted 14 January 2013 - 11:48 PM

Working on putting scripts into my WIP tileset/ quest finally got Epona working ! Anyway, thoughts on the screen ?

IPB Image

#4101 Koh

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Posted 14 January 2013 - 11:52 PM

The bottom left corner needs ot be fixed up a bit; it's too boxy. But otherwise, it's not bad. Except maybe the path tiles; the texture looks more like a cave floor, and I can also tell you flipped some of the tiles, because the path is doing a diamond-like pattern like this

/\
\/

or

//
\/

in a lot of places, and it looks awkward. The path meets grass should transition a little better; it kinda looks like the grass edges were just overlaid over a standard path tile, which is fine, but then you need to edit it to make it transition nicely, and not so abruptly. But other than these points, you're off to a good start.

Edited by Koh, 14 January 2013 - 11:53 PM.


#4102 Jay

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Posted 15 January 2013 - 12:00 AM

Thanks koh ! I'll be sure to fix those, I know you do have a lot of experience in this area, I still remember playing that Zelda online game years ago as a GM with you !

Is there any path tiles you would recommend to replace the BS ones ? Even the BS borders are slowly fitting into the set less and less as it progresses sadly I want to replace them.

#4103 MoscowModder

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Posted 15 January 2013 - 12:07 AM

Screen looks pretty good overall. Epona is green, though.

#4104 Jay

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Posted 15 January 2013 - 12:15 AM

Thanks also ! And I just can't help it sometimes, I did not choose to be blind to the colors but I try to work with it. icon_razz.gif Epona is Cset specific and my choices are limited unless I go messing around with palettes, but I like them how they are so I may just live with a green lookin' horse for now.

#4105 Koh

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Posted 15 January 2013 - 09:58 AM

QUOTE(Jay @ Jan 15 2013, 12:00 AM) View Post

Thanks koh ! I'll be sure to fix those, I know you do have a lot of experience in this area, I still remember playing that Zelda online game years ago as a GM with you !

Is there any path tiles you would recommend to replace the BS ones ? Even the BS borders are slowly fitting into the set less and less as it progresses sadly I want to replace them.

I'm not sure, but since it looks mostly Minish-Cap ish, try using those path tiles. And notice, when you see them, how thee ground transitions smoothly to them, to make them look like they are actually part of the environment =).

#4106 Moosh

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Posted 15 January 2013 - 10:43 AM

That's a really nice screen, Jay. Something bugs me about the tree trunks, but I can't put my finger on what...

QUOTE(Koh @ Jan 14 2013, 11:52 PM) View Post

The bottom left corner needs ot be fixed up a bit; it's too boxy. But otherwise, it's not bad. Except maybe the path tiles; the texture looks more like a cave floor, and I can also tell you flipped some of the tiles, because the path is doing a diamond-like pattern like this

/\
\/

or

//
\/

in a lot of places, and it looks awkward. The path meets grass should transition a little better; it kinda looks like the grass edges were just overlaid over a standard path tile, which is fine, but then you need to edit it to make it transition nicely, and not so abruptly. But other than these points, you're off to a good start.

How did you write up all this and not notice the green horse? icon_razz.gif

#4107 Theryan

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Posted 15 January 2013 - 11:07 AM

QUOTE(Jay @ Jan 15 2013, 12:15 AM) View Post
Thanks also ! And I just can't help it sometimes, I did not choose to be blind to the colors but I try to work with it. icon_razz.gif Epona is Cset specific and my choices are limited unless I go messing around with palettes, but I like them how they are so I may just live with a green lookin' horse for now.

Do you mean Epona is currently using a dmap cset? If so, you should consider changing that and using a designated sprite palette. There'll be less room for bugs, it won't look awkward when you change overworld areas with her, and its just proper form.

...and if that's not what you mean, disregard the above.


#4108 Jay

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Posted 15 January 2013 - 01:22 PM

She's Caset 6 designated at the moment, but I could always 8bit her and then use 2 browns from one of the sprite palettes to replace the greens that should work right ?
I'll look into that Koh ! I hope they look good with it I like the mc paths.

#4109 Jared

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Posted 15 January 2013 - 04:03 PM

QUOTE(Jay @ Jan 14 2013, 11:48 PM) View Post

Working on putting scripts into my WIP tileset/ quest finally got Epona working ! Anyway, thoughts on the screen ?

IPB Image

This is amazing. The road's tiles look strange though. I can't tell if they're dirt or some sort of stone. And as Koh said, they're flipped.
Aside from Epona being green (Which you know), it looks amazing!

#4110 Jay

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Posted 15 January 2013 - 05:12 PM

QUOTE(Jared @ Jan 15 2013, 02:03 PM) View Post

This is amazing. The road's tiles look strange though. I can't tell if they're dirt or some sort of stone. And as Koh said, they're flipped.
Aside from Epona being green (Which you know), it looks amazing!


Thanks Jared ! I'll make her brown, add the Mc paths and put a new screen up for a follow up see how that looks icon_smile.gif

Edited by Jay, 15 January 2013 - 10:00 PM.



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