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Official "What video games are you playing right now?" topic


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#4081 Moonbread

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Posted 12 October 2016 - 12:37 PM

You have to get a fight in a desert environment and use the sand rod to create blocks so you can wall merge on them.

 

Also in my news I beat Paper Mario 64 finally, so I'm going through TTYD with the intention of beating it this time. (As opposed to the last time when I had a screwy disc.)


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#4082 Anthus

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Posted 12 October 2016 - 03:30 PM

48/50 challenges completed in ALBW. Haven't come across an arena where Link can wall merge yet, and I need to get a weak foe so I can win without being knocked around, since that counts as "stepping".



There's challenges in ALBW? I must have missed that, or forgot about it.

#4083 The Satellite

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Posted 12 October 2016 - 04:02 PM

They're for the StreetPass Shadow Link battles.


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#4084 kurt91

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Posted 13 October 2016 - 03:14 AM

Started up the next game on my list, "Final Fantasy XIII". If I finish this one, I'll have played all of the main-series single-player Final Fantasy games, meaning that I'm not including sequels or spin-offs on the list. Just in time before 15 comes out, not that it makes a difference since I don't own a PS4.

 

Considering that I had just finished 12 before playing this one, I can see the complaints regarding the linear level design. I'm five hours into the game, and I've only seen one area that wasn't just a straight hallway. Yes, there are occasionally turn-backs and a couple splits, they're only used for hiding items. What was particularly painful was one early area where you activate a switch, and it creates all of these labyrinthine paths that connect to the area you're at, and it looks like you'll get a real dungeon area. Then you immediately swap viewpoints to another group of characters who are in a linear path. Finish their section and swap back to the first guy, only to find that he navigated all of that while you were gone, and you're in another straight hallway.

 

I've gotten the first upgrade to the Paradigm system. I'm realizing that it's basically a way for the game to incorporate gradually-increasing level-caps more than anything else, to prevent you from being too overpowered. I fought every enemy that was in my way, and ended up maxing out all of my characters at one point, so it looks like grinding isn't going to be a thing, or at least not for a while.

 

I'm at the beginning of Chapter 4. Do I ever get to pick my own active party, or is the entire game going to be "Use these guys. Okay, now use these guys. Well, this one left, so you're left with these guys." for the entire game? Don't get me wrong, I'm enjoying myself, but I can see what all of the complaints about this game were coming from when it first came out. I'll probably pick up the sequels when they go on sale at some point, and from what I've heard they're a lot better and address most of the complaints that this game has.



#4085 Orithan

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Posted 13 October 2016 - 03:26 AM

After a certain point; as everybody begins to join up, you do get to pick your active party as well as customize your paradigm loadout. I forget when it happens, as my recollection of most of the game is very fuzzy. That said, the option to grind opens up later in the game; especially when you get to Gran Pulse.


Edited by Orithan, 13 October 2016 - 03:27 AM.


#4086 Fiyaball

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Posted 13 October 2016 - 08:14 PM

Recently got Simpsons: Hit and Run for $2 and Chibi Robo for $70, hoping to have a good time with those. Also finally got my copy SMT4 Apocolypse, now to actually beat SMT 4 :P


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#4087 Eddy

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Posted 14 October 2016 - 10:08 AM

Recently got Simpsons: Hit and Run for $2

I used to love playing this when I was a little kid, had a lot of fun memories with crashing into anything I can find :P I should really pick up that game and play it again actually...



#4088 Titanium Justice

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Posted 14 October 2016 - 12:28 PM

Recently got Simpsons: Hit and Run for $2 and Chibi Robo for $70, hoping to have a good time with those. Also finally got my copy SMT4 Apocolypse, now to actually beat SMT 4 :P

Hit & Run was a fun game if I recall properly, though I never did get around to beating it. Simpsons Road Rage on the other hand I played quite thoroughly back in the day. Guess it helped that it was a Crazy Taxi clone (Crazy Taxi being one of my first PS2 games and a favorite of mine).

#4089 Fiyaball

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Posted 16 October 2016 - 08:27 PM

 Simpsons Road Rage on the other hand I played quite thoroughly back in the day. Guess it helped that it was a Crazy Taxi clone (Crazy Taxi being one of my first PS2 games and a favorite of mine).

Sega actually sued the people who made Road Rage... and won.



#4090 Titanium Justice

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Posted 16 October 2016 - 11:10 PM

Kind of ironic, considering that dozens of blatant knockoffs get greenlit these days and yet don't face lawsuits.



#4091 Orithan

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Posted 17 October 2016 - 12:47 AM

Unlike most of these knockoffs, both the Simpsons Hit and Run (which straight up rips many elements off Grand Theft Auto) and Road Rage were quite successful games. Looking back at Road Rage, it did rip off Crazy Taxi too much for it's own good; but it was fun for messing around in. Hit and Run, on the other hand, was it's own beast and it was really fun (save for several really bad design choices later on in the game).


Edited by Orithan, 17 October 2016 - 12:51 AM.


#4092 Dawnlight

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Posted 17 October 2016 - 10:11 AM

Tried out Dr. Junkinstein's Revenge for Overwatch. Man it's so hard to clear on Normal difficulty! When have a disobedient team.



#4093 Anthus

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Posted 18 October 2016 - 10:12 AM

Been playing through Tri-Force Heroes, and Link to the Past on Snes again. Į've also been chipping away at a hard mode run with the fusion suit in Metroid Prime. Just beat Thardus. It's pretty much been a beam only run, except for where missiles are required like to break the cordite covers on some wave beam switches and what not. I'm probably going to play for swords adventures after. I haven't played it in years.

#4094 Tree

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Posted 18 October 2016 - 12:06 PM

Ever since I played and beat the original Castlevania a couple years ago around Halloween, it's become a tradition of mine to try and beat a Castlevania game during the month of October. Last year, it was III, and this year, it's been IV. This time, however, I'm playing the game on it's original console instead of on the eShop, and let me tell you, there's nothing more satisfying than finally beating a hard level after being stuck on it for hours without the use of save states. (Not that I used them when I beat III, but the temptation was still there.)

 

I've gotta say, while I do enjoy IV, I like the first 3 much better in terms of atmosphere, visuals, sound, etc. Something about the music and sound effects in IV just isn't nearly as satisfying as the 8-bit sounds, and the visual style just doesn't really scream "Castlevania" to me. Maybe I'm just so used to the NES titles due to all the bloody tears I put into them, but I dunno. I do genuinely think the sound design in the game is poor to some extent. At least it still has the classic Castlevania play style, though. I'm gonna miss not having a new-to-me classic Castlevania game to play for the first time...



#4095 The Satellite

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Posted 18 October 2016 - 02:13 PM

I'm gonna miss not having a new-to-me classic Castlevania game to play for the first time...


Have you already played Rondo of Blood, Dracula X (Rondo of Blood's inferior SNES port), Castlevania Chronicles, or Castlevania: The Adventure ReBirth? Because if not, there's four more for you.

I have to agree with you a bit on Castlevania IV's sound design. There's nothing inherently wrong with it, it's just no longer catchy or memorable as the older games' soundtracks, with the exception of that godly first level theme. I think the game still has a great atmopshere though, it's just lacking in the tunes department.




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