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The Official Quest Screenshot Critique Thread


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#4081 Bourkification

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Posted 07 January 2013 - 08:24 PM

I don't think you should have to change the entire colour layout of your quest to suit the opinion of just one person. I love the most recent palette you did, and think the roofs look just fine!

#4082 Xenix

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Posted 07 January 2013 - 08:55 PM

Thanks man. icon_smile.gif I really appreciate that.

#4083 Shane

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Posted 07 January 2013 - 09:01 PM

QUOTE
The reason I am keeping my space usage to a certain constraint is because of the raft paths that DarkFlameWolf used. It makes keeping the screen balanced a pain. :/


You could always stretch the shoreline out to another screen, then you got more room for the sceeen and rafting. icon_razz.gif But it's fine as it is in my opinion.

Edited by Shane, 07 January 2013 - 09:05 PM.


#4084 Jay

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Posted 10 January 2013 - 03:04 AM

A screen to share from the same project mention in the maps section, thoughts ?

IPB Image

#4085 Eddard McHorn Van-Schnuder

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Posted 10 January 2013 - 06:51 AM

That's a nice screen, Jay, and that palette is just popping. It reminds me of Joe's old stuff from AkttH (I think it might be the same palette, actually), and it's nice to see something using it again. I think the screen would be better off if you gave the rivers a few more curves, though.

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Here's a shot from the starting village of THP. Supindahood made us some more fitting houses, considering the recent changes we've been making to the game. Look familiar, anyone? icon_razz.gif

#4086 Sephiroth

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Posted 10 January 2013 - 07:39 AM

QUOTE(Migokalle @ Jan 10 2013, 05:51 AM) View Post

IPB Image
Here's a shot from the starting village of THP. Supindahood made us some more fitting houses, considering the recent changes we've been making to the game. Look familiar, anyone? icon_razz.gif


I feel like I'm in the Shire from The Hobbit...

#4087 Bourkification

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Posted 10 January 2013 - 07:55 AM

QUOTE(Migokalle @ Jan 10 2013, 10:51 PM) View Post

That's a nice screen, Jay, and that palette is just popping. It reminds me of Joe's old stuff from AkttH (I think it might be the same palette, actually), and it's nice to see something using it again. I think the screen would be better off if you gave the rivers a few more curves, though.

IPB Image
Here's a shot from the starting village of THP. Supindahood made us some more fitting houses, considering the recent changes we've been making to the game. Look familiar, anyone? icon_razz.gif

Really awesome stuff man, really awesome. I'm interested in seeing what direction the new THP will take, so far it's looking good!

Is that very top edge walkable? If it is it would be very annoying for players because its only 1 tile in width.

Edited by Bourkification, 10 January 2013 - 07:56 AM.


#4088 Jay

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Posted 10 January 2013 - 10:15 AM

QUOTE(Migokalle @ Jan 10 2013, 04:51 AM) View Post

That's a nice screen, Jay, and that palette is just popping. It reminds me of Joe's old stuff from AkttH (I think it might be the same palette, actually), and it's nice to see something using it again. I think the screen would be better off if you gave the rivers a few more curves, though.

IPB Image
Here's a shot from the starting village of THP. Supindahood made us some more fitting houses, considering the recent changes we've been making to the game. Look familiar, anyone? icon_razz.gif


Thanks I'm glad it approves ! I will add more curves it does look a bit to straight I suppose, that screen looks outstanding the custom GB advance type set being created there is excellent.

#4089 Tree

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Posted 10 January 2013 - 01:20 PM

QUOTE(Sephiroth @ Jan 10 2013, 07:39 AM) View Post

I feel like I'm in the Shire from The Hobbit...

I got that same feeling. The houses look like Hobbit holes. That's pretty awesome!

Here's a screen from my field map that's still in progress. It's nothing special, but I think it looks pretty good. But I would like your guys opinions on it.
IPB Image
So what do you guys think? Anything that can be improved?

Edited by Keiichi123, 10 January 2013 - 06:02 PM.


#4090 Shane

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Posted 10 January 2013 - 11:50 PM

QUOTE(Keiichi123 @ Jan 11 2013, 03:50 AM) View Post

IPB Image

The grass is a little too bright and yellow-ish, looks like dead grass kinda, and the tall grass looks washed out in my opinion. But I like the design. icon_thumbsup.gif icon_thumbsup.gif

EDIT: Here is Giggidy's recoloured version of the tMC tall grass for DoR.

IPB Image

Edited by Shane, 10 January 2013 - 11:55 PM.


#4091 Jay

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Posted 10 January 2013 - 11:58 PM

QUOTE(Shane @ Jan 10 2013, 09:50 PM) View Post

The grass is a little too bright and yellow-ish, looks like dead grass kinda, and the tall grass looks washed out in my opinion. But I like the design. icon_thumbsup.gif icon_thumbsup.gif

EDIT: Here is Giggidy's recoloured version of the tMC tall grass for DoR.

IPB Image


I agree, I also love the design ! icon_smile.gif Are those trees available to public ? I do remember looking for them, the original DOR tree trunks just with the MC tops ?

#4092 Jared

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Posted 11 January 2013 - 12:06 AM

QUOTE(Jay @ Jan 10 2013, 03:04 AM) View Post

A screen to share from the same project mention in the maps section, thoughts ?

IPB Image

I love it! Probably the best screen I've seen from you. Not much else to say. icon_thumbsup.gif

QUOTE(Migokalle @ Jan 10 2013, 06:51 AM) View Post

That's a nice screen, Jay, and that palette is just popping. It reminds me of Joe's old stuff from AkttH (I think it might be the same palette, actually), and it's nice to see something using it again. I think the screen would be better off if you gave the rivers a few more curves, though.

IPB Image
Here's a shot from the starting village of THP. Supindahood made us some more fitting houses, considering the recent changes we've been making to the game. Look familiar, anyone? icon_razz.gif

Wow...that's all I can say! Good flow. Nice colors. Very village feeling. Although, the top of the stairs end abruptly. I think you should fix it a bit. Then it will all be perfect! icon_thumbsup.gif

Edit- You used the dirt tile at the bottom of the stairs instead of the grass. Fix that too icon_razz.gif
The brown AND gray chimney looks a bit weird, I admit.
QUOTE(Keiichi123 @ Jan 10 2013, 01:20 PM) View Post

I got that same feeling. The houses look like Hobbit holes. That's pretty awesome!

Here's a screen from my field map that's still in progress. It's nothing special, but I think it looks pretty good. But I would like your guys opinions on it.
IPB Image
So what do you guys think? Anything that can be improved?

I love the colors! The design is a bit random, however. The grass is recolored wrong and there are better MC treetops that were recolored that you can use. Look for a thread I made somewhere in the Developers Exchange. It's in there somewhere!
Also, the flowers look disgusting. Pick a different palette, maybe?

Edited by Jared, 11 January 2013 - 12:12 AM.


#4093 Tree

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Posted 11 January 2013 - 12:14 AM

QUOTE(Shane @ Jan 10 2013, 11:50 PM) View Post

The grass is a little too bright and yellow-ish, looks like dead grass kinda, and the tall grass looks washed out in my opinion. But I like the design. icon_thumbsup.gif icon_thumbsup.gif

EDIT: Here is Giggidy's recoloured version of the tMC tall grass for DoR.

IPB Image

Thanks! But the grass tiles I'm using there are the same tiles you gave me. I agree that they are too bright. But I don't really mind that right now. I'll probably recolor them later, but it's not a priority at the moment.

#4094 Shane

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Posted 11 January 2013 - 12:17 AM

I think the bases of the tall grass are miscoloured. Maybe it's just me seeing things though. icon_razz.gif

#4095 Tree

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Posted 11 January 2013 - 12:24 AM

QUOTE(Shane @ Jan 11 2013, 12:17 AM) View Post

I think the bases of the tall grass are miscoloured. Maybe it's just me seeing things though. icon_razz.gif


Yeah, I think that's the problem. I'll fix that right now. Thanks for pointing that out!

Here's the edit. I think it's already an huge improvement.
IPB Image


QUOTE(Jared @ Jan 11 2013, 12:06 AM) View Post

I love the colors! The design is a bit random, however. The grass is recolored wrong and there are better MC treetops that were recolored that you can use. Look for a thread I made somewhere in the Developers Exchange. It's in there somewhere!
Also, the flowers look disgusting. Pick a different palette, maybe?

I was also thinking that the design was kinda random while making the screen, but also thought that it wasn't to big of a problem. Nature doesn't have rules on design. Things just occur naturally. It's hard to depict that with 32-bit graphics, but I try to have my own natural style.

Also, I forgot that I recolored the grass to make it brighter because it just looked horrible in the palettes I was using. The tree tops have been a problem for a long time. I just started ignoring it. But I can't keep ignoring it if it's truly a problem. (A very small problem but still)

And I have absolutely no idea what you are talking about with the flowers. Literally no idea. I don't think it's the palette. Please explain.

Edited by Keiichi123, 11 January 2013 - 12:28 AM.



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