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The Official Quest Screenshot Critique Thread


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#4051 Xenix

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Posted 05 January 2013 - 08:34 AM

I know. I haven't made a palette yet. But I will as soon as I can. icon_smile.gif

#4052 kurt91

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Posted 06 January 2013 - 04:03 AM

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A very early version of one of the central screens of my new quest. Just as my last one was learning how to make an exploration-themed area focused on backtracking and such, this quest is to learn about the enemy editor as well as being able to customize Link as you play, and whether the concept works well. Let me explain...

The quest takes place in a tower. Each floor features four gladiator arenas, accessed through the central hub. The warps are color-coded. The blue portal will take you to the easiest arena on the floor, and the difficulty ascends through green, yellow, then red. Every arena you complete will reward you with a Small Key.

Above the warp hub, you'll find five locked doors all lined up in a row. These are for your keys. If you're paying attention, you'll realize that while there are five doors to unlock, you only receive four keys per floor, and these keys are only good for that floor. This means that there will always be one door on each floor that you will not be able to open.

Of the five doors, one contains a new weapon/tool, such as the Boomerang, Ladder, etc. One door will lead to a Heart Container, while one leads to a mere Piece of Heart, and one leads to a single-use Potion. The final door will be empty, a false prize that the player will always hope to avoid.

The fifth arena on each floor is placed in a room of it's own, to ensure that the player does not enter it until they are ready. The final battle in this arena is against a boss, and victory will net the player with the Big Key, able to open the doorway leading to the next floor. The fifth arena is not locked or restricted in any way, so adventurous, risk-taking players are more than free to skip the initial four arenas and their potential prizes and jump straight at a shot to ascend the tower further.

Basically, the point is that no two run-throughs of the quest will ever result in an identical set-up for Link. Unless the player does something to cheat the system or take notes on what items are hidden behind which doors for future playthroughs, Link in inevitably miss out on potential upgrades or equipment, forcing the players to be unable to rely on their typical strategies or favorite weapons. Also, the ability to skip the initial arenas of every floor creates a potential for speed-running. Do you sacrifice the time you could save by fighting the first sets of battles for a safer boss sequence, or try and save time and head straight ahead on a suicide charge against a boss?

Anyways, about the picture. I'm not happy at all with how the warps are laid out, but I can't think of a better way to do them. Any feedback or ideas on a better layout would be great.

#4053 runa

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Posted 06 January 2013 - 12:06 PM

Looks interesting icon_biggrin.gif

#4054 /M/

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Posted 07 January 2013 - 03:09 PM

QUOTE(Sepulcher @ Jan 4 2013, 10:22 PM) View Post

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Sepulcher, I went ahead and made a palette you could use for that area. I do not have the tileset on my computer so if you want to use it and there's something that needs to be edited, let me know.

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#4055 Xenix

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Posted 07 January 2013 - 03:23 PM

I like it, but I don't know if it would suit the area. It kind of looks like someone sprayed blue dye into the air. I'll try it out though. icon_smile.gif I'm sorry, I hope I'm not upsetting you. icon_frown.gif

#4056 strike

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Posted 07 January 2013 - 03:48 PM

I like /M/'s a lot better. It actually looks like a tropical area. Good job!

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#4057 Jared

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Posted 07 January 2013 - 03:50 PM

I like the colors /M/...but it's such an eyesore.

#4058 /M/

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Posted 07 January 2013 - 03:53 PM

QUOTE(Sepulcher @ Jan 7 2013, 03:23 PM) View Post

I like it, but I don't know if it would suit the area. It kind of looks like someone sprayed blue dye into the air. I'll try it out though. icon_smile.gif I'm sorry, I hope I'm not upsetting you. icon_frown.gif

Not at all. I'm a little rusty with making palettes, its been a while. The original palette had this.. very cloudy look to it and after editing it, it became more blue than gray.

Here's another attempt:

Original:
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Edit:
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#4059 Xenix

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Posted 07 January 2013 - 04:10 PM

Okay, I made another adjustment to my palette. I lined up all four for comparison.
Which do you all like better?
(My old one, my second one, the one that /M/ made me, and the new one I just made)
IPB ImageIPB ImageIPB ImageIPB Image

#4060 runa

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Posted 07 January 2013 - 04:17 PM

I like the new one you just made icon_smile.gif nice palette :3

#4061 judasrising

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Posted 07 January 2013 - 04:19 PM

QUOTE(Sepulcher @ Jan 8 2013, 12:10 AM) View Post

Okay, I made another adjustment to my palette. I lined up all four for comparison.
Which do you all like better?
(My old one, my second one, the one that /M/ made me, and the new one I just made)
IPB ImageIPB ImageIPB ImageIPB Image


I like the second one from you. it`s a good palette icon_biggrin.gif


#4062 Moon

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Posted 07 January 2013 - 04:22 PM

QUOTE(Sepulcher @ Jan 7 2013, 04:10 PM) View Post

Okay, I made another adjustment to my palette. I lined up all four for comparison.
Which do you all like better?
(My old one, my second one, the one that /M/ made me, and the new one I just made)
IPB ImageIPB ImageIPB ImageIPB Image
I can use?


#4063 Russ

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Posted 07 January 2013 - 05:25 PM

I really like the newest one. It's a nice compromise between the duller original and brighter /M/ ones. I'd only suggest you make the water just a bit brighter. It seems kinda dark, given the brightness. The ocean reflects sunlight really well, so it'll be bright, almost sparkly. Don't make it too bright (you want a happy medium between realism and OWMYEYESHURT), but not too dark either.

#4064 Xenix

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Posted 07 January 2013 - 05:35 PM

You mean this one, right?
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This was the newest one. This was the one on the far right.

#4065 Russ

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Posted 07 January 2013 - 05:42 PM

Yeah... although I swear, the water looks darker when the picture's side by side with /M/'s then it does separately. Dang you optical illusions. Ignore what I said, the water's fine.


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