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What did you accomplish in ZC today?


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#4051 Alestance

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Posted 04 May 2017 - 07:10 AM

I started on BS NPCs a while ago and here's what I got so far -- maybe they are useful to you.

 

Dunno yet. At the moment, NPCs are only in caves, and I'm using the standard guy-room things.

 

If I am going to do NPCs like that, I'd probably attempt to make them bigger. However, then I'd have to make all the other humanoid enemies bigger, too. It's a can of worms I don't want to consider opening yet. I'll keep you in mind if I decide to change NPCs.

 

bsdesertofmystery.png

 

Another update. What could it mean? Not that you'll be finding the Book of Mudora in this quest. Literature is for squares.

 

I also added two non-guy caves with some goodies inside. One has 50 rupees, and the other has a free small shield. I'm going to scatter 15 free small shields and 8 free magical shields around the 6 overworld maps. Both of these types of shields are edible by like-likes, and the mirror shield is not something you'll obtain until very late in the game. I'm also tempted to script a counter for how many shields you might be carrying, and, when having your shield eaten, in 15 seconds you will equip one of your spares, with a preference to magical shields. I'm considering limiting you to being capable of only being able to carry one spare of each shield, though.


Edited by Alestance, 04 May 2017 - 10:34 AM.

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#4052 Lüt

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Posted 04 May 2017 - 11:02 AM

Well, I think I did a fairly good job filling out this Minish Cap ice flower...

MinishCap-TempleOfDroplets-Flower-Filled

...especially considering this is what I had to work with:

MinishCap-TempleOfDroplets-Flower-Orig-2
 

I'm going to scatter [...] 8 free magical shields around the 6 overworld maps.

This does not bode well.

I'm also tempted to script a counter for how many shields you might be carrying, and, when having your shield eaten, in 15 seconds you will equip one of your spares, with a preference to magical shields.

This bodes a little better.

I'm considering limiting you to being capable of only being able to carry one spare of each shield, though.

This is somewhere in-between.


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#4053 Shoshon the Elegant

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Posted 04 May 2017 - 05:29 PM

Setup the bottom floor layout for Skull Woods. I still am working on decorating and adding some challenges, but it has something to work with. And yeah, that massive amount of combo flags does have to do with the gimmick.

ICgtcCSh.jpg

5sB1TCEh.jpg
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#4054 Lüt

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Posted 04 May 2017 - 07:54 PM

Looks like the Minish Cap ice pack's coming along OK:

 

zq-mcicetest-01.png

 

Few tweaks and it should be ready soon.


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#4055 Matthew

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Posted 04 May 2017 - 07:57 PM

That looks like it was hell to make :(

 

Looks nice though


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#4056 Lüt

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Posted 04 May 2017 - 08:23 PM

Moreso than I ever imagined.

 

Turns out, not only were there a number of missing pieces that I had to manually fill in, but there were actually two sets of ice - the first for the standard room areas, and the second with the additional outline for water edges and pit borders (you can see at the tops of the first and third combo columns).

 

To top it off, it was only when I began putting together the tiles that I realized how jagged and choppy they were, so of course I had to go in and make an alternate smooth-flowing version of the tiles. And additional variations of the flowers so that they had more placement versatility. I'll leave the original tiles in case people want "true" MC ice though.


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#4057 Hari

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Posted 04 May 2017 - 09:24 PM

I pretty much finished the starting area of my new quest.

 

L4Fa9R0.png

 

I am going to be adding NPCs soon, and I might make a custom palette for this area. Now that I have the starting area made, I am going to script some cutscenes for the beginning of my new quest. The structure at the top is supposed to be a little shrine where the first sword and shield available in my quest are located. I'm not quite happy with how that looks, and I will probably revise it sometime in the future.


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#4058 cavthena

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Posted 05 May 2017 - 11:21 AM

Now this is just me but I would maybe replace the first ladder with a cave that leads to the second ladder. This cave would be a "Hero's Cave" that introduces a few basic mechanics and sets the overall difficultly curve. Where the player can play around until they get use to it. Unless you have this planned elsewhere but I personally think it's important to include that kind of area at the beginning.

Otherwise this looks pretty decent.
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#4059 Avaro

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Posted 05 May 2017 - 11:59 AM

Nice map Hookshot! Usually it's fine when road tiles go across grass transitions and into green grass.


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#4060 Alestance

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Posted 06 May 2017 - 09:38 AM

I finished remapping The Eagle, and everything is done with it, save a new version of Aquamentus, which will come later. I also added one more secret cave.

 

Furthermore, I released demo 0 of Thunderbird, its unpassworded, so feel free to dig around inside.


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#4061 Orithan

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Posted 07 May 2017 - 07:26 AM

Been getting some background work done. Been writing up a script documentation to help others investigate my code in case I need to give them access to it.



#4062 ywkls

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Posted 07 May 2017 - 03:07 PM

Set up a method in my Metroid project whereby the ice beam platforms persist even after you leave the screen. It only took forever to make, test and retest... for a time, I thought I was going mad because some very simple routines were not having the results that I intended.

 

Then... I found a workaround and after a very short period of time conquered it. The universe has bent to my will! (Lightning crackles...)

 

Point being, I almost feel that if I can do this; I can do anything.



#4063 Shoshon the Elegant

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Posted 08 May 2017 - 11:55 AM

Connected Lost Woods to the bottom floor of Skull Woods.

 

Started planning for the top floor of Skull Woods.

 

it's coming along

 

 

Spoiler
Spoiler


Edited by Maikeru D. Shinigami, 08 May 2017 - 11:56 AM.

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#4064 Shoshon the Elegant

Shoshon the Elegant

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Posted 10 May 2017 - 12:55 PM

I laid down the walls of the top floor of Skull Woods and decided on the basic design pattern for the area.

Also set up level 1 deku scrub enemies and turned deku scrubs into an Eyeball, 4-Way type combo to use for NPCs.

Edited by Maikeru D. Shinigami, 10 May 2017 - 12:56 PM.


#4065 Alestance

Alestance

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Posted 11 May 2017 - 07:21 AM

I added in one more overworld secret on the map I just completed.

 

I also drew these:

 

unknown.png

Yuga, flawless flawless Yuga...


Edited by Alestance, 11 May 2017 - 01:48 PM.

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