I think the outlines are fine; some Z1 sprites do have outlined segments. ![]()
A Sprite A Day Keeps the Rust Away.
#391
Posted 18 September 2014 - 06:47 AM
#392
Posted 24 September 2014 - 03:02 PM
Since today is my birthday, I'm giving YOU something special!


(enlarged for better viewing)
A few months ago, I NES-ified the LTTP Big Key, and it wasn't long until after comparing it to the default Boss Key in ZC, that key looked... well, wrong. Not that I have anything against that key though... ![]()
If the developers would like to add this key in future versions of ZC, go right ahead.
- Koh likes this
#393
Posted 24 September 2014 - 06:46 PM
Good work. Very good work.
Hoping to see more.
- HavoX likes this
#394
Posted 24 September 2014 - 06:48 PM
Happy Birthday HavoX, good sprite you got there! ![]()
- HavoX likes this
#395
Posted 28 September 2014 - 08:41 AM
->
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Personally, I'd just replace the 32x32 clusters with tree tiles that take up a 32x32 space, and are layered atop one another. The clusters of small shrubs are fine, but that's just what I'd do for a better overall visual. But, since I just took the existing tiles and updated them....
Edited by Koh, 28 September 2014 - 08:52 AM.
- Jared, Astromeow and HavoX like this
#396
Posted 28 September 2014 - 11:22 AM
#397
Posted 28 September 2014 - 12:13 PM
I just thought the layered shrubs would look a lot better than a bunch of repeating single shrub tiles. The dirt could really use some detail, but I'm unsure on what texture would be the best. Honestly though, since it appears everywhere, and there's not a single patch of grass in the original, it could be just about anything that's not desert. Maybe I should've scaled the shrub up, redrawn it for it to be a real 32x32 tile, and made an enhancement off of that...
Edited by Koh, 28 September 2014 - 12:13 PM.
#398
Posted 29 September 2014 - 08:48 AM
For those of you that prefer the default ZC Boss key over the new one I posted, I made some minor touch-ups to it...

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Now I think it looks much better, but I'll leave that up to you. ![]()
@Koh; great job! Not too shabby at all!
#399
Posted 12 October 2014 - 12:43 PM
It's been a while since I've sprited. I kinda felt like doing the rest of the walking for Link today, as well as preparing his alternate colors. I was just updating the default poses btw, so there's no jumping or swimming or any of that. I don't even have those graphics. Holding items is missing currently.

It all look good? This is free to use, naturally, as it's fan material. Just give credit where it's due, please.
Edited by Koh, 12 October 2014 - 12:44 PM.
- HavoX likes this
#400
Posted 12 October 2014 - 12:52 PM
Looks great! ![]()
One tiny gripe I have though is the way Link holds the small (and Magic) shield while he is facing right (it looks like he's holding it with his fingertips). Perhaps if you tried moving the shield one pixel to the left... just saying. ![]()
Edited by HavoX, 12 October 2014 - 12:53 PM.
- Koh likes this
#401
Posted 13 October 2014 - 08:37 PM

This text serves to satisfy appending additional text to what would otherwise be an image-only post.
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#402
Posted 13 October 2014 - 08:56 PM
Very pretty. For the sake of all that is good and righteous, keep it up.
- Astromeow likes this
#403
Posted 17 October 2014 - 10:35 AM
Just reminding u to keep your good work up
#404
Posted 17 October 2014 - 05:07 PM
I'd be able to if all this college work wasn't holding me back. If it's not Accounting, it's Professional Workforce Development II. I wanted to tackle some enemies next.
#405
Posted 18 October 2014 - 09:26 AM
I'm not sure why the default Lens of Truth looks like a magnifying glass, so I decided to fix that:![]()
![]()
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I also made an alternate version:![]()
![]()
(enlarged for better viewing)
One thing to note, I did use the Lens from Warlock's Assorted Sprites as a base, so credits go to him.
I also did an NESification of the BS Book of Magic/Bible, but I don't feel like posting it right now.
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