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The Legend of Zelda: Spirit Tracks


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#391 Fabbrizio

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Posted 04 January 2010 - 07:22 PM

QUOTE(ZebraStallion @ Jan 4 2010, 06:21 PM) View Post

Honestly, I didn't like the train... It would be about 10x better if they made it faster.

I thought that as well, but I guess it doesn't really matter to me because I still find the rest of the controls pretty doable.

#392 Russ

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Posted 04 January 2010 - 07:26 PM

I like the train. I wish it would go faster, but I still like exploring the overworld, finding all the rabbit, all the hidden stuff, etc. Plus, ZS, what do you do when you hear the demon train music and find yourself surrounded because you weren't paying attention.

#393 ZebraStallion

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Posted 04 January 2010 - 07:42 PM

QUOTE(Russ @ Jan 4 2010, 06:26 PM) View Post

I like the train. I wish it would go faster, but I still like exploring the overworld, finding all the rabbit, all the hidden stuff, etc. Plus, ZS, what do you do when you hear the demon train music and find yourself surrounded because you weren't paying attention.

The demon trains aren't there anymore for some reason. icon_shrug.gif

#394 Russ

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Posted 04 January 2010 - 08:15 PM

They aren't? That's strange. Too bad, those are my favorite part of riding the train. Especially just getting as close as possible to them, then getting away at the last second. Once, one of those homing ones was chasing me (the ones that can turn around), and I was running away in reverse and managed to stop at a station just before it crashed into me. Not that was fun. icon_razz.gif

#395 William

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Posted 04 January 2010 - 08:27 PM

This game looks coolio, but I was never much of a fan of Phantom Hourglass. I hope this one's better.

#396 Russ

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Posted 04 January 2010 - 09:59 PM

It's better. Much better. It improves every single problem PH had and makes it 100 times better.

#397 William

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Posted 04 January 2010 - 10:18 PM

QUOTE(Russ @ Jan 4 2010, 09:59 PM) View Post

It's better. Much better. It improves every single problem PH had and makes it 100 times better.

Really? I might just have to get it then. icon_razz.gif

#398 Russ

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Posted 04 January 2010 - 10:38 PM

Yes, definitely get it. It's worth it.

#399 MoscowModder

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Posted 05 January 2010 - 04:39 AM

I've finally got it, and I've come a long ways. However, I'm stuck on that STOOPID 4th duet. How on earth am I supposed to get it right?

Edit: NO WAY! I beat it by... {warning: cheap secret!} playing the first two notes over and over. HA!

Edited by MoscowModder, 05 January 2010 - 06:09 AM.


#400 Russ

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Posted 05 January 2010 - 10:36 AM

What!? Cheepo.

Honestly, so many people have problems with the duets. But why? They're pretty easy. Just hit the right notes, and keep in rythm (which isn't really hard, except for the last one).

#401 octorok

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Posted 05 January 2010 - 12:08 PM

I just beat the Ocean Temple, and I have to say I enjoy the game a lot... I don't enjoy Zelda as the Phantom, it's silly controlling 2 people at once. And I really don't like the train as much as the boat. I don't know man... I wish I could've gotten a horse to ride around on instead of a stupid train. Ugh.

#402 Adem

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Posted 05 January 2010 - 03:14 PM

I'm stuck with the Lost At Sea sidequest...I can't get the Dark Ore delivered with more than 3. I used warp points, and defeated all enemies without getting hit. Am I doing something wrong?

#403 Moonbread

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Posted 05 January 2010 - 03:54 PM

Take the cave south of the mine. Remember, the ore melts in sunlight, so take use of caves.

#404 Adem

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Posted 05 January 2010 - 04:42 PM

QUOTE(Prospekt @ Jan 5 2010, 03:54 PM) View Post

Take the cave south of the mine. Remember, the ore melts in sunlight, so take use of caves.

I did use the cave. That's why I'm so confused as to why I can only get to the Trading Post with 3 or less.

#405 Moonbread

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Posted 05 January 2010 - 05:00 PM

Take a left when you get to the intersection after the maze, and use the warp gate there... at least, that's what I assume. Here's what I did.

1.) Go all the way southwest from the location of the mines, and use the warp gate that warps you to the snow realm.
2.) Use the next warp gate close by that's southeast of your location, and you're directly south of the trading post.
3.) SAVE AND QUIT. This is important. Essentially, think of it like this. Each piece of ore that depletes goes up in a decimal. When you're at 10, you're technically at 10.99, and it goes down from there. Once it gets to 9.99, then it's 9. Well, if you save and quit at this point, you should have six, but it should've been a good bit after you got to six that you got to the warp gate. Saving and quitting will reset it back up to the figurative 6.99. Then, draw the path to Linebeck's, and you'll make it just on time.


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