If it matters at all, I had been trying to play one of her old quests back on RC3, and hit a glitch where I couldn't swim through a doorway. I sent her a PM about it, and she said something about how she couldn't give me the password because she couldn't remember it anymore. It's entirely possible it's not just some sort of attitude preventing her from sending you the password for the original quest.
Anyways, I don't mind the tileset you're using, except that the points where the water meets the land doesn't quite match up correctly. Do you have any alternatives you could use? I'm rather fond of the redrawn GBC ocean tiles that were redrawn to fit into Pure/DoR. Also, while this is more a matter of opinion over misplaced or mismatching tiles, I don't really like the cliff graphics you use for the upper areas. Would it work to use the detailed stone ledges like what you're using near the water for all of the cliffs, to make them match a bit more?
It seems like a lot of complaints about the tileset, but they're pretty minor. It looks really nice the way you're doing it now. If I could request something, though, could you possibly show the original screen as a comparison when you post a new picture? I don't think I've played this one, so it would be nice to compare the originals to what you're doing.
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EDIT: Got ninja'd by you when I was writing this, and wanted to mention something you brought up in your post...
I kind of like the idea of updating older quests to work better with the new features in 2.5. I'm kind of curious, if Peteo and DFW were to either re-make or update Lost Isle to utilize the new features, what changes they'd make. Personally, I'd love having actual arrows as well as map markers to show where to go next placed on the minimap.
(Kind of going off-topic now, considering this is a screenshot thread. Next post I make, I'll put up a screenshot of my new quest. I'd put one up now, but I don't actually have any taken yet.)
Edited by kurt91, 03 January 2013 - 08:09 PM.