So I bought ALBW tonight for $28 (great deal if you ask me) and played as far as the villain intro. I was worried that re-using an overworld would be a gimmick, and in a way, it probably is, but damn did I get excited when the intro showing Hyrule Castle popped up! I guess Nintendo can still sell us old stuff. Well, not Link sleeping at the start, I'm tired of that trope, but still, visiting Sanctuary and hearing the revamped music was a big deal to me, thrilling in fact. Interesting to see the Triforce cross, since Nintendo has gone back and forth on censoring religious-like imagery. The torchlight effects in dark caves looked great, and I'm getting a vibe that this game might have some decent enemy challenge for a change, fingers crossed. The camera angle and "tile pattern" has some resemblance to PH, but everything here feels like such a far higher quality production in visuals, detail, music and control- excited to see what's in store.
Oh, and I finally went back to using my real name instead of Link, like I did when I started playing Zelda. It makes it more fun, interesting and feels personally relevant, more like I'm in the adventure, which is what the developers intent is, I feel. They always talk about Link being the player, and your connection to the world of Hyrule. Sure I had about a ten plus year period where I called my character Link, but that feels so bland and boring to me now, always a generic hero name, much more fun to have my identity tied into the game I feel.
So far Buzz Blobs don't even buzz though, which is disappointing. Oh, and a certain mask in Link's house being a mere decorative easter egg is way too far-fetched, I guess it's there to tease a game that was in development, but...
Edited by Cukeman, 29 August 2016 - 02:08 AM.

