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Official "What video games are you playing right now?" topic


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#3976 Dark Ice Dragon

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Posted 19 August 2016 - 03:47 PM

I'm replaying some games for ps3 I had finished only once or twice , it is now the turn of fariy fencer f,  i want to find the two furies that I missed last time.

I want also want replay to "the witch and the hundred knight" and "time and eternity", i want the platinum for both

still not replay to Faiy Fencer but got the platinum trophy of the witch and the hundred knight.

Now i'm doing a new game + of "Legend of Heroes : trails of cold steel"  isa good  game but i really wanted a way to skip some events...some are really too long 



#3977 Anthus

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Posted 19 August 2016 - 05:34 PM

Finally got my hands on AM2R. It's really fun. Starts off slow but once you get into it, it picks up. I'm using a 360 controller, and my only wish is that there is a way to set the joystick dead-zone cause my aiming is all over the place, and the 360's d-pad sucks. I really like the SM style beam options too. Customizing my beam was one of my favorite things in that game.

#3978 Nicholas Steel

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Posted 19 August 2016 - 10:32 PM

AM2R lets you adjust the deadzone... (or it did in v1.0)


Edited by Nicholas Steel, 19 August 2016 - 10:32 PM.


#3979 Anthus

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Posted 19 August 2016 - 11:40 PM

AM2R lets you adjust the deadzone... (or it did in v1.0)


Really, where cause I want to. I've sort of got used to it now, but I wouldn't mind tweaking it.

Also, it's really fun to space jump around while still blasting a metroid with missiles while not landing. I really love the space jump mechanics more in this than in any official 2D Metroids. Feels so free and fun to use.

#3980 Nicholas Steel

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Posted 20 August 2016 - 12:04 AM

Settings > Controls > Joypad Controls



#3981 Anthus

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Posted 20 August 2016 - 10:06 AM

Oh, okay. I looked through the settings but my controller was off so I never bothered checking that.

#3982 The Satellite

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Posted 24 August 2016 - 02:26 AM

I've started to play a Genesis game called Crusader of Centy, and have made decent progress. It's a Zelda-like game in the sense that it has an overhead perspective and you have a sword, but instead of an overworld, it has a world map to different areas. The graphics are nice, the music is good, the story is simple but has its own charm... it's a fun little game. I especially like this little animal buddy system that you have, where you can recruit animals to your team to have certain effects, such as a cheetah that enhances your run speed, or a penguin that adds an ice effect to your attacks. It's pretty fun.

 

Not without its faults though. The hit detection on the sword, for instance, is a little undesirable; there seems to be a specific sweet spot about midway on the sword's length. If the enemy's too close or too far away (even if the sword's still actually touching the enemy), it won't take damage. The sword swing arc is also kind of awkward; think of a typical sword slash in ZC when facing up or down. Note how it comes across Link's body in an effective arc. Not so here; it's a mere 90-degree arc that begins from the side and ending in front of him. It's like the ALttP sword slash if it stopped halfway. If they had simply shifted the arc so that it came across his body, it would be a lot less unwieldy.

 

Also fix the bad hit detection.

 

Then there's the exploration... or lack thereof. Zelda games are about exploration and adventure, but so far the individual areas are generally linear strolls through an area, with the occasional puzzle. The closest thing to exploration I've discovered so far is an area that requires some backtracking to hit some switches to open the paths forward. There's admittedly a cool gimmick in the area apart from that, but it too can be a little tedious.

 

Despite that, I'm still enjoying the game due to its stronger aspects.

 

... I'll finish that Zelda mini-marathon someday soon, I swear. Before Breath of the Wild comes out. Maybe.


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#3983 runa

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Posted 24 August 2016 - 02:42 AM

Been playing through classic Mega Man games as well X, X2 and X3. Already got through 1-6 on the NES, Wily Wars on Genesis, 7 on SNES and then 2 fangames called Rockman 7 FC (Megaman 7 on the NES) and Street Fighter x Mega Man :D



#3984 Nicholas Steel

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Posted 24 August 2016 - 12:46 PM

Should be getting 3D Dot Game Heroes in the mail soon...



#3985 Dark Ice Dragon

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Posted 24 August 2016 - 02:16 PM

I've started to play a Genesis game called Crusader of Centy, and have made decent progress. It's a Zelda-like game in the sense that it has an overhead perspective and you have a sword, but instead of an overworld, it has a world map to different areas. The graphics are nice, the music is good, the story is simple but has its own charm... it's a fun little game. I especially like this little animal buddy system that you have, where you can recruit animals to your team to have certain effects, such as a cheetah that enhances your run speed, or a penguin that adds an ice effect to your attacks. It's pretty fun.

 

Not without its faults though. The hit detection on the sword, for instance, is a little undesirable; there seems to be a specific sweet spot about midway on the sword's length. If the enemy's too close or too far away (even if the sword's still actually touching the enemy), it won't take damage. The sword swing arc is also kind of awkward; think of a typical sword slash in ZC when facing up or down. Note how it comes across Link's body in an effective arc. Not so here; it's a mere 90-degree arc that begins from the side and ending in front of him. It's like the ALttP sword slash if it stopped halfway. If they had simply shifted the arc so that it came across his body, it would be a lot less unwieldy.

 

Also fix the bad hit detection.

 

Then there's the exploration... or lack thereof. Zelda games are about exploration and adventure, but so far the individual areas are generally linear strolls through an area, with the occasional puzzle. The closest thing to exploration I've discovered so far is an area that requires some backtracking to hit some switches to open the paths forward. There's admittedly a cool gimmick in the area apart from that, but it too can be a little tedious.

 

Despite that, I'm still enjoying the game due to its stronger aspects.

 

... I'll finish that Zelda mini-marathon someday soon, I swear. Before Breath of the Wild comes out. Maybe.

 

That is one of my favorite games of the Genesis! i play it again a month ago, i'm agree whit your comments, i want just add that after half game the story will become more deep.



#3986 The Satellite

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Posted 24 August 2016 - 10:57 PM

Finished Centy. In the end, I'm gonna have to say it's kind of average at best. It felt like it needed a little more polish overall, in the engine and physics mainly. Other than the sword thing, I felt like any surface where you can fall off the edge was a bit too slippery sometimes. It made platforming a little tedious at times. And, while the animal companions were neat, it was a little annoying often having to switch them around. While the puzzles that require them are often good, there's often a lot of back-to-back switch-ups that really just tend to slow things down a bit. There were also a handful of moments where the hints were just way too cryptic, or a puzzle solution was obtuse; would you ever think to throw your armadillo companion into a bottomless pit to use as a stepping stone?! I only tried it because I just had to make sure that wasn't what they wanted me to do.

 

It was.

 

In the end, I'd say it's worth trying, but nothing to write home about. It's charming in its own way, even if the story, while it tries to be interesting, ends up falling flat; I'm reading that it apparently fared better in the European translation. Hilariously, the theme of the story is very close to Undertale... far different execution though, I assure you.



#3987 thepsynergist

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Posted 25 August 2016 - 12:06 AM

I've really been enjoying No Man's Sky.  There are a few annoying bugs that I've learned to deal with, like falling through the world if you leave your ship to quickly, or some elements not mining (i've figured out this is more to do with my computer being almost 9 years old (graphics card is only 4 years old)), so I need to be patient and let the landscape load more.

 

I'm just happy the game can run on my computer at all.  I found a decent mod that lowers all the intense shaders and disables shadows so I can play it at a fairly solid 30 fps.  I'm just thankful I can play modern games at all.



#3988 The Satellite

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Posted 26 August 2016 - 08:07 PM

And I finally sat down and finished off Phantom Hourglass. I mean, all in all, it's honestly still a pretty fun game, if not stylistically a little bland. The touchscreen controls work, but can occasionally be unresponsive or finicky; fortunately, it's rare that you find yourself in any trouble in this game. There's a lot of really fun moments and puzzles in the game too, and it makes the entire experience quite enjoyable.

 

At the same time, it does have its shortcomings... Like the dire lack of music. The only times actual music play outside of cutscenes are on certain islands, sailing the sea, during enemy encounters at sea and certain scripted enemy encounters, inside houses, and during boss fights. And most of these are lackluster anyhow. Linebeck and Oshus have good character themes, but otherwise, the soundtrack is very underwhelming.

 

There's also a fair bit of tedium, coming from repeated instances of two elements: Ciela yapping too much and event cutscenes. For some reason, I never remember how egregious Ciela's commentary is, but it's up there with the other bad helpers in terms of pointing out the obvious. It gets really bad when she points out something you just saw or can easily see, like an open book on a table you need to read despite having seen multiple such books by now. Yes, thanks, like I was going to ignore it and the other four important-looking books sitting there. Shut up.

 

Event cutscenes: Any time you trigger something that opens a door, lowers spikes, or douses a flame barrier. They last way too long, and in many cases you trigger multiple at once, meaning you have to watch each individual action. I just want to get on with the quest! I can see the barriers are gone! What compounds this is the fact that the game is really fond of throwing them in conjunction with rooms that seal you in to fight a few monsters before you can proceed. A Zelda staple, but you know why it doesn't work here? Because of the aforementioned cutscenes. In other games, you walk in, door seals, you kill the enemies, the doors open, and it goes by fast. If they stopped and pointed at every door that unlocked and lingered there longer than it should, I'd hate these encounters in other games too.

 

I'd have a higher opinion of this game if it weren't for these problems. As it stands, I can't really call it much more than a fun romp but ultimately inferior to most titles in the series.

 

Can't talk about Phantom Hourglass without talking about the Temple of the Ocean King though. And as always... I still like it. Some individual moments in the temple are a little tedious but the overall journey is quite fun and keeps you on your toes. I do very much appreciate the midway skip later on in the game, and especially the ability at the end of the game to kill the Phantoms; one of the most satisfying elements in the entire series if I'm honest. So yes, I like this element. Not sure I'd want it revisited, but I like it as it is.

 

Spirit Tracks time.


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#3989 Fiyaball

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Posted 28 August 2016 - 09:37 PM

Decided to play Radiant Historia some more. Fun game, even though they don't prepare you for bosses that well.



#3990 Cukeman

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Posted 28 August 2016 - 10:37 PM

...

Spirit Tracks time.

 

God be with you  :worried:


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