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The Official Quest Screenshot Critique Thread


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#3961 -DuCkTApE-

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Posted 30 December 2012 - 10:31 PM

QUOTE(Theryan @ Dec 30 2012, 09:02 PM) View Post

I think there's a little too much contrast between the walls and the white lanmola things(I think that's what they are). Try making the dungeon colors a little lighter or making the ice and stuff a little darker. As for design, its a solid classic dungeon screens. No complaints for that department.



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#3962 Mani Kanina

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Posted 31 December 2012 - 11:12 AM

ah, uh. Actually I have no idea what people are to think it is. :V

Those are animated and sway left and right at all time and go above all layers. They go black in dark rooms too and was added with the intention of making the place feel more... cold. :V

#3963 Jay

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Posted 01 January 2013 - 02:03 AM

I want to wish all a happy new year !

Also this is a 1st dungeon screen officially, I want it to look like this !

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Edited by Jay, 01 January 2013 - 02:18 AM.


#3964 runa

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Posted 01 January 2013 - 02:59 AM

That looks cool, Jay!

#3965 runa

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Posted 01 January 2013 - 10:32 AM

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#3966 Ica

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Posted 01 January 2013 - 11:31 AM

QUOTE(Hatsunem64 @ Jan 1 2013, 01:32 PM) View Post

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I like the design, but I believe it would beneficial to the screen if you brought the building structure a combo down.
The pallet is also very nice, however the white looks a bit too dull.

#3967 strike

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Posted 01 January 2013 - 11:33 AM

Good screen! I think you need to put more gray on the pillars so that it looks like the pillars were covered in snow. Right now it looks like every thing's white for no reason. I like the atmosphere of the shot. It looks still and quiet. I also like how the tree tops are covered in snow. icon_thumbsup.gif

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#3968 Cereal Guy

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Posted 01 January 2013 - 12:25 PM

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Portomus Shades

#3969 Sheik

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Posted 01 January 2013 - 12:52 PM

QUOTE(Cereal Guy @ Jan 1 2013, 06:25 PM) View Post

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Portomus Shades

Well, I am remided a whole lot of Joe123's aKttH. Which had an area called Potamus Field (or something that rings very similar) and pretty much exactly the same subscreen. :l

That aside, the screen feels kinda empty.

Edited by Sheik, 01 January 2013 - 12:53 PM.


#3970 Theryan

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Posted 01 January 2013 - 12:56 PM

QUOTE(Cereal Guy @ Jan 1 2013, 12:25 PM) View Post
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Portomus Shades

What's up with the big chunk of land at the bottom right? If it doesn't serve any purpose, you should probably just get rid of it.
The trees to the left also look a little unnatural as is. Trees don't usually grow in such a uniform manner.
The screen should be bordered with more than just a fence to make it look more interesting.
Finally, the ground could use some decoration combos. DoR is loaded with them, but it can be a tough tileset to get used to.


#3971 Russ

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Posted 01 January 2013 - 02:48 PM

QUOTE(Cereal Guy @ Jan 1 2013, 09:25 AM) View Post

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Portomus Shades

As the guy who came up with the name "Portamus" for KttH... I can't help but notice a bit of similarity there. But looking past the name, I'm not a big fan of the screen. The trees line up far too perfectly, there's no ground detail, and the cliff and warp tile all seem very random an-

Wait a second. The R button's marked Leaf. That's... actually the KttH quest file. How exactly did you get that? icon_eek.gif

#3972 Cereal Guy

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Posted 01 January 2013 - 04:01 PM

I found 4 years ago .. I do not remember where I got it. but I have the game intact, is the latest demo

#3973 Russ

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Posted 01 January 2013 - 04:22 PM

Okay... well, as one of the game's co-creators, I'd like to ask that you not actually use it as a base for making your own quest. You can feel free to rip graphics or scripts or whatever you like from it, but I'd rather you not actually build your own quest over the file.

#3974 Eddard McHorn Van-Schnuder

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Posted 01 January 2013 - 04:32 PM

QUOTE(Russ @ Jan 1 2013, 10:22 PM) View Post

Okay... well, as one of the game's co-creators, I'd like to ask that you not actually use it as a base for making your own quest. You can feel free to rip graphics or scripts or whatever you like from it, but I'd rather you not actually build your own quest over the file.

Dude... AkttH was supposed to be available from the beginning. In fact, we even encouraged people to use the demo as a starting point! Me and Joe never did release the work we did on it after the demo, I think, but still, he already has full permission to use this stuff.

#3975 Russ

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Posted 01 January 2013 - 04:35 PM

Oh. I didn't realize that, or maybe I've forgotten. Either way, ignore what I said, use it all you want.


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