Twilight Princess down. This is a game that started to see a few more instances of silly attempts to keep you on track, or enter an area a certain way. Like that odd barrier in Faron Woods that requires you to hop it with Epona in order to chase down Talo. Why is it there? You don't need Epona anywhere else. And Talo got over it just fine, why couldn't we? Yeah yeah, it's used as a device later for Ilia to blame Link for hurting Epona by hopping fences, but they could have just done something different. Like she took Epona to the spring to bathe her in the morning that you needed to go, and you met her there, and then the Bulblins attacked.
And I get Kakariko having locked gates, but why one blocking off Lanayru from south Hyrule Field? Why can't Midna just say "Not this way Link, the other way," and refuse to let you into that Twilight? For that matter, how cool would it have been if the game let you pick to save either Lanayru or Eldin first?
But despite this, the game's still a ton of fun to play. It has a few minor bugs, but it controls very well and smoothly, and that goes a long way towards a fun experience. And as far as cinematics go, this game might be the best in the series in that front. Each cutscene is framed well and intriguing, and the dialogue speed is nice and fast too so it never feels like you're being held hostage by the story, regardless of whether or not you skip the cutscenes; after Ocarina of Time's tedious cutscenes, this is a very welcome experience.
On that note, I made sure to skip nearly every cutscene that was just showing off the environment or room I walked into. These are annoying, mostly the ones that show you the result of your work that you could clearly see without the cutscene. A chest spawning is fine... though it could be faster. And I don't need to be shown something I could easily find just by exploring, like that there's something on the other side of that door I haven't gone into yet. Though really, these are the only sources of tedium in the entire journey. And the postman I suppose.
The dungeon design is great in this game. They all flow pretty well, are generally clever, and are quite fun to play through. There's a handful of times it can feel a bit fatiguing, but the overall design is fun enough that I don't mind. As usual, Temple of Time and Palace of Twilight are the only ones that don't feel as interesting to me, with the former being too linear and the latter feeling like a missed opportunity. Really, the Twilight Realm itself. There's an entire realm that could be very interesting, and we only get to see this teensy area of it.
Really, the ending never felt climactic for some reason. Two small dungeons back to back, with nothing but a couple cutscenes in-between, coupled with a Ganondorf encounter that feels a little rushed, story-wise. Compare to Wind Waker and Ocarina of Time with the ascents through Ganon's tower. A Link to the Past, as well. Hell, even Zelda 1, with its labyrinthine home of Ganon. It feels more climactic than this.
But it's still a great game and I wouldn't hesitate to call it better than Ocarina of Time.
Covering a few small things... There are several moments where sidequests just feel like fluff, or at least parts of the sidequest, which makes them... not tedious, but not exactly exciting either. The overworld is great I think, there's a real sense of adventure and some things to discover, mostly chests and caves. Midna is the best helper so far, I've found; most of her dialogue relates to the environment and story more than how to solve puzzles, though she does have her moments there. She's a character more than she is a helper, and the game's speedy text helps alleviate any annoyances she may give off. That, and her character development is actually great.
Honestly, in the end, the only things I don't think are so good about this game are the graphics, music, or story. Sure, the game's framed well as a story, but the story itself is lackluster. The music is fine at times, but the instrumentation is kind of awful and it recycles a lot of compositions too many times I think. And the graphics... just didn't age well, and it's too dreary; needs more color at the very least.
But as a game? It's just too damn fun to play. I like it.
DS Zeldas, your turn.