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The Legend of Zelda: Breath of the Wild


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#376 Cukeman

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Posted 24 December 2015 - 03:48 PM

1) You can jump at will in Ocarina of time. You can hold Z, forward and attack to do a forward leap slash or Z, sidewards and Roll to do a sidewards jump! Or Z, Backwards and Roll for a back flip!

 

But those movements are built into the sword combat, they are for dodging or attacking. You can't jump forward (without attacking), you can't jump in place, and honestly the side-jump is strafing; to use it as a jump you have to point yourself 90 degrees away from the direction you want to go... (or 180 degrees for a backflip) the only move Link has that resembles a real jump takes place automatically, and only happens on the edge of a platform. It's... simply not the same.


Edited by Cukeman, 24 December 2015 - 03:51 PM.


#377 Shane

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Posted 24 December 2015 - 04:20 PM

Pressing an item button to jump isn't that skillful either lol.

 

Really, does it matter? The only difference is that jumping is limited to an item in the 2D Zelda titles. I would rather have jumping in Zelda U like in most 3D Zelda titles, if not how Skyward Sword did it. It would feel so ridiculous for Link to not be able to do jumping until he acquires a feather in a 3D environment. :P



#378 Koh

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Posted 24 December 2015 - 05:06 PM

Actually, it's more skillful than having it automatically happen, since the player would be responsible for timing as well as judging their distance, alignment and speed prior to the jump.  

 

Also, I think you're looking at it too one-dimensionally.  No one said he can't jump at all without the feather.  What if the feather actually just dramatically increases how high one can jump, because it makes them lighter (which, to me, would suggest it to be a passive item in a 3D title, where the longer the jump button is held, the higher the Link jumps)?  The cape would most certainly do that, especially if it works like it does in Four Swords or Minish Cap, where Link soars high into the air.  Combine that with new airborne enemies and mechanics and puzzles, as well as geography reflecting the ability to literally reach new heights, since such a thing would drastically and permanently change the game mechanics, and you'd have a very unique Zelda experience on your hands.  I can't emphasize enough how much of a difference making use of an imaginary (2D games) or actual Z axis affects the entire gameplay.


Edited by Koh, 24 December 2015 - 05:11 PM.


#379 Shane

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Posted 24 December 2015 - 05:28 PM

Actually, it's more skillful than having it automatically happen, since the player would be responsible for timing as well as judging their distance, alignment and speed prior to the jump.

Jumping in 3D Zeldas also require you to use a button/control: the control stick. You also have to time, judge distance, alignment and speed. Again no difference other than limiting the ability to an item that feels only right in a 2D existence.

Also, I think you're looking at it too one-dimensionally.

No, I'm looking at this on a third-dimensional level. Let's not assume things here. :P

I have no interest in debating opinions, I'm only invested in pointing out things that don't make much sense or isn't given enough credit for.

#380 Koh

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Posted 24 December 2015 - 05:56 PM

Again no difference other than limiting the ability to an item that feels only right in a 2D existence.

You keep typing this though, which implies you aren't understanding.  Why does Link suddenly have to lose the ability to jump at all with the existence of  and prior to obtaining the feather?  Why can't it just it just enhance his natural jumping and falling ability, which is already assigned to some button?  Think Startropics/2, Terranigma, Sword of Mana, etc.  You already have the ability to jump in those games, and because of that, the entire games are designed around this ability.  Take that concept, and introduce an item that permanently increases jump height and distance that's activated on command, and you'll have even more interesting design choices to make with those mechanics in place.

 

This isn't about preference or opinion, this is about the objective changes and additions that would need to be employed by introducing these mechanics in a 3D environment, which hasn't been previously done in a 3D Zelda title.  The Sailcloth has the potential to cover some of it, but since it's clearly not an item that can be used anywhere at any time for the same result like the Cape or Feather, it wouldn't explore this concept as deep.  Being able to jump very high on command requires lots of additional and changed mechanics, as well as different geography to accommodate that mechanic.


Edited by Koh, 24 December 2015 - 06:00 PM.


#381 Shane

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Posted 24 December 2015 - 06:05 PM

This is going to be my last post regarding this topic. This is getting no where, and is rather silly. I do understand what you're saying. You want the Roc's Feather in the game, where Link can jump higher and do jump attacks. But the thing is, ledge jumping and jump attacking is just fine. It requires the same things as Roc's Feather jumping except it's only available when necessary. You are beginning to cherry pick and quote mine my arguments to take things out of context (I don't appreciate that); I was referring to ledge jumping being no different to Roc's Feather jumping in terms of timing, distance judging, etc. I was not talking about how it would be implemented into Zelda U or any other future 3D installment.

 

The reveal and game awards gameplay footage both indicate that Link can bolt off the horse, going high into the air and aim his bow at enemies. This possibly confirms that the Roc's Feather won't make it into this installment due to its redundancy at this point and it would take away the main combat focus of Epona - the "gimmick" of the game, it seems since it takes full use of the Gamepad's gyroscope. Nintendo has not shown interest in having the Roc's Feather in a 3D environment (nor any recent 2D-like environments) and I can see why. And with the sailcloth, I'm sure the Roc's items won't appear in this game. And sure, you won't be able to jump or glide whenever you want, but you will be able to when it's necessary, so I don't think it takes away anything.

 

This isn't objective. This is all up in the air and subject for discussion, and one I'm going to stay away from after this post. Nothing about this is objective because none of this is confirmed nor proven. I don't see what you mean there. Also this is totally about preference; you prefer the Roc's Feather over the Hookshot. You prefer jumping on a whim over jumping when necessary (ledge jumping) and you somehow prefer the opportunities Roc's Feather jumping provides when in reality ledge jumping provides the same, maybe almost, but I'm sure it provides all the same.

 

And to put things straight: I respect that you prefer the Roc's Feather over the Hookshot. I respect your wishes regarding the Roc's Feather (or Cape) appearing in Zelda U or a future 3D installment. With the sailcloth and the bolting off the horse move, I think the Roc's Items will be redundant here. And I just don't see anything wrong with the hookshot, ledge jumping and the like, I think they're fine enough and you're not giving them enough credit and go as far as to belittle them (by leaving out or forgetting important information) and blow up the Roc's items. That is how I feel this conversation is and speaking of which, this conversation will just spiral out of control if we continue this trivial topic, so I'll eject myself from it. Thank you for your patience, and have a Merry Christmas. :)

 

Edit: Redid my post.


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#382 Dawnlight

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Posted 12 January 2016 - 09:43 AM

For those of you who have an Amazon Prime account, Zelda U is $48 if you preorder.

 

I'm very excited for this game for 2016. This and SMTxFE are probably the only Wii U games I'm interested in this year. If Starfox gets good feedback, I may consider that as well. I'm not much of a Starfox fan.

 

I still wonder if this game will draw a lot of inspiration from large scale western RPGs such as Elder Scrolls and the Witcher? It sure does feel like it from the footage we saw.



#383 The Satellite

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Posted 08 April 2016 - 04:36 PM

Rumor mill: http://www.destructo...da-354079.phtml

 

1. Gender options for Link: Cool, sure.

 

2. Voice-acting: Make it British. Actually I don't think I mind the idea at all anymore since Nintendo games have seemed to actually figure out how to do good voice-acting lately. But really, British acting would be nice.

 

3. Wii U/NX dual-release: Release them simultaneously and not a month apart or I'm gonna be pissed as shit again.


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#384 Eddy

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Posted 09 April 2016 - 05:03 AM

2. Voice-acting: Make it British.

They better hire me or riot B)

 

Voice acting would be interesting to see. Would be kinda weird to get used to since I usually see all text in the Zelda games lol



#385 Koh

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Posted 09 April 2016 - 06:17 AM

I wouldn't be surprised if it's just a bunch of gibberish noise to go along with the text, to simulate voice acting.

 

But should there actually be voice acting, they need to have Link say "I can't wait to bomb some Dodongos!"



#386 Shane

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Posted 09 April 2016 - 06:24 AM

But should there actually be voice acting, they need to have Link say "I can't wait to bomb some Dodongos!"

no

 

---

 

Voice acting? Sure! I would finally love them to take the next step in creating more immersion. I wouldn't mind seeing a dual release either, it could really help sales (just look at Twilight Princess). I'm a bit unsure about the gender option, but if it makes people happy, I guess there's no harm. I think it's a bit pointless though. Though, these are all rumors so I'm taking them with a huge grain of salt, especially considering gender options have been in most Zelda U rumors and speculation. That and the NX itself.



#387 Moon

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Posted 09 April 2016 - 06:29 AM

Gender options for Link? No thanks.

 

Voice acting? That could be good, honestly.

 

Though I still wouldn't expect to see Link talking in full lines.



#388 Moonbread

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Posted 09 April 2016 - 11:25 AM

These rumors were reported by my good friend Emily Rogers, who has a history of reporting on rumors that are pretty credible, so I'm not exactly 100% on this stuff, but she doesn't just throw out any and all rumors willy nilly.

Concerning the dual release, I think we all knew it was coming. The Wii U, for all the great gems it has, is a system that Nintendo needs to leave behind soon. It makes sense to put the biggest Zelda title ever on both the Wii U and NX.

As for voice acting, I don't care about it but I see why it'd be done. I don't think Link would speak still, since he's the player avatar. Even when he gets more personality in some of the more recent games, ultimately it's still what he is. But voice acting for other characters like Zelda, the villain, etc... Yeah, it makes sense. As much as I hate this idea, not having voice acting in a big adventure game is a bit behind the times. I don't think it really improves the experience but y'know, whatever.

As for the gender option, obviously I'm on board for it. If you don't like it for some reason, is not like it's forcing you to pick one. But it's nice for those of us who would like a female Link. And it's about damn time if it comes to fruition.
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#389 Koh

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Posted 09 April 2016 - 11:33 AM

A gender thing sounds okay, but I'd hope it's not just some shallow gender bender thing.  Instead, something as seen in Pokemon Gens 3, 4 and 6 would be better.  They are actually separate characters, and have some minor involvement in the story.  

 

So how would it work in this case, should that have happened?  Well, Link and...I'll just say Chain for the female, since that sounds better, could be twins.  Both candidates for being a Legendary Hero.  Whatever gender the player chooses at the beginning determines the one who sets out on the adventure, and ultimately wears the green clothes.  The other provides support somehow, and has some  minor role in the story. 

 

This would be infinitely better than a shallow gender swap operation, I'd say.


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#390 Moon

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Posted 09 April 2016 - 11:38 AM

I agree that separate characters would be better than just changing an already established characters gender.

 

Not only would it be more interesting, but it'd be keeping the character we already know in tact.

 

In Pokemon you don't see the same character given a different gender just so there can be the option.


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