On Demo 429.
Ready for some fond nostalgic memories of demo bugs from over a month ago?
Beginning Corridor Boss: Disappeared when I dropped his life meter to nothing (which disappeared with him.) However, instead of
completely vanishing, like in the past, this time he was polite enough to leave a ghost behind firing shots at me. I don't think I blew up any of the side weakpoints before killing him. The ghost just sat there on the left side of the screen, so I blew up the friggin' turrets at least. I noclipped up hoping it would simply put me on the victory screen - apparently that one is the final corridor victory? I got my first, brief look at the Pandora, at least.
Re: Cancer - Didnt I already fix it so you could climb back up the gut?
Yes, it should be physically
possible to go up, but the point was that Solairflaire was able to get down there way early, yes? And anyways, those gut bugs deal a large amount of damage - on previous playthroughs I frequently nearly died trying to return that way, as two of them are impossible to dodge in the reverse direction (I think) and this was after I was
supposed to reach Libra, so I wasn't underpowered for it. I didn't mean "this is impossible" but that other players (especially with fewer upgrades) might become hopelessly trapped. I dunno. I gotta go play it. If this stupid first boss will die properly for me.
ETA: Haha, that's shitty that if you die on the first corridor with an empty energy meter, select CONTINUE, well, oops... RETRY! Also, thank God for all these random Missile refill drops. I'd probably run out of missiles otherwise. Well, I suppose I should quit this nonsense and start in on 430 now.
Haha, I was going to mention that door in Pisces 45 - but I see you already moved it. Honestly, I'm surprised that guy complained about wanting to press Up to enter doors, but
didn't complain that you always exit somewhere-not-the-door... I can't wait until he reaches one of the rooms that spits you back out on the far side of a wall from the entrance door. I kind of feel like this change was purely cosmetic and not really necessary; Up-to-enter-door is certainly a common trope, but hardly universal. Cave Story and Blaster Master both used Down, I believe, and if I think real hard, I could probably come up with some other classics that used warp-on-contact doors. Since none of your level design uses doors to block off anything besides dead ends, the complaint about it impairing his movement struck me as odd. Now, I have to keep pushing Up all the time when I didn't have to before, which is rather annoying. On the upside, this also means you can forget that bug in Libra with the icy blocks sliding you right back into the door you just walked out of... so there
is that in its favor. Maybe you should go ahead and move the warp arrivals on top of the doors. You'd have to make some further design choices with the handful that spit you back out on the far side of solid combos from the doors. Sadly, I've also discovered that you can no longer simply right-click the door tiles and follow the warps in ZQ. Is there some other easy way to do that?
Edited by newstarshipsmell, 11 February 2015 - 03:45 AM.