After a year, I'm trying out Dark Souls again, trying a different path than last time, and it's working out better. I gotta admit, while I love the freedom, I'm not really feeling the game itself too much. I'm gonna give it some more time to let it sink in and get more used to the controls, but while I understand and appreciate a game that challenges you deeply, in some way I feel like Dark Souls goes a little too far. Can't pause at all, for starters. Real time menu handling isn't new to Dark Souls, and I don't even mind it, but what if there's an emergency or you have to eat and are nowhere near a safe area? I also feel the controls are partially too complex, and while there's nothing wrong with deep gameplay, this feels like a bit much in that you can make one tiny screw-up and it's often costly, which isn't a lot of fun. But again, I'm gonna give time to let it sink in some and see if I can truly grasp it and change my mind.
Also it could use some more music. I like my adventure games to have adventurous music.
I've heard comparisons between Dark Souls and Castlevania, and I don't know if they're referring to the classic style or the Metroidvania style, but either way I don't really see it. Castlevania's controls are simple, fluid, and intuitive, easy to grasp, and the game's about applying quick reflexes and clever use of subweapons. Dark Souls is far more meticulous and involved than that.
In other gaming news, I borrowed a couple games from my brother, all NES. Zelda, because I won't feel complete until I've beaten it on the original system. TMNT, which I expect to get nowhere in and only wanted to try for nostalgia. Contra, because I don't need to say more. Wizards & Warriors, being one of Rare's first ever games. Should be fun.