One more ice block puzzle

Posted 17 August 2016 - 04:23 PM
One more ice block puzzle

Posted 19 August 2016 - 09:00 PM
So seeing as computer down = computer wipe, quest is being updated/remade from scratch using EZGBZ 2.5. Now including custom subscreen work, of which 5% is done as of today, or 3% if I go with a different pallette?, Pallet?, Palette? however it's spelled, or CSet, which is easier.
EDIT: Palette is correct according to ZQ
EDIT 2: Dropped custom subscreen for now, have overworld to build
Edited by isolated726, 07 September 2016 - 08:17 PM.
Posted 21 August 2016 - 09:40 PM
I did the Temple of Cole. I have some choice words I would like to say right now.
Posted 22 August 2016 - 09:57 PM
More stuff


Posted 23 August 2016 - 12:57 PM
I've been in a pretty grave situation right now working on a graveyard area. Made a test screen including some graves and basic enemies to test the atmosphere of the chosen MIDI (which fits nicely) and am working on that at this time. The only problem is that it's accessible at the game's start, but you can't really do anything major until later in the game. This means that the enemies are going to be too difficult for the game's start and too easy by the time you're actually meant to go there. Basically, it's where level 7 resides. Actually getting into it isn't possible until later in the game. Kind of puts me in a weird spot design wise. Still, I can't possibly do any worse than the original, which is copy-paste for a few screens with nothing particularly interesting other than a couple dead-ends.
On another note, having changed Phantom Ghinis around a bit, they ended up becoming the best place to Rupee grind provided you have at least the Magical Sword. Not that you really need to at that point (or shouldn't have to anyway), but it's there.
Posted 27 August 2016 - 08:40 PM
I made some lava using different maps, d-maps, and direct warps.
When Link touches lava, he is instantly direct-warped to another screen with "under lava" effects complete with a transparent, slowly glowing red screen with 'underwater' effects for good measure, and a "you're getting fucked" sound effect. This screen is also on a d-map with an invisible item in your inventory enabled that will promptly sap your HP, as if you are in lava. The lava screen is also 'slow walk' combos *gasp*. When/ if Link touches the edge of the pool, he is direct-warped back to the normal screen
This is more or less like how Metroid games handle lava; you don't fall in and take damage and respawn, or you aren't knocked back, but instead, can traverse it slowly, and to your tank heart's demise. Now if only there was some item that made it so your can safely traverse lava, or whatever caustic fluid it is that looks kind of like lava. Hmm~
Posted 28 August 2016 - 07:03 AM
I made some lava using different maps, d-maps, and direct warps.
When Link touches lava, he is instantly direct-warped to another screen with "under lava" effects complete with a transparent, slowly glowing red screen with 'underwater' effects for good measure, and a "you're getting fucked" sound effect. This screen is also on a d-map with an invisible item in your inventory enabled that will promptly sap your HP, as if you are in lava. The lava screen is also 'slow walk' combos *gasp*. When/ if Link touches the edge of the pool, he is direct-warped back to the normal screen
This is more or less like how Metroid games handle lava; you don't fall in and take damage and respawn, or you aren't knocked back, but instead, can traverse it slowly, and to your tank heart's demise. Now if only there was some item that made it so your can safely traverse lava, or whatever caustic fluid it is that looks kind of like lava. Hmm~
Well, samus has a full body suit so it's more realistic there. BUT this sounds neat anyways. Much preferred over drowning in it xD
Posted 28 August 2016 - 04:38 PM
As it so happens, I just scripted a lava area which rises and falls periodically. It is part of my ongoing effort to do more Metroid stuff, so I'm not sure how useful it'd be for other quests. But anybody who wants to can use it.
Posted 29 August 2016 - 12:06 PM
Posted 29 August 2016 - 12:22 PM
Have you ever tried to get something to work, but only to miss one simple step and somehow make it way more complex than it should have? That was last night for me. A good nights sleep with a fresh mind gave me the foresight to see what simple step I missed and got my first official ghost enemy to work in my quest.
Edited by Yloh, 29 August 2016 - 12:23 PM.
Posted 01 September 2016 - 07:38 PM
Still working on my absurdly-expanded classic-based tileset that was supposed to be done in a few weeks and is well past 6 months now.
Got 3 major sections of it fully complete, and nearly finished the 4th and most tedious segment by far. 1st-tier-down angled corners complete, 2nd-tier-down angled corners complete, corner-side walls/doors complete, also got a couple loose ends on the diagonal walls complete, and then those damnable 1st-tier-up floor tile varieties. Had to do a lot of tile (and therefore combo) re-arranging for all of it, but those damnable floor tiles... if I had any idea they'd grow to such absurd proportions, I would have started in with a totally different tile design. Every time I made a new test screen, I needed even more variations. Today I finally decided to make every possible variation regardless of if I needed them for a screen or not. Then it'll be done once and for all.
And after I get some more floor tiles put together, I might actually have most of the dungeon tiles done. Never thought the day would come...
Posted 03 September 2016 - 01:25 PM
I managed to finish off playing a quest I was playing for several months now and then completed another quest right after ![]()
All of this ZC I'm doing these days makes me want to get back into ZQuest... and hopefully finish off AR3 once and for all lol
Posted 10 September 2016 - 12:16 AM
I'm almost done test playing Beyond Hyrule for LPing! Past Level 8! Also finished AlphaDawg's 3rd Quest for an LP recently too. :3
Posted 12 September 2016 - 12:59 AM
I haven't been able to work on stuff on my desktop for a while, but I downloaded a copy of ZC to my laptop to play around with. I've been putting together a sort of full-palette NES tileset. It's restricted to only the colors that the NES would have been able to use, but removes the 4-color-per-tile restriction. I cobbled together a bunch of graphics from different top-down NES and Game Boy games, with the restriction being that I'm not allowed to use anything originally from a Zelda game.
It looks really neat, actually. I'm not sure I'll do a full quest with it, but I want to submit it for the next Map of the Month.
Posted 18 September 2016 - 04:07 PM
i want create a strange character, that will be the hero of a new quest, i made few spites but there still a ton of wok to do.
It must be strange, little,agile, a bit silly and too cute for be a natural born killer.
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