The Official Quest Screenshot Critique Thread
#3811
Posted 09 December 2012 - 06:17 PM
#3812
Posted 09 December 2012 - 06:20 PM
#3813
Posted 09 December 2012 - 06:49 PM
Just forget it and let me be.
#3815
Posted 09 December 2012 - 07:10 PM
You can get through if the tile is continuous.
Huh? I'm not understanding this.
Sorry, I forgot, we're not allowed to critique screenshots in the official quest screenshot critique thread. My mistake. >_>
#3816
Posted 09 December 2012 - 07:14 PM
#3817
Posted 09 December 2012 - 07:32 PM
#3818
Posted 09 December 2012 - 07:38 PM
And if that's really that big of a deal to you, just make the half tile high mountain combo fully solid. There's no excuse to be using them incorrectly.
Agreed. There's absolutely nothing from stopping you editing the combo, or even making a duplicate combo that's fully solid to use in these situations. Ugly graphical errors isn't the best solution - especially when there are so many easy fixes at your disposal.
#3819
Posted 09 December 2012 - 08:00 PM
Does anyone have the shadowless grass mountain bottoms? I can't find them in the DoR set.
Nevermind.
Edited by Jared, 09 December 2012 - 08:04 PM.
#3821
Posted 09 December 2012 - 11:52 PM
#3822
Posted 10 December 2012 - 02:31 PM

Green Hyrule Palette in Classic, + Some screens from my quest.
#3823
Posted 10 December 2012 - 09:40 PM

I've been experimenting with my tileset more trying to figure out what will visually be different and at the same time be easier on my part in terms of gathering tiles. Currently, I'm testing out an entire grayscale look and would like some opinions on how the tiles match up together.
Edited by /M/, 10 December 2012 - 09:40 PM.
#3824
Posted 10 December 2012 - 11:40 PM
It looks like it could be very, very promising but it's just so hard to tell at the moment.
#3825
Posted 11 December 2012 - 01:39 AM
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