Been trying to finish up Twilight Princess HD. I actually played through the City in the Sky for the first time ever, since we lost our original copy for the Wii right after I completed the Temple of Time. I love the atmosphere of the City, but my lord, is it obnoxious. Especially that freakin' "music". You can probably torture me by leaving me in a blank white room while pumping in the theme from the City in the Sky on speakers, and I'd go insane in less than an hour. The boss of the dungeon is pretty cool, though. Very nice use of the Clawshots. I love how Zelda bosses are more like living puzzles that can kill you. Just wish they were tougher.
One complaint I have about Twilight Princess is the rewards for sidequests, and bonus chests n' stuff. They're very lame in this game. Other than some minigames that give you extra bomb bags, quivers and the occasional Piece o' Heart, a lot of the sidequests give you rupees, or nothing at all. Heck, the fishing hole doesn't give you any prizes, and the prize for torturing yourself with 64 levels of Roll Goal is completely underwhelming. I REALLY hope Zelda U has MUCH more goodies you can find all over the overworld, and by completing quests, because, while some of the quests are fun, and worth doing just for the experience, others are obnoxious, and are only made worse by a lackluster reward. Bring back awesome, helpful items you can only get from long sidequests, like the Biggoron Sword, or the Boomerang from Link's Awakening, and make them a'plenty in the new Zelda, and make some items hidden away in bonus dungeons and caves found throughout the overworld. If they're trying to rethink the conventions of Zelda, please, rethink the rewards and treasures!!
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Also, the Cave of Ordeals on Hero Mode + Ganondorf Amiibo... brutal.