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The Official Quest Screenshot Critique Thread


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#3781 aaa2

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Posted 07 December 2012 - 07:27 PM

QUOTE(Supindahood @ Dec 7 2012, 06:12 PM) View Post

Did you read my post? XD

I said that he should probably remove the vegetation tile, unless he wanted it there for camouflage. Because it looked weird.
Yes. icon_razz.gif

Maybe one needs are very blurry vision to not be able to distinguish details just because parts of them have a similar color...
I better stop reacting to those post right now.

I think the screen is perfect as it is no change needed.

#3782 Eddard McHorn Van-Schnuder

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Posted 07 December 2012 - 07:36 PM

QUOTE(aaa2 @ Dec 8 2012, 01:27 AM) View Post

Maybe one needs are very blurry vision to not be able to distinguish details just because parts of them have a similar color...
I better stop reacting to those post right now.

I think the screen is perfect as it is no change needed.

Nothing is perfect, but you can still try. The color of the tile in question does make it harder to notice the doorway, but I think adding border wall tiles would help with the problem (unless the grass can be removed).

By the way. My uncle used to quit jobs all the time. He always claimed it was because his boss(es) was terrible. Thing is, my uncle... well... you know, I don't think he was being honest with anyone when he blamed them. Take that for what you want.

#3783 /M/

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Posted 07 December 2012 - 07:59 PM

QUOTE
In what way is that hidden? Are you blind? That is the most weird criticism i have ever heard.

If you find that the leaf tile doesn't blend with the wall, then I believe your vision is equally as bad. The leaf covers 70% of the floor tile and shares the same color as the wall, which could at a quick glance confuse the player into believing that is actually part of the wall. I myself didn't have an issue spotting the passage, but what I did notice is how the floor tiles doesn't transition smoothly with the grass. The grass border needs to be edited so it overlaps the floor tile.

Edited by /M/, 07 December 2012 - 08:02 PM.


#3784 runa

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Posted 08 December 2012 - 12:25 AM

I have removed the grass tile and I also changed the wall color to a lighter green. icon_smile.gif

#3785 Sheik

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Posted 08 December 2012 - 04:02 AM

QUOTE(Hatsunem64 @ Dec 8 2012, 06:25 AM) View Post

I have removed the grass tile and I also changed the wall color to a lighter green. icon_smile.gif

You might go even better with some shade of grey or brown, but you'd have to edit the palette I guess.

#3786 Thomas G. House

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Posted 08 December 2012 - 05:13 AM

IPB Image

...

Theses tiles use the palette from the ZC2.5 Classic set.

#3787 Shane

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Posted 08 December 2012 - 05:40 AM

Simple design, but still impressive. icon_thumbsup.gif

#3788 Frocks7Snee

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Posted 08 December 2012 - 08:11 AM

QUOTE(L L L L L LINK @ Dec 8 2012, 05:13 AM) View Post

IPB Image

...

Theses tiles use the palette from the ZC2.5 Classic set.



IPB Image

These lines aren't parallel, so it looks really wierd to me. Great tiles though! icon_razz.gif

#3789 Sheik

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Posted 08 December 2012 - 04:16 PM

Old mock up I just found again:
IPB Image

It's an Inside Big Goron's Belly dungeon idea. Basically just a new twist on existing tiles. Maybe somebody else wants to use the idea because I have no use for it.

#3790 Jared

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Posted 08 December 2012 - 05:53 PM

Nicely made, Sheik. The colors match the area nicely. Being inside a Goron is really creative, too! icon_razz.gif

Speaking of lava...

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Death Valley. I had no idea the place existed in the actual world. Just saying. icon_razz.gif

#3791 Russ

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Posted 08 December 2012 - 05:58 PM

I'm gonna be honest, I don't like the lava. The screen design's good, but the lava river and the lava waterfall just clash which other so badly it's not even funny.

#3792 ShadowTiger

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Posted 08 December 2012 - 06:16 PM

Molten lava is flowing melted rock. It has more of a 333333 pattern than a ]]]]] pattern, if that makes any sense. It flows slowly and is rather viscous. Same with the "splashes" at the base. That there is a bloodfall, not a lavafall.

Also, the lava that's on flat ground could look a little deeper. It's rare that a bed of flowing lava be on the same level as the ground around it. It's either flowing like a river in a riverbed for whatever reason if it wasn't a very recent eruption, or it's above the ground itself, again, due to the viscosity of the lava flow, flowing above the surface of otherwise flat land.

#3793 /M/

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Posted 08 December 2012 - 06:26 PM

I thought the lavas color could use some work, made two versions of it:

Original:
IPB Image

Edit 1:
IPB Image

Edit 2:
IPB Image

#3794 JetBox

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Posted 08 December 2012 - 06:36 PM

QUOTE
Death Valley. I had no idea the place existed in the actual world. Just saying.

Yeah, it is. I live really close to it too. It's hot, but good if looking for silver.

by the way, I like the fire edit /M/.

#3795 Jared

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Posted 08 December 2012 - 07:08 PM

Thanks a bunch, /M/!! I like the third fire edit. Did you make it so t's rippable into ZC?
Now all I need is new waterfall tiles...


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