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The Official Quest Screenshot Critique Thread


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#3766 Thomas G. House

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Posted 05 December 2012 - 11:20 AM

Sheik: I like it. The lava tiles really make it unique.

#3767 Moon

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Posted 05 December 2012 - 12:56 PM

QUOTE(Sheik @ Dec 5 2012, 09:42 AM) View Post

IPB Image
So, we have decided that we will start on the volcano area first. This screen here is more of a mock-up and rather WIP, too. But we are getting closer to actually getting started on building the game. We, that is Gonken, Moosh, NoeL and myself.
More great classic screens from Sheik.

The lava really brings the screen together...I wonder why classic didn't have lava in the first place?


#3768 Ventus

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Posted 05 December 2012 - 02:50 PM

QUOTE(Dragonite @ Dec 5 2012, 11:56 AM) View Post

More great classic screens from Sheik.

The lava really brings the screen together...I wonder why classic didn't have lava in the first place?

Probably because you could make some half ass ones by changing the color of the water lol.


hey Sheik, After you guys get done with this project. You should release this as a new tileset.


#3769 Sheik

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Posted 05 December 2012 - 03:24 PM

Thanks for the feedback everybody. Much appreciated as always.

QUOTE(Ventus @ Dec 5 2012, 08:50 PM) View Post

hey Sheik, After you guys get done with this project. You should release this as a new tileset.

Sure, why not. Though a majority of the tiles that weren't original LoZ tiles have been deleted because they have a certain style which we aren't going for. Further, all the dungeon entraces have been removed. There's more changes such as these that make the DS tileset fairly useless as a template for any quest but DS. That's because it's not meant as a tileset but a quest project. I wouldn't mind sharing the tiles, though.

Edited by Sheik, 05 December 2012 - 03:26 PM.


#3770 Jared

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Posted 05 December 2012 - 03:55 PM

QUOTE(Sheik @ Dec 5 2012, 09:42 AM) View Post

IPB Image
So, we have decided that we will start on the volcano area first. This screen here is more of a mock-up and rather WIP, too. But we are getting closer to actually getting started on building the game. We, that is Gonken, Moosh, NoeL and myself.

Oh my gosh, this screen is amazing. It's built nicely, and the lava is absolutely beautiful. I'm so impressed! (And jealous icon_razz.gif)
icon_clap.gif

#3771 NoeL

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Posted 05 December 2012 - 06:50 PM

Thanks guys. I'm still not satisfied with the lava though, I think it's a little messy and over complicated for the classic set. I think we're planning on overhauling most/all of the classic tiles anyway, but if not then we'll have to address the style clash. Again, all WIP stuff right now.

#3772 runa

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Posted 07 December 2012 - 04:27 AM

IPB Image

First screen of the first dungeon ^^

#3773 NoeL

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Posted 07 December 2012 - 05:00 AM

Very nice. Solid screen, lovely palette. It looks like you've probably got the tree leaves on layer 3, but if they're not solid you might have some collision problems going north/coming south. If the next screen up has solid combos where those those top trees join then Link could walk up into them, but if those areas are walkable then Link can walk down and end up with a tree all up in his grill like "What!?". You don't want either of those.

#3774 Supindahood

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Posted 07 December 2012 - 02:04 PM

QUOTE(Hatsunem64 @ Dec 7 2012, 03:27 AM) View Post

Spoiler



Very nice! Love the floor tiles.
I think you should remove that vegetation in the way to the left, in the walls, unless you want it to hide the way. I admit, I didn't see the way leading on the left untill I looked at the screenshot for a third time. (Should be easier to spot in-game I assume)

Edited by Supindahood, 07 December 2012 - 02:05 PM.


#3775 aaa2

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Posted 07 December 2012 - 07:11 PM

QUOTE(Supindahood @ Dec 7 2012, 01:04 PM) View Post

Very nice! Love the floor tiles.
I think you should remove that vegetation in the way to the left, in the walls, unless you want it to hide the way. I admit, I didn't see the way leading on the left untill I looked at the screenshot for a third time. (Should be easier to spot in-game I assume)

In what way is that hidden? Are you blind? That is the most weird criticism i have ever heard.

#3776 Supindahood

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Posted 07 December 2012 - 07:12 PM

QUOTE(aaa2 @ Dec 7 2012, 06:11 PM) View Post

In what way is that hidden? Are you blind? That is the most weird criticism i have ever heard.


Did you read my post? XD

I said that he should probably remove the vegetation tile, unless he wanted it there for camouflage. Because it looked weird.

QUOTE(aaa2 @ Dec 7 2012, 06:11 PM) View Post

Are you blind?

Yes. icon_razz.gif

Edited by Supindahood, 07 December 2012 - 07:14 PM.


#3777 Shane

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Posted 07 December 2012 - 07:18 PM

Hatsunem64, I really like that shot as I said in IRC, but I agree with Supindahood, you should remove that grass tile in the the door so it's more easier to notice.



#3778 aaa2

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Posted 07 December 2012 - 07:22 PM

QUOTE(Shane @ Dec 7 2012, 06:18 PM) View Post

Hatsunem64, I really like that shot as I said in IRC, but I agree with Supindahood, you should remove that grass tile in the the door so it's more easier to notice.

In what way does that tile make it harder to notice? To be honest i would not have noticed that tile specifically it just looks like part of the floor(what the author of the picture seems to have intended). Are you as blind as Supindahood?

#3779 Supindahood

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Posted 07 December 2012 - 07:24 PM

QUOTE(aaa2 @ Dec 7 2012, 06:22 PM) View Post

In what way does that tile make it harder to notice? To be honest i would not have noticed that tile specifically it just looks like part of the floor(what the author of the picture seems to have intended). Are you as blind as Supindahood?


In the way that the tile is green just like the walls. Also, placing a detail tile in a door entrance looks wrong too.
>You don't have to agree on our opinions.

Good luck! :)

Edited by Supindahood, 07 December 2012 - 07:25 PM.


#3780 Shane

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Posted 07 December 2012 - 07:25 PM

QUOTE(aaa2 @ Dec 8 2012, 09:52 AM) View Post
Are you as blind as Supindahood?
Are you kidding me?






I'm more blinder then Supindahood. icon_blah.gif

EDIT: Yeah, it's how the green walls have the same colour as the green plant covering the doorway it, just makes looks hard to see on first glance. If you could see it during your first glance, cool, just don't disrespect our opinions please. D:

Edited by Shane, 07 December 2012 - 07:31 PM.



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