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The Official Quest Screenshot Critique Thread


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#3751 Moon

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Posted 02 December 2012 - 02:26 PM

I really love the shot and concept. icon_smile.gif

The bushes are awesome too. [/want]

#3752 Sheik

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Posted 02 December 2012 - 02:36 PM

Thanks. =) Use the bushes if you'd like to, I don't mind.

#3753 Thomas G. House

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Posted 02 December 2012 - 02:39 PM

QUOTE(Sheik @ Dec 2 2012, 08:20 PM) View Post

IPB Image
The Business Octorok! In Draconia, Link won't find any merchants in shops (or any [living] humans for that matter...). Still, collecting all those rupees is not in vain! The Octoroks that appear in Draconia are selling a variety of goodies, including all the typical stuff such as shields, bombs, arrows, potions. The rare blue Business Octoroks sell special items, but they take a larger fee than their red (and more common) fellas. The traditional walking Octorok enemy does not appear in Draconia at all.
Business Ocotroks are hidden underneath certain bushes, which cannot be cut, and will pop up when Link walks near them. They will attack Link at first and the player has to deflect their projectiles at them before Link can make business.

Edit: I might throw in minor updates about Dragonsoul like this in the OQSCT every once in a while as long as there is no proper discussion topic for the project. I hope that's not an issue.

I like the it! The whole idea (and the bush tiles) remind me of TMC.

#3754 runa

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Posted 02 December 2012 - 02:40 PM

Sheik,looks cool! So are Business Octoroks kinda like Deku Shrubs in Minish Cap?

#3755 Sheik

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Posted 02 December 2012 - 02:42 PM

QUOTE(L L L L L LINK @ Dec 2 2012, 08:39 PM) View Post

I like the it! The whole idea (and the bush tiles) remind me of TMC.
QUOTE(Hatsunem64 @ Dec 2 2012, 08:40 PM) View Post

Sheik,looks cool! So are Business Octoroks kinda like Deku Shrubs in Minish Cap?

Thanks, guys. Both of you are right. The idea of immobile Ocotroks that live under bushes is adopted from SS, too.

Edited by Sheik, 02 December 2012 - 02:42 PM.


#3756 Jared

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Posted 02 December 2012 - 02:56 PM

Did you guys forget it was in Ocarina of Time? O_o

Also, I love it Sheik. Nice work. icon_smile.gif

#3757 Russ

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Posted 02 December 2012 - 02:58 PM

QUOTE(Shane @ Dec 2 2012, 02:11 AM) View Post

Thanks! Going for nothing too fancy with appearance, just something simple and GB-like. icon_razz.gif

 hr[/hr]
IPB Image
Emerald Garden, now with action.



QUOTE(Shane @ Dec 2 2012, 03:00 AM) View Post

You cross the gap underneath the bridge by using the hookshot on the blocks. Saving the unique gameplay ideas I got in my head for this dungeon for other screens since this is the second screen of the dungeon.

I thought the screen was pretty good until I read the second post. That's... kinda an issue. You see, it doesn't look like a bridge. It looks like a ledge, solidly connected to the ground with pits on both sides. It wouldn't occur to me to hookshot under it. I think you need to work on the bridge effect a little more.

#3758 strike

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Posted 02 December 2012 - 03:08 PM

QUOTE

The Business Octorok! In Draconia, Link won't find any merchants in shops (or any [living] humans for that matter...). Still, collecting all those rupees is not in vain! The Octoroks that appear in Draconia are selling a variety of goodies, including all the typical stuff such as shields, bombs, arrows, potions. The rare blue Business Octoroks sell special items, but they take a larger fee than their red (and more common) fellas. The traditional walking Octorok enemy does not appear in Draconia at all.
Business Ocotroks are hidden underneath certain bushes, which cannot be cut, and will pop up when Link walks near them. They will attack Link at first and the player has to deflect their projectiles at them before Link can make business.

Edit: I might throw in minor updates about Dragonsoul like this in the OQSCT every once in a while as long as there is no proper discussion topic for the project. I hope that's not an issue.


Goooooaaaaaaallllllllllllllllllll!!!!!!! Sheik for the win! icon_thumbsup.gif

I really like this idea, especially the blue octorocks. Make them extremely rare and selling exclusive items. Great job!

-Strike

#3759 Supindahood

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Posted 02 December 2012 - 03:11 PM

QUOTE(Shane @ Dec 2 2012, 04:11 AM) View Post

Thanks! Going for nothing too fancy with appearance, just something simple and GB-like. icon_razz.gif

 hr[/hr]
IPB Image
Emerald Garden, now with action.




If i understood the puzzle correctly, doing this would make it much easier to understand.

IPB Image
without shadow: http://i.imgur.com/P1ro1.png

Cool screen! icon_thumbsup.gif

#3760 Shane

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Posted 03 December 2012 - 01:14 AM

Thanks:

IPB Image

I changed the blocks to hookshot targets to make it more obvious. I might add wall torches to give it more purple on the side areas.

IPB Image

Edited by Shane, 03 December 2012 - 03:27 AM.


#3761 Ventus

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Posted 03 December 2012 - 09:35 PM

QUOTE(Sheik @ Dec 2 2012, 01:20 PM) View Post

IPB Image
The Business Octorok! In Draconia, Link won't find any merchants in shops (or any [living] humans for that matter...). Still, collecting all those rupees is not in vain! The Octoroks that appear in Draconia are selling a variety of goodies, including all the typical stuff such as shields, bombs, arrows, potions. The rare blue Business Octoroks sell special items, but they take a larger fee than their red (and more common) fellas. The traditional walking Octorok enemy does not appear in Draconia at all.
Business Ocotroks are hidden underneath certain bushes, which cannot be cut, and will pop up when Link walks near them. They will attack Link at first and the player has to deflect their projectiles at them before Link can make business.

Edit: I might throw in minor updates about Dragonsoul like this in the OQSCT every once in a while as long as there is no proper discussion topic for the project. I hope that's not an issue.

I have to say still looking good. I think this is the first time I've seen something like this in Classic.
I guess you can call me a fan of your and Supindahood' classic work.

#3762 Omega

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Posted 05 December 2012 - 03:31 AM

QUOTE(Shane @ Dec 2 2012, 10:14 PM) View Post

Thanks:

IPB Image

I changed the blocks to hookshot targets to make it more obvious. I might add wall torches to give it more purple on the side areas.

IPB Image
Looks great Shane, nice work on adding the hookshot targets. Those purple boarders you switched up also look better.

Edited by Franky, 05 December 2012 - 03:32 AM.


#3763 Sheik

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Posted 05 December 2012 - 09:42 AM

IPB Image
So, we have decided that we will start on the volcano area first. This screen here is more of a mock-up and rather WIP, too. But we are getting closer to actually getting started on building the game. We, that is Gonken, Moosh, NoeL and myself.

#3764 runa

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Posted 05 December 2012 - 10:30 AM

Sheik,that looks very awesome! Can't wait to see this finished!

#3765 Ventus

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Posted 05 December 2012 - 10:42 AM

QUOTE(Sheik @ Dec 5 2012, 08:42 AM) View Post

Pure awesomeness

So, we have decided that we will start on the volcano area first. This screen here is more of a mock-up and rather WIP, too. But we are getting closer to actually getting started on building the game. We, that is Gonken, Moosh, NoeL and myself.

Man that looks amazing. I haven't seen good classic work like this since William left. So that's saying a lot.
Even if this is a mock up it looks great icon_thumbsup.gif.

And it peeks my interest more to see that Moosh and NoeL is working on this too.


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