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What did you accomplish in ZC today?


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#3736 TK8305

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Posted 30 May 2016 - 11:25 PM

I beat Hands of Atlus today and Fight For Freedom!  w00t!!!

 

Two ZC Quests in one day complete?  That's a first for me.  xD


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#3737 Shane

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Posted 02 June 2016 - 08:13 AM

My overworld for my other project (a lot bigger than Sanctuary Tree's) is 10% done, within a single day. :D


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#3738 Naru

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Posted 02 June 2016 - 08:52 AM

I am a bit afraid. Of pure ZC getting shut down. The moment Shane releases his awesome master piece.
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#3739 Astromeow

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Posted 04 June 2016 - 11:10 AM

Im finally developing another quest, and its not Funshine 4.

Link in Cestria inspired me to create a similar project.

Im excited to release a demo after level 1 and, then some, are both completed/polished

Edited by Astromeow, 04 June 2016 - 03:16 PM.

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#3740 LikeLike on fire

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Posted 07 June 2016 - 05:57 AM

I kind of wanted to do a pokemon tile set. does that count as "what I did"? but most of it is trying to cram colors in for a pallet and I have no clue how to do that right. I need that before I import tiles right? for the gba ones?

 

otherwise I over loaded, failed and hit despaire i working in whatever I was. I almost had a rush of doing. I just can't go small and simple.  I don't know what I would do for enemies. I'm not to good of a spriter to make the enemies have a "pokelook" and I don't know the show and (and the comics) the games that much for the species that the antagonists (enslaved?) to help them with neferous acts.

other wise I'd look at many "top nth lists of most hated"


Edited by LikeLike on fire, 07 June 2016 - 06:03 AM.


#3741 Anthus

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Posted 09 June 2016 - 11:40 PM

So this isn't technically ZC, but I attempted to make the BS mountains in 3D in a.. uh, well, we'll call it "SGI workstation" style. :heh:

 

8IA12iO.png

 

(Ok, I won't post non-ZC stuff in a 'what did you do in ZC' thread)


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#3742 Tree

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Posted 10 June 2016 - 12:27 AM

Today is a dialogue-writing day. Not my favorite thing to do in Zquest, but it helps make my world feel more alive. I'm hoping to start my first dungeon pretty soon.


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#3743 Lüt

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Posted 12 June 2016 - 06:18 AM

So this isn't technically ZC, but I attempted to make the BS mountains in 3D in a.. uh, well, we'll call it "SGI workstation" style. :heh:

Those actually look really accurate.

 

LBW for ZC?  :awesome:


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#3744 Anthus

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Posted 12 June 2016 - 06:53 PM

LBW in Blender would be more accurate :P I did have a vivid dream though where ZC was magically 3D and I made a really cool area, only to wake up. I kinda tired to make it IRL but it was complicated lol.

#3745 Shoshon the Elegant

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Posted 18 June 2016 - 01:41 AM

Started doing some brainstorming for my second dungeon and how I can use the basics of the ZC Editor to accomplish what I aim to achieve from a creative standpoint.

#3746 Tree

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Posted 18 June 2016 - 07:49 PM

Got bored of writing dialogue, so I skipped a bit ahead, and made the area before the first dungeon as well as the dungeon itself. I'm pretty happy with the results. Now, I've got a cutscene to make, as well as that dialogue to write... 


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#3747 Russ

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Posted 20 June 2016 - 03:46 AM

I finished somebody else's final boss.

There were trains involved.
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#3748 Evan20000

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Posted 21 June 2016 - 10:38 PM

I finished a boss. Re-imagined probably my least favorite LttP boss to be possibly one of my favorites.


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#3749 Timelord

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Posted 22 June 2016 - 12:06 AM

Finished a Z3 style 3-item shoppe, with an Item Info/Buy/Don't Buy menu selection, and nearly finished the global components for the splitters & tribbles header. (The ffcs are complete for single-use application.)

I finished a boss. Re-imagined probably my least favorite LttP boss to be possibly one of my favorites.


Least favourite... Moldorm? Lanmolas? Blind?
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#3750 Evan20000

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Posted 22 June 2016 - 12:16 AM

Vitreous. No real interesting attacks sans his lightning blast and his second phase is a total joke. EDIT: Also the third eyeball boss in the game.




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