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#361 Deathbringer

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Posted 23 October 2005 - 05:12 PM

need help getting to level 3? well makes sure you have the L2 saber and sliver armor. Then go to the sewer system by the west entrance of mega city. If I'm correct this should lead you to the other side of the harbor where level 3 is. This is a very good level but can be confusing with the amount of keys. No where near confusing as level 7....

#362 Pol's Voice

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Posted 28 October 2005 - 10:43 AM

Polygon, that Kratos animation is sweet! Tales of Symphonia is one of my all time favorite games. I'd love a sequel or spin-off or something.

#363 Johan

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Posted 04 November 2005 - 08:12 AM

QUOTE(Pol's Voice @ Oct 28 2005, 07:43 AM)
Polygon, that Kratos animation is sweet!  Tales of Symphonia is one of my all time favorite games.  I'd love a sequel or spin-off or something.

And that has to do with MMDWR how? icon_blink.gif

Anyways Petpe, I tried to play DWR with 2.1 against all your warnings. And you know what? I'm stuck in Factory's corner. icon_cry.gif
I know I'm quite a silly man for not obeying, but could you possibly try to fix my quest file so that I can once again beat the cool final level?
I understand if you say no or have no time. (speaking of time, your sig says MM tileset is coming SOON!!! icon_wink.gif )

#364 Deathbringer

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Posted 04 November 2005 - 04:03 PM

I have to feel bad for me cause your gonna miss Level 7 my favorite level. You'll see why icon_wink.gif . Factory is also one of the best levels. Well playing in 2.10 is better than 182.

About the tileset, any ideas when being realesed? It has some really useful tiles even some that would be in a Zelda quest.

#365 Peteo

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Posted 05 November 2005 - 09:00 PM

Wow, I didn't know that level 7 was actually someone's favorite. But it's great that tough levels can be liked ones as well. icon_smile.gif


Johan, it's a shame the bug had to occur so late in the game. I guess I could take a look at your save and fix the bug. I'll email you the fixed version ASAP.


And about that tileset... icon_redface.gif well... I'll upload an unfinished version to PureZC's database in a few days so you people can finally start working with the tiles while waiting for the final release.

#366 Dr. Mutagen

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Posted 09 November 2005 - 11:27 AM

I just realized something....

I'm on my third run through the quest, and I'm at the point where I collected every possible LEP. Well, it turns out that there's two LEPs too many, making the total number of LEPs 54; not 52. Was this an accident, or was this a way to make it easier to reach the maximum of 16 life energy units? Either way is understandable.

Funny how I learn a new thing every time I play the quest. icon_razz.gif

#367 Peteo

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Posted 09 November 2005 - 01:50 PM

QUOTE(Dr. Mutagen @ Nov 9 2005, 06:27 PM)
I just realized something....

I'm on my third run through the quest, and I'm at the point where I collected every possible LEP.  Well, it turns out that there's two LEPs too many, making the total number of LEPs 54; not 52.  Was this an accident, or was this a way to make it easier to reach the maximum of 16 life energy units?  Either way is understandable.

Funny how I learn a new thing every time I play the quest.  icon_razz.gif

It's all intentional. There are 2 extra LEPs in the quest. You see, there are 10 hidden super secret statues in the game and they all have something good for MegaMan. 2 of the statues have extra LEPs and 2 of them have extra keycards. icon_wink.gif

BTW, it's nice to see many people replaying the quest. I'm very satisfied that people think the quest is worth finishing more than once. I love it when games have some replay value and it's nice if I have achieved it in my own game as well... icon_smile.gif


Oh and about learning more about this quest, when I was testing the quest I had no problems in the 7th level. I have been wondering why people dislike level 7 so much and say it is insane. But now after many months not playing the quest and trying to beat it once again, I find myself stuck in the Lair. Those damn disappearing tiles... I just realized that after all the Lair is maybe the toughest place in the quest. icon_redface.gif

#368 Johan

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Posted 10 November 2005 - 09:53 AM

Thank you for helping me �etoe.
I now finished the quest again. It's always a fun ride but you are right: Dragons Lair is a nasty nasty dungeon. icon_freak.gif

#369 Dr. Mutagen

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Posted 10 November 2005 - 03:00 PM

QUOTE(Petoe @ Nov 9 2005, 02:50 PM)


Oh and about learning more about this quest, when I was testing the quest I had no problems in the 7th level. I have been wondering why people dislike level 7 so much and say it is insane. But now after many months not playing the quest and trying to beat it once again, I find myself stuck in the Lair. Those damn disappearing tiles...   I just realized that after all the Lair is maybe the toughest place in the quest. icon_redface.gif

It's that huge bridge made up of disappearing blocks on the way to the Lens of Truth that makes up the bulk of the difficulty for that level. Hell, getting across is practically a craps shoot, since I pretty much rely on a certain bug in ZC to make it over. Sometimes it works, sometimes it doesn't. Either way, it's a royal pain in the arse. On this run through, I realized the hard way that you're not completely safe from ever having to cross that bridge again if you happen to screw up at a certain spot (somewhere between the bridge and the lens. I forgot exactly where it was). Man, I was just about ready to punch the monitor when I realized that I had to cross the bridge again. Thankfully, I managed to show enough self-restraint to try again, and I finally made it through.

Other than the bridge, the rest of the dungeon really didn't give me much trouble.

I'm curious as to how many people actually took notes on this quest. I have several pages of notes dealing with MMDWR. These notes include.

- The password to get to the boss in the Iso Dome.
- Pretty much a step-by-step walkthrough of Level 4.
- Directions for the surfing game.
- Locations of all the hidden water LEPs.
- The Level 7 entrance block puzzle
- How many LEPs I should have before entering each level.
- How to get through the swamp cave without falling into the pits.

#370 Johan

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Posted 12 November 2005 - 04:53 AM

Oh I took some notes allright but not as much as you icon_eek.gif

The biggest thing I ever made was a list of all the LEP pieces.

#371 Deathbringer

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Posted 13 November 2005 - 11:40 AM

Also petoe I have a question on the final boss.

MAJOR SPOILERS!!!









Why did have HIM as the final boss? From a Megaman X game? Does this mean that Wily went into the future? icon_confused.gif Just poped in my head.

#372 Peteo

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Posted 14 November 2005 - 02:59 PM

To answer your question Kingboo, MMDWR has nothing to do with Capcom's MM games. That's why you see a mix of original and X series characters + zelda places and stuff. I know it has been bugging some serious MM fans that the main character is X but the main baddie is Wily, not Sigma. But as I have said many times in the past, this is "my own version" of Mega Man and isn't a prequel nor a sequel to the real MM games.

I can understand if it bothers you, but I hope it haven't affected much to your overall gaming experience. I tried to make my own kind of MM, but I should have known some MM fans perhaps would not like it. And that is the reason why I will make only 100% my own quests in the future that use characters, story and even some music made only by myself. icon_smile.gif

Edited by Petoe, 14 November 2005 - 03:00 PM.


#373 Deathbringer

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Posted 14 November 2005 - 04:03 PM

QUOTE(Petoe @ Nov 14 2005, 01:59 PM)
To answer your question Kingboo, MMDWR has nothing to do with Capcom's MM games. That's why you see a mix of original and X series characters + zelda places and stuff. I know it has been bugging some serious MM fans that the main character is X but the main baddie is Wily, not Sigma. But as I have said many times in the past, this is "my own version" of Mega Man and isn't a prequel nor a sequel to the real MM games.

Nah, just curious. None of that affected my gameplay and I should hope not. I thought it was interesting to see the cross overs. I kinda thought the final boss would be the alien from MM2. I like that you change the characters around instead of ruining them. Not a biggie. Are you perhaps
making a MMX game?

#374 Sharon Daniel

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Posted 14 November 2005 - 04:09 PM

Kingboo30: "Are you perhaps making a MMX game?"

Petoe: "And that is the reason why I will make only 100% my own quests in the future that use characters, story and even some music made only by myself."

I'd say that's a "no".

(why didn't the quote tags work?)

Edited by mighty_darknut, 14 November 2005 - 04:10 PM.


#375 Deathbringer

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Posted 14 November 2005 - 04:19 PM

QUOTE(mighty_darknut @ Nov 14 2005, 03:09 PM)
Kingboo30: "Are you perhaps making a MMX game?"

Petoe: "And that is the reason why I will make only 100% my own quests in the future that use characters, story and even some music made only by myself."

I'd say that's a "no".

(why didn't the quote tags work?)

I must have missed something before...


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