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Linked To the Past

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Linked to the Past


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#361 congo23

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Posted 19 April 2013 - 09:42 AM

Stuck in Spiky Dungeon... Found the book that mentioned the thing about "under the sun" but have been unable to make good on that suggestion. Any idea what I might be doing wrong?

#362 Jamian

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Posted 19 April 2013 - 10:04 AM

Do you mean Explorer's Crypt? That's where the note about the sun is found. Look for a sun symbol in a certain room and do something to it.

For people still playing this, get the latest version (1.77) and overwrite the old quest file with the new one.

A bunch of small changes have been made to make it less easy to get stuck in some areas (level 1 has notably been updated in that regard), some enemies have been weakened a bit too.

Edited by Jamian, 21 April 2013 - 09:24 AM.


#363 telepot

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Posted 19 April 2013 - 06:11 PM

For anyone stuck in the Mermaid's Cave, get near the Zoras and pierce through them with the hookshot. BAM, magic saved.

Edited by telepot, 19 April 2013 - 06:12 PM.


#364 congo23

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Posted 20 April 2013 - 09:53 AM

QUOTE(Jamian @ Apr 19 2013, 11:04 AM) View Post

Do you mean Explorer's Crypt? That's where the note about the sun is found. Look for a sun symbol in a certain room and do something to it.


Yes, sorry. I do mean Explorer's Crypt. I found three distinct sun symbols in two certain rooms and have been unable to do anything to any of them.

#365 congo23

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Posted 20 April 2013 - 10:12 AM

QUOTE(congo23 @ Apr 20 2013, 10:53 AM) View Post

Yes, sorry. I do mean Explorer's Crypt. I found three distinct sun symbols in two certain rooms and have been unable to do anything to any of them.


OK -- nevermind. D'oh.


#366 skatz25

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Posted 21 April 2013 - 12:02 PM

Jamian, I love the boss of the Ghost Cave, takes you back to the olden days of classic arcade games. Awesome idea :slycool:

How do I get past the white block in the picture, tried all my equipment?

Posted Image

Edited by skatz25, 21 April 2013 - 03:17 PM.


#367 telepot

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Posted 21 April 2013 - 03:21 PM

Jamian, I love the boss of the Ghost Cave, takes you back to the olden days of classic arcade games. Awesome idea :slycool:

How do I get past the white block in the picture, tried all my equipment?

Posted Image


The Classic Dungeon holds the item required to push that block.

#368 skatz25

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Posted 22 April 2013 - 01:56 PM

Hello,

Need some help how to get this key in the picture, thnks

The lens shows something with the left block

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Edited by skatz25, 22 April 2013 - 01:57 PM.


#369 Jamian

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Posted 22 April 2013 - 01:58 PM

This torch can only be lit by a special kind of fire.

#370 skatz25

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Posted 22 April 2013 - 02:00 PM

thnks for the fast reply, and I got the key and finished the level.

There is a room that I am wondering what to do, as the lens shows something

Posted Image

Edited by skatz25, 22 April 2013 - 02:24 PM.


#371 flitchard

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Posted 22 April 2013 - 02:18 PM

I need another key in the Sand Pit... Already opened two doors in a row, and fought several purple Leevers... Where are the keys I need?

#372 Jamian

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Posted 22 April 2013 - 03:16 PM

Skatz: It indicated the presence of a key there, which you've already got. I understand this may be confusing, I'll probably remove that in the next update.

Flitchard: In the room after using the first key, go north and fall down the hole. In that new area there is a rock to be pushed.

#373 skatz25

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Posted 22 April 2013 - 03:35 PM

Stuck again,

How do I open the cave from the sign post that says east death mountain?

Tried bomb/superbomb, etc.. also tried shooting, arrow, etc.. at the rock that looks like an arrow trigger

Pls help

#374 Jamian

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Posted 22 April 2013 - 04:00 PM

You're going to need a better arrow there.

PS: Death Mountain is an optional level in any case (but getting the better arrow is not)

Edited by Jamian, 22 April 2013 - 04:00 PM.


#375 flitchard

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Posted 22 April 2013 - 10:55 PM

Geez... How should I start the Wizard's Lair?


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